Hi,
I've a couple of questions.
my pob link: https://pastebin.com/dmwLhGr0
1- I don't have a particular problem but I just couldn't understand the effect of using a less duration support. Skill bar still says "Minions last 0.20 seconds" (including the effect of reducing the total effect of to dust jewels to 58) Beforehand it was also 0.20 seconds. What changed? Why did we make this change? (edit: Oh, I understood after realizing the difference between wording of less and reduced. With 51% decreased effect, we're aiming at triggering our skeletons just a little bit early compared to forbidden rite, right? But, before understanding this mechanism, I compared 20+20+19 without less duration and 20+19+19 with less duration, and I didn't notice any difference? So, what happens if skeletons and forbidden rite are completely synchronized? Why is this bad?)
2- I first upgraded to 27 cooldown recovery, and only after a while got the divergent cwdts and put my ring. According to POB values, nothing has changed damage-wise after I put my divergent gems apart from the Omni-mediated effect of the attribute bonus coming from the new ring. Is this normal? Besides the ring slot, do we have another goal for this change?
3- In POB of the 150ex budget omni, eff. trigger rate value is around 5 for all damage-creating skills. On the other hand, in my POB it's around 2. Where does this difference come from? Is it relevant? (edit: Just saw the custom modifier of 250% increased cast speed in POB. Should I also add this to see my true DPS? What's math here? As I understand, 250% value is fixed, and not dependent upon the cooldown recovery value. I was under the impression that we're raising our cooldown recovery value in order to trigger/cast our spells more rapidly. If this is not the case, why're we doing it?) (edit2: I read some old posts, and as I understand this value is an estimate gained through in-play experience, right? So, in reality, it should be somewhat different for 9 and 27 cooldown recovery rate values, am I right?)
4- According to what I gathered from reviewing some folks' POB in POE ninja builds list, people use a level 21 summon skeleton to increase the number of summoned skeletons. However, I can't understand the benefit of this. What's the gain here? +420 damage does not change anything, does it?
5- Again, in some of the builds listed on POE ninja, there are couple of characters that use only one or two "to dust jewels" with lower than 18-20 reduced duration values. How's that possible? Is this feasible? If so, how can I go from here to there? (edit: As I understand, they're using the respective passives to compensate.)
5- Is there any other usable skill alternative for sigil of power? In practice, I found it very unusable for this particular build since we're always in motion.
6- Why are we getting 6% damage recouped as mana enchant on ring? I tried it with and without the ring in my HO, and I do appear not to run out of mana in both cases. I can't understand if something is not working. Is this normal? (Perhaps, this should be tested in combat situation due to mind over matter. Nevertheless, we have 20 mana recoup from skill tree, I cant be sure if this 6% addition is making any difference)
7- Returning to my character, at this stage, how can I boost my DPS significantly? My next goals are raising my ward, and respeccing into 2 large jewel socket, the second one for damage-increasing passives. Is there anything I should look for other than respeccing?
8- What's optimal damage-creating skill setup for both mapping and single target (I'm doing simulacrum atm)? I use freezing pulse+creeping frost on weapon along with culling strike, and ice spear on body armour as standalone. Is this setup reasonable for simulacrum according to your experience?
Thanks in advance