[3.26] The dirty Scorpion-Tail|Herald of Agony| Chaos-Cyclone-Necro|The Arachnophobia Allstars 270M

○○○ Patchnotes of Secrets unveiled ○○○


○ Because we ourself are already supporting with 3 top tanky auras, we are the tank. We can pair with quite offensive supporting Mercenaries and Animate Guardians and are optimal supporting as well as being supported.

It seems that the Allstars-build fits simply optimal into the new 3.26 league-mechanic. HoA is buffed impressive 200%.

○ The new Mercenaries of Trarthus will be eg geared best as curse-bot, and/or as additional aura-bot (for purity of ice for melding of the flesh, etc.), for intimidations- and the HoA high-scaling frenzy charges, for withers, and they will throw some more relating skills and supports on the table.


Pantheon

Sommter, Soul of Abberath, is this league catched for the important minor pantheon in the t-10 "Estuary"-map.


Full Example Order of Gear Progression

Spoiler


[3.26] Secrets of the Atlas Example order of gear progression lvl 37 to red maps to pinnacles to ubers in [3.26]

In this spoiler the typical gear-progression is guided separated for each piece of gear, cluster, jewel and mandatory ingame-stat.
It starts with cheapest levelling gear, progresses to still cheap low-rolled keygear and arrives in more expensive lategame b.i.s.-rolled-gear.
It`s my progression-diary in [3.26] Secrets as Hybrid-Scion.

When you fight a few mercenaries already in the campaign, loot some vaal side areas, sell by Faustus some stacked decks, and send out some ships you obtain very early vaal- and chaos orbs for a few levelling uniques.

Levelling Acts 1-10 and into maps

I began with explosive concoction.

>> Bought then the alternate skillgems tornadoes of elemental turbulences (2 chaos) and ball lightnings of orbiting (5 chaos) for best production of HoA-virulences around lvl 40



>> Got the cheap tanky ghastly theater shield (4 alchs), later switched to Aegis aurora granting implicited grace, got later a double-corruption on it too.



Progressed with cybil paw (1 chaos) for recovery on spellhit into red maps, updated it to CIP and then the tanky +2 dark seer in the journey, arrived with Maata's teaching in scaling HoA-crits above lvl 97 and 100M gear-lvl.



>> I used early the helmet maw of the conquest (1 chaos, + 90% mana-multiplier 15 chaos) to counter the suicide-downside of the jewel golden rule (1 alch) for maximal production of HoA-virulences. Progressed later to rare +2 minion-helmet and moved the stat unaffected by poison over on the boots.



>> Rainbow stride boots (1 chaos) with spell suppression implicit (for early reached 100% spell suppression, 15 chaos) followed. Upgraded them later to hybrid-elevated-hunter-boots "unaffected by poison" to counter golden rule's downside as non-CI as hybrid.



I stayed as Scion hybrid non-CI! (for chilly life-reg of guardian ascendancy and because Watcher's eyes were still expensive).

>> Began with chance to poison-supportgem (1 identify scroll). Integrated that into rare gloves chance to poison support (1 chaos), then outsourced poisonchances on passives in the tree (serpentine spellslinger permament, fatal toxins) and finally on poison on hit-tattoos (to regret fatal toxins).



Progressed later to high ward-gloves (3 chaos), then high es rare gloves (10 chaos), then 4 white socketed triad grips (5 div).



T-1 to T-5 maps

>> 2 x good circle of nostalgia (5 chaos, 20 chaos + chaos resis, + onslaught). Progressed later to better rolled rings with double-implicits and buffed them by 40x fertile catalysts.



>> A 70% rolled darkness enthroned (6 chaos), upgraded it later to a 95++% belt.



>> Sniped a Replica Dragonfang amulet for 10 chaos. Anointed it with "practical application" for 1 chaos. Progressed later to Ashes of stars and anoint "charisna".



T-6 to T-12 maps

Farmed thumbed 100 chaos, many oils and good exp in a few dropped blight maps.

>> Shopped ghastly jewels for 100% bleeding immunities and minion chances to poison (bleeding-immunities were before on the levelling-shield Ghastly Theater located) (5 chaos).
Improved them later to b.i.s. ones including beside corrupted blood immunity, resis, attr, mana-reg and more ailment-avoidances (in my 3.26 scion-setup freezing-avoidances) (10 chaos to 3 div).
Double 2 in the belt darkness enthroned.





>> Got jewel corruped blood cannot be inflicted (5 chaos), upgraded it later to a better one (15 chaos), and later to a ghastly jewel (1 div).



>> Added a really bad rolled Rumi concoction flask (5 chaos), upgraded it later to a better rolled. Bought later a Vorana's Preparation (3 c) and Sin`s Rebirth (10 c) too and a well rolled 3 charges gained when hit + incr armour Sapphire-flask (80 c).



>> Bought 2 divine vessels to upgrade pantheon of abberath and brine king (1 chaos). Bought later 2 divine vessels more for brine king and 3 later for arakaali-pantheon.



>> Bought vaal discipline gem (1 chaos).



>> Got 2 x #7-passives voices (each 9 chaos). Progressed later to 3 x #5-passives-voices.



>> Got 6 x medium clusterbases (each 1 chaos) .
Crafted each with in average 20-35 alts to pure agony.

>> Got small clusters and clusterbases uncompromising, sublime form, self control (10 chaos, 2 chaos, 1 chaos, 1 chaos, and crafted myself with 3 x 20 alts).





Progressed them later to b.i.s. ones: +35% effects of small passives, t1 all resis, t1 resis, t1 all attributes

First Divines start to drop.


T-12 to T-16 maps

>> Got small cluster 1 chaos and crafted enduring composure for endurance charges (40 alts).
Sold it later for 1 div.
Progressed later to a megalomaniac medium cluster pure agony + enduring composure.

>> Sin's Rebirth flask (5 chaos)

>> Then aegis aurora with granted grace-implicit (40 chaos).

>> Added a CIP, unholy might implicit (1 chaos).

>> Started with a rare 5-link, some es, resis, attr, ar (1 chaos, drop), then 6-link bodyarmour (es+ar, 5 chaos), then geared skin of loyals (20 chaos), then skin of the lords (6 div), then at last a perfect coloured skin of the lords (10 div).
I use Divine Shield on SoL in maps and invested further 6 divs into a Magebane on SoL for a few free passives only against Ubers.



>> Bought the runegraft of the fortress (20 chaos) and of the soulwick (4 chaos) (: should have used much earlier runegraft of the soulwick for more uptime of vaal discipline!) and of warp.



>> Bought a well rolled Vorana`s Preparation flask (3 chaos)

>> Bought 3, later 5 poison-on-hit-tattoos.











Pinnacle Bosses and beyond

>> Bought HoA-gem lvl 21, quality 23% 1 div

>> Bought a megalomaniac unique medium cluster pure agony + enduring composure 50 chaos



>> Bought 20x exarch lesser eldritch embers to enchant the gloves with better implicits (5 chaos)



>> Bought Awakened Cast while Channeling against Stuns 45 chaos
>> Bought Awakened Minion Damage for +1 HoA-lvl, 80 chaos
>> Bought at last the more expensive Empower (first lvl 1, later lvl 4) and Awakened Void Manipulation for +1



>> Bought 2 x 5-passives voices 60 chaos

>> Because spell suppression was overcapped 114%, switched in +1 endurance charges on boots implicit 1 div and +1 on b.i.s. rolled ring circle of nostalgia 50 chaos



Reached already around 13M damage, 100% bleeding-immunities, 100% spell suppression, 110 unreserved mana, 90 mana-reg /sec, 5 endurance charges, 5k health-pool, 250k ehp and facetanked easy afk the first bosses.

Now at 145 unreserved mana, could easy add in flesh and stone, but feeling already immortal in high juiced memory-map.s

>> Upgraded Maw of Conquest 90% --> 80% manamultiplier 100 chaos

>> Bought better small and medium clusters 20 chaos

Almost ready for melding of the flesh, miss still a few resis on ghastly jewels, clustertransfers and tattoos (or gloves/helmet).

>> Bought for Mercenary Gear Asenath Gloves, 10 chaos
>> Geared him also in Dying Breath for increased purity of ice aura-effect with dropped amulet Shaper`s seed anoint influence mana+life-reg to reach 89% max-resis and Kaom`s Binding belt equal to +23% phys-dr, and in dropped Ylfeban's Trickery and Windscreams



T 16.5 Memories

Easy added in flesh and stone.

Good drops in delve (4 curse-rings, around 25 - 30 div, depth 130)

>> Got an SoL Divine Shield, not perfect socketcolours, but okay, 6 div



>> Shopped a really bad rolled watcher's eye (27 es on hit discipline, 19% of damage taken recouped as mana clarity-mod, 16 div), improved later to 2 good mods.



>> Got good boots, unaffected by poison + resis, 5 div

Ready now for Melding of the Flesh 83% resis.



>> But will wait a bit longer with melding of flesh and use instead a taste of haste before, 5 chaos



>> Shopped a dark seer es+life 5 div.



>> Got a Green nightmare jewel for the Scion Area +27% spell suppression 3 div



>> Shopped a really bad ghastly jewel 11% minion chance to poison + some freeze immunities + corrupted blood immunity 3 div



Full juiced T 16.5 Memory maps are already feeling totally trivial when build-disabling mods and one shots (instable cores etc.) are rerolled. Facetanked all t-16.5 bosses easy. Build is already almost immortal.


>> Pathed to "Ravenous Horde" for the "Unholy Might after kill" (25% more HoA-damage and some witherings in maps), used it only 1.5 level long.

>> Began with a bad affixed es+ar rare +2 minion-helmet 7 div



>> Bought a 29% ashes of the stars 3 div, anointed it cheap with clothes and chains 1 chaos



>> Traded a better coloured Skin of the Lords 3g, 2r, 1b for 10 div, sold my old Skin of Lords 2g, 2r, 2b with profit for 8 div.




>> Got an Amanamu's Gaze with freeze avoidances, almost ailmet-immune, so I switch from the Brine King into the Arakaali Major Pantheon 3 div). Used it only 1 level long, because I needed the slot instead for melding of the flesh soon.



>> Bought 4 W-Triad Grips 5 div



Reached my 3th large cluster, reached lvl 96, totally tanky and deathless since the additional aura flesh and stone was used.

>> Began with a large rare spellblock cluster (regretted Ravenous Horde), because better watcher`s eye is still missing for free passives for voices, 3 div

>> Anointed amulet `charisma`

>> Got the first perfect rolled 35%/t1/t1 small cluster 4 div


To T-17 and the Ubers

>> Total B.I.S. status is near .... with better small clusters (3 div, 4 div, 8 div, 9 div) and jewels (20 chaos to 1 div) I squeezed in melding of the flesh (72%, 6 div) and team it with a purity of ice-mercenary to tanky 87% all resis and progressed with Merc staff Dying Breath and amulet anoint Influence to +88% all elemental resis.







Next step is probably to build up the HoA-crits and to squeeze in jewels +2% cold-max-resis.

>> Bought an very, very good ghastly jewels 5 div, reached overcapped around 100%-123% resis (with merc 88% max-resis): ready to regret 1 passive Alira the bandit or 2 passives Survivalist on the tree.



>> Found a nice pure agony + 20% spell suppression and pure agony + 22% spell suppression megalomaniac 50 chaos + 150 chaos



>> Bought an empower support lvl 4, reached hoA-tipping-level 34, 6.4
div



>> Bought a nice helmet, reached overcapped around 100%-140% resis, 15 div



>> Collected some more almost b.i.s.-ghastly jewels (40 chaos, 100 chaos, 1 div, 2 div, 5 div)



>> Hunted a fine pure agony + endurance charges + spellblock megalo 2 div.



>>Better coloured SoL 7 div
Sold old one with 4 divs profit.



>> New boots (still overcapped 100-115%resis, 5 endurance charges, 5 div)



Arrived relaxed in lvl 99.3
Farming full delirium- and beyond 400-600% juiced harbingers, breaches, abyssals in T-16.5`s.
Did levels 80-99 with 7 deaths in ordinary poe-content.


>> Sniped a better new watcher's eye, es on hit + spell suppression 20 div
Sold my former watcher`s eye with 9 divs profit.
>> Graped beside a Watcher`s eye es on hit + vitality mod life on hit 20 div. Keep testing if I remain hybrid life + es with the vitality-watcher`s eye mod.




You find also optimized levelling items and tradelinks in the build in the spoilers "tipps for levelling" and "All poe-tradelinks".





Recommended Mercenaries | Mercenaries` Gear

Spoiler



1.) Krale, the Depraved, Str+Int, Winter Deacon or Frosthand, Int, and Infamous Frosthand, Int: Frostshield, Chillings, Freezes, Purity of Ice, as Hybrid + Discipline

2.) Zarnok, the Detainer: Endurance Charges, Vitality for 190 es-reg with Zealot's Oath, rare with Gilded Fortification

3.) Vysera, the Cyaxan: Enfeeble, and perhaps also Feeding Frenzy, combinate her minions with severed in sleep for withers

4.) Kryssa, the Unrivalled: Haste, Frenzy Charges, Poacher's Mark, movementspeed, slowings of enemies

5.) Poison / Chaos DD`s: Withering step, Wither Totems, Malevolence, Despair, Temporal Chains, Aspect of the Spider, Clarity etc.

All Mercenary-types:
https://poedb.tw/us/Mercenaries#Builds


Best granted auras and buffs

Conservative in tankystyle I do not place Grace and Determination on the Merc, because at some juiced content the Merc will die and we ourself close following because of the downsides of our keystones Ghost Dance and Divine Shield. I keep these decisive auras up on myself.
Discipline can be placed as Hybrid on the Merc.

Aspect of the Avian, best with body armour Saqawal's Nest
Purity of Ice
As Hybrid Life+Es: Discipline
Endurance charges ("enduring" for the permanent charges-buff)
Vitality (as Hybrid, Guardian or Jugg, only with zealot oath or as hybrid life+es, good with Watcher's eye vitality-mod beyond)
Frenzy Charges (the permament Merc-buff)
Haste
Malevolence
Aspect of the spider
Clarity
Precision


Other Mercenaries:

Purity of Lightning / of Fire for ele-resis
Sigil of Power for flat dr

https://www.poewiki.net/wiki/Mercenary


Most wanted Mercenaries' supportgems

culling strikes
phantasms support + feeding frenzy
withering touchs
knockback support
maim support
blind support
stun support

So we will have much less socket-pressure and a much more easy auras-skilling.


Mercenarie's gear will look like:



Amulet:

Often the best amulet-implicit is "You can apply an additional curse"

Perquil's Toe for HoA's lucky hits equal to 15% more HoA-dps
Shaper's Seed for 80% mana-reg and life-reg / with Zealot's Oath 4% es-reg
The Eternal Struggle for 10% + flat dr with eater's dominance

Anoint

Influence (Increased Aura effects for Purity of Ice, with Dying Breath +1% max-resis)
Steeped into the Profane (Increased Curse effects)
Whispers of Doom (2 curses)
Dazzling Strikes (Blindings)

Implicits




Rings:

curse on hit ring
Anathema Moonstone for 3-4 curses limit

Belt:

Best belt-implicit increased Discipline-effect

Kaom's Binding, convert 25% enemy physical damage to fire, somewhat equal to 15% phys-dr in lategame
Belt of the Deceiver for Intimidations

Helmet:

Best helmet-implicit is Malediction nearby, increased auras- or curse-effects

Any helmet corrupted for Nearby Enemies have Malediction
Ylfeban`s Trickery, hexes and shockings
Crown of the Tyrant 10% more HoA-damage (expensive)

Bodyarmour:

Saqawal's Nest: b.i.s. when Mercenary is able to use aspect of avian: HoA 48% chance to deal Double Damage and Movementspeed for all of us /
Garb of the Ephemeral, freeze / chill / petrify / slow -immunities, 100%crit-immuninites (attr requir are okay, can be used by merc)
Ambu's Charge for Endurance charges when shared
Sporeguard, 10% damage + anointment

Weapon:

The Dark Seer for Blindings and Malediction-debuff 10% flat dr, 10% more damage
Dying Breath, increased aura- and curse-effects
Obliteration (some aoe)
Kingmaker for fortify & culling strikes & 50% increased HoA-crit-damage-multiplier (but often better geared in on Animate Guardian)
Replica Insbury edge, Severed in Sleep or Iron Mass for withers

Shield:

Victarios Charity for HoA-Frenzy and Power Charges

Bow:

Null's Inclination for triggering Minions skills possible?
The Crimson Storm for bleedings for ensnaring arrow skill?

Quiver:

Gloves:

Best gloves-implicits are curses on hit and intimidations or extanguishations

Asenaths Gentle Touch or Vixen's for curses
Rare eldritch hunter-gloves for the intimidations-implicit
best implicits are temporal chains / enfeeble / despair on hit
Oskarm for triggered Assassin's mark lvl 10 on bosses
Abhorrent Interrogations for withers

Boots:

Rare eldritch boots with implicits for saped ground 6% flat dr, brittle ground 2% HoA-crit-base
Windscreams +1 curse

More gear

Spoiler


- Helmet -

Any rare with "Nearby Enemies have -#% Chaos Resistance" hunter suffix
Leer Cast (50% damage buff aura)

- Amulet -

The Eternal Struggle (15% culling strike)
The Felbog Fang (if using Ylfeban's Trickery)

- Rings -

Rare with resists and life regen
Squirming Terror (generate infinite worms)
Doedre's Damning (only if using curse on hit gloves/ring)

- Gloves -

Ceaseless Feast (remove evasion from enemies so minions dont need accuracy)

- Weapon -
Sign of the Sin Eater (makes you immune to ailments)


DO NOT USE / Bugged / Merc does not benefit from trigger, only from on hit? / buggy?

Eber's Unification for 10% more HoA-damage (buggy? doesn`t trigger void gaze?)
Servant of Decay (witherings, shockings, buggy)
Vorana's March for Arbalists and Intimidations (Buggy? Does not summon Aeribalists?)






_____________________________________

Animate Guardian

Spoiler

○ The second companion, the new buffed Animate Guardian, not loosing it's gear on death, will be added for 8% more damage (crown of the tyrant), eg fortify & culling strikes & 50% increased HoA-crit-damage-multiplier (kingmaker), or instead as cursebot (18% increased effect of curses, temporal chains), perhaps socketed in a hungry loop (elemental army - empower - minion life - meat shield) too.

○ AG's gear will look like:



Helmet: Glimpse of Chaos corrupted for Nearby Enemies have Malediction or Crown of the Tyrant 10% more HoA-damage or Stitch of demon
Gloves: Asenaths Gentle Touch or Vixen's for curses / or Abhorrent Interrogations for withers
Weapon: Kingmaker for Fortification, Culling Strike, HoA -Crits
Bodyarmour: Doppelganger Guise
Boots: Windscreams +1 curse



_____________________________________

Amulet Anoint

○ When we use one of the companions as cursebot, we can anoint our amulet with 'charisma' instead 'whispers of doom' to use the ring-variations hungry loop for AG (elemental army - minion life - meatshield - empower) or Shavronne's Revelation +1000 es, +65 mana-reg and as necro also high es or high ward rare gloves.

_____________________________________

Chaos Golem of the Maelstrom

○ Chaos golem now inflict 20% more effext of withers - that is a huge 17% more (++10-90M) dps buff to the whole build!

_____________________________________

Ranking of the Ascendancies

○ HoA-Guardian: "The Unwavering Faith Ascendancy Passive Skill has been reworked. It now grants 50% increased Reservation Efficiency of Skills."
That’s huge and makes the auras- and herald skilling much more easy. That’s equal to 2 additional auras (flesh and stone etc.) or 3 flexible small clusters or jewels. Aurastacking 2.0

So Guardian climbs upon rank 3 in [3.26]

○ Champ decreases because all other ascendancies get some basic fortification too with animate guardian's kingsmaker.

○ Elemancer with new herald-efficiencies, 200% buffed chaos-golem and shockings becomes interesting too.

_____________________________________

Runegrafts

○ The new Runegraft of Fortress increases es, armour, evasion and ward by 40%. That are in average nice +500 es. Following as result we could gear much cheaper, more easy and more flexible different bodyarmours, like high es or high es+ar rares or brass domes. Absolut perfect tanky fitting in the build's allstars-concept.



○ Runegraft of the Soulwick add more vaal souls for more vaal discipline-uptime (half a soul ripper for 4 c !)



○ Runegraft of the Warp is useable too.



_____________________________________

New craftings

○ Rare minion-helmets and -weapons +2 should be much cheaper and easier to craft with the new Orb of Unravelling and Memory Strands.

_____________________________________

All Custom Configurations for PoB:

Spoiler


+++++ Animate Guardian +++++

+ Weapon Kingmaker +

Nearby allies have +50% to Critical Strike Multiplier
Culling Strike
Fortify

+ Gloves Aseneath Gentle Touchs / Vixen`s +

Curse Enemies with Temporal Chains on Hit
You can apply an additional Curse

+ Crown of the Tyrant Helmet, white socket +

You and Nearby Allies have 47 to 61 added Chaos Damage
Nearby Enemies have -10% Chaos Resistance

+++++ Chaos Golem of the Maelstrom in 3.26 +++++

20% increased effect of Withered

+++++ Mercenaries of Trarthus +++++

+Haste+
--You and nearby allies gain 24% increased Attack speed

+ Eber's Unification Void Gaze Helmet +
Nearby Enemies have -20% to Chaos Resistance

+ Perqil`s Toe Amulet +
Nearby Allies' Damage with Hits is Lucky

+ Dark Seer Sceptre +
Enemies blinded by you have Malediction

+ Victario's Charity Shield +
5% chance to grant a Frenzy Charge to nearby Allies on Hit

+ Belt of the Deceiver or Gloves-implicit +
Nearby Enemies are intimidated

+ Average effect of Punishment +
You and nearby allies gain 15% more Damage


+++++ Runegraft of Fortress +++++

40% increased global defences


_____________________________________

PoB

○ Example HoA-poison-crit-Necro with +configurations for animate guardian, mercenary, runegraft of fortress and chaos golem of maelstrom (291M damage, 3M+ ehp), low budget:

https://pobb.in/GPVQc1ci


Arachnophilia! I do the maths and pobs soon. It's thumbed around in total a 80-150% big buff in damage and 30-80% in tankyness and ehp.

Editado por útlima vez por Chromino#4813 en 21 jul. 2025 5:54:06
You can't have multiple Runegrafts.
"Only one Runegraft of any given type can be in use at a time" -https://www.pathofexile.com/secrets
"
Kroohpyyh#7501 escribió:
You can't have multiple Runegrafts.
"Only one Runegraft of any given type can be in use at a time" -https://www.pathofexile.com/secrets


Aaah, thank you a lot Kroohpyyh!

I corrected it in the 3.26 line-ups above.

Overall that Runegraft of Fortress looks perfect for the 1 passive.

Second one can be that of the Soulwick for 1 vaal Soul each second for more uptime of vaal discipline.

I am very curious about many until now not revealed runegrafts further too.
Editado por útlima vez por Chromino#4813 en 7 jun. 2025 2:15:24
Hey there! This build seems super interesting to play, I've never seen such complex guide out there, however I want to have a realistic expectation. What kind of person would start with this as a league starter? Someone that knows how to make 50 divs in the first 3 days of the league or is this a build that can work with low currency?

What I'm trying to say is, will this build work on a low budget? or will I be soft locked until I can farm a a bunch of currency. I'm not that good at making currency and often just get lucky with drops.

In the case that the build needs an appropriate knowledge on how to make currency do you know or have an alternative nice low budget build that can later transition onto this one?

I would love to start with this one but if I don't get lucky with currency and struggle to even get started that would be pretty sad haha.

Thank you! fantastic material here! :)

"
NaraKuroha#5750 escribió:
Hey there! This build seems super interesting to play, I've never seen such complex guide out there, however I want to have a realistic expectation. What kind of person would start with this as a league starter? Someone that knows how to make 50 divs in the first 3 days of the league or is this a build that can work with low currency?

What I'm trying to say is, will this build work on a low budget? or will I be soft locked until I can farm a a bunch of currency. I'm not that good at making currency and often just get lucky with drops.

In the case that the build needs an appropriate knowledge on how to make currency do you know or have an alternative nice low budget build that can later transition onto this one?

I would love to start with this one but if I don't get lucky with currency and struggle to even get started that would be pretty sad haha.

Thank you! fantastic material here! :)



HoA is not really a racer. Only with much poe-experiences like Balaar, PoE-Dan or Oldboi HoA was high ranked in the leaguestart-leaderboards.

On the other hand I guess the trademarket will be very difficult in this leaguestart because everybody needs 5 x the gear for Mercenaries, so choosing more meta-skills is quite risky.



Which Prices / Budget?

Thumbed prices were, example necro 4 days after leaguestart, in [3.25]:

■ 15 chaos Ghastly theater, CIP, Rainbow strides, clusters, ghastly jewels for yellow t5
■ 30 chaos Apep slumber, Darkness Enthroned for yellow t11
■ 1 div aegis aurora for red t14
■ 2-5 div skin of the lords/loyals for pinnacles
■ 10-20 div for 25M damage and juiced red t16
■ 20-30 div for 50M damage, t17 and ubers
■ guessed for 3.26: 30-60 div for 200M damage

So the prices are much lower as other minionbuilds, but HoA with clusters and auras remain slower to be built up.


Thank you a lot too NaraKuroha!
Editado por útlima vez por Chromino#4813 en 8 jun. 2025 4:36:34
Sounds good! I'll go ahead and start with this one, even if it takes more time it looks very fun!
Two more points to be considered after patch notes:
1) Cyclone lost "more Movement Speed" quality, so our MS is touched in a bad way here. And now we have to level Cyclone to reduce ms penalty to 20% less(down from 30% at lvl 1)?
2) Storm burst got reduced cast time, so stacking will be even faster with this trigger
"
dem0nhanter#7422 escribió:
Two more points to be considered after patch notes:
1) Cyclone lost "more Movement Speed" quality, so our MS is touched in a bad way here. And now we have to level Cyclone to reduce ms penalty to 20% less(down from 30% at lvl 1)?
2) Storm burst got reduced cast time, so stacking will be even faster with this trigger


1) Yes. I don't understand ggg with their cylone-ms-nerf. Also we need with lvl 20 6 more mana-reg/sec, that's no problem, we were already in average at not needed high 75 mana-reg/sec.

But also the movementspeed in [3.26] is easy to overcompensate:

- Simply first we change in movementspeed on a flask-suffix.

- Further the Mercenary Kryssa, the Unrivalled, add the aura Haste (or perhaps possible much better Saqawal's Nest and Aspect of Avian).

- Variable with Zarnok, the Detainer's Endurance charges we could switch Elixier of the Unbroken circle to a Quicksilver flask

- In the lategame a mageblood for more movementspeed on flasks instead darkness enthroned turns a bit more interesting.

- Or saving bandit Kraityn is possible beyond.


2) Stormbursts are a bit faster stacking up the HoA-virulences and add a lot es on hit, only while channeling, but until around 105 virulences cyclone as trigger remain much smoother.

Overall cyclone is more fun as storm burst or other channelskills. But there are dozens triggers for HoA possible, like unleash-caster-skills, winter orb, unalterated ball lightnings, the new 3.26 lightningstormskill, firestorm, etc., in "skills and triggers" are much more variations.
Editado por útlima vez por Chromino#4813 en 10 jun. 2025 13:25:42
The final Crit-Poison-HoA-Necro PoB is ready with the custom configurations for the Mercenaries and Animate Guardian and Runegraft.

Nice 291 M in full tankyness. Let it sting! Arachnophilia!

https://pobb.in/GPVQc1ci

Editado por útlima vez por Chromino#4813 en 9 jun. 2025 6:44:43
which varient of the HoAG build is the overall best? as im not sure what to pick

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