[3.22] Gryph's Immortal Cremation - Boss Killer+Simulacrum+Blight Ravaged Farmer

Still enjoying things. Thanks a lot for the build. Been farming the uber bosses pretty effectively now that my damage has gone up. Sirus is still kind of a pain just due to the way the fight works, but the other ones I've tried have all been very farmable. Have run many uber-shapers, uber-uber elders, and uber mavens today to good results.
Editado por útlima vez por FilthyMonkey#0591 en 1 jun. 2022 4:13:22
Curious what level of rewards you guys that switched over to crit are getting in Simulacrums?

Non-crit feels fine, comfortably clearing deathless to wave 30 regardless of mods despite my setup still not being totally optimized, but I'm pretty hardcapped at 5 rewards other than the very occasional 6 on double boss waves/randomly on act 2 map.
Editado por útlima vez por astronomy#2046 en 1 jun. 2022 19:51:33
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astronomy escribió:
Curious what level of rewards you guys that switched over to crit are getting in Simulacrums?

Non-crit feels fine, comfortably clearing deathless to wave 30 regardless of mods despite my setup still not being totally optimized, but I'm pretty hardcapped at 5 rewards other than the very occasional 6 on double boss waves/randomly on act 2 map.


I was routinely getting 5-6 rewards with the higher damage output last league. You also get through the waves faster in general.
Is it possible to build the crit version without mageblood?
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Gryphenprey escribió:
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astronomy escribió:
Curious what level of rewards you guys that switched over to crit are getting in Simulacrums?

Non-crit feels fine, comfortably clearing deathless to wave 30 regardless of mods despite my setup still not being totally optimized, but I'm pretty hardcapped at 5 rewards other than the very occasional 6 on double boss waves/randomly on act 2 map.


I was routinely getting 5-6 rewards with the higher damage output last league. You also get through the waves faster in general.


Yeah I figured it'd cap out at an inconsistent 6. I actually tried Profane Bloom with Forbidden jewels to see if I could get better clear but felt like it wasn't really worth it.
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Mavereye escribió:
Is it possible to build the crit version without mageblood?


yes, my first iteration of it was without mageblood. In fact, I sold that one to get a mageblood last league. XD

The *hardest* part is the helmet.
hi can i ask if we are affected by the projectile buff. and in Pob shows that the mark of the sniper gives more than the elemental weaknes. It's right?
https://www.youtube.com/watch?v=blJcDRupdNU
Could you do this build on ascendant?
Hi again. I've recently been able to farm up some currency and spent some trying to get a good weapon but got really bad luck with recombinators. Fortunately, I've still got some left but am slightly lost on how I should proceed. Any advice on what I should go for improving now? I'd like to go for the crit helmet but am not sure on whether I've got other things to improve on before then and also unsure of how much it would cost to craft a helmet like that. It looks like a similar helmet goes for 90+ ex on trade so I'm guessing it would take around that amount to craft too?
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Fallman2 escribió:
Hi again. I've recently been able to farm up some currency and spent some trying to get a good weapon but got really bad luck with recombinators. Fortunately, I've still got some left but am slightly lost on how I should proceed. Any advice on what I should go for improving now? I'd like to go for the crit helmet but am not sure on whether I've got other things to improve on before then and also unsure of how much it would cost to craft a helmet like that. It looks like a similar helmet goes for 90+ ex on trade so I'm guessing it would take around that amount to craft too?


The helmet is a whole lot of RNG. I have one in the making (taking it slow because Harvest crafts are expensive).

So I got to this point in around 11ex. This is INCREDIBLY lucky. Like, I hit the T1 Spell Crit in 1 go. I spent all last league making helmets like this/similar and never hit T1 spell crit.
The main issue of course is that it's 2ex+reforge crit for the attempt. If you fail, you then have to gamble the entire craft on a 50/50 with an orb of dominance (1.5ex), that, if successful, you spend another 2ex to TRY AGAIN and it's a 1/6 to hit T1 (imo T2 is also totally acceptable). Oh and if you fail? Back to the drawing board of Horror Essence spam or Glyphic+Frigid Fossils. Recombinators are also a thing and is how I got T1 hypo and 30% more ele damage. This risks the base of course, but I think it's cheaper overall.

TL:DR->it can cost a FORTUNE to craft these helmets. Or you can get lucky.

Edit: This is all just the suffixes. To get Conc Effect you will spend a lot depending on luck and method you use (beast slamming, TFT Harvest Reforge Influence, Harvest Reforge, keep suffixes, etc...) Reforge influence is the most reliable way to get conc effect. Whether it's the most cost efficient depends on current prices on TFT though.

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zaxium escribió:
Could you do this build on ascendant?


Technically, yes. It's just a lot worse. A friend of mine did an aura stacker Scion variant successfully, but he had like 1/3 the damage. XD

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Geodr1nk escribió:
hi can i ask if we are affected by the projectile buff. and in Pob shows that the mark of the sniper gives more than the elemental weaknes. It's right?


POB *says* it works, but from testing Sniper's Mark against twinned bosses they always died at the same rate.

Therefore *puts on tinfoil cap* I don't believe projectile modifiers work on the corpse explosions. This includes the damage reduction from GMP. But I have no way of confirming this other than "Sniper's Mark doesn't seem to work"

Do some testing! My sample size was like 5 twinned bosses that just died at the same rate when one was cursed with Sniper's Mark.
Editado por útlima vez por Gryphenprey#0653 en 2 jun. 2022 11:27:13

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