[3.22] Gryph's Immortal Cremation - Boss Killer+Simulacrum+Blight Ravaged Farmer
" Jesus Christ, I tried this without the Melding of Flesh, the corpse life went from 110% to 194% with perfect crest of desire rolls! |
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" So this was discussed a bit in my DD Ignite thread but here we go: It's terrible for Unearth because you lose projectiles...and we need the extra projectiles for shotgunning/generally keeping up with Cremation detonations. It's not good for Cremation for the same reason: We want projectiles. We support Cremation with GMP because we want to fire 8 projectiles per second per geyser (minimum). Don't use Crest of Desire. :P " Depends on your damage output :P Each geyser is detonating 8-10 corpses per second. So if you have 3 geysers you're detonating upwards of 24-30 corpses per second. 1 geyser is going to be 1/3 of the damage. " The damage comes from detonating corpses. Cremation is what is detonating them and therefore is technically the source of damage. " I have these on an Animate Guardian actually. :P Editado por útlima vez por Gryphenprey#0653 en 20 mar. 2022 12:52:20
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" Right, I just realised that I missed the crucial part of this helmet having only ONE socket - I'm blind, my bad >.< |
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Do I NEED a Mana cost Clarity eye, or could I get a ES on hit Discipline eye? Or is it tanky enough without it? Because if it's fine without it, i'll probably just look for a MC Clarity and Crit Determ eye.
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" You don’t have to spam cremation. Once you have three geysers down you can’t make a fourth anyway. You go the alt quality of cremation specifically so that the projectiles from the geysers blow up corpses, not just the initial detonation. You spam unearth once you have the geysers down (the geysers last a long time and typically need to be recast because a boss moves not because they time out because anything that stands in three geysers that long short of a wave 28+ Kosis is going to be dead. |
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" It doesn’t. I’ve played in a duo with a skele mage character that uses snipers mark and it does nothing other than occasionally create an additional projectile which DOES increase damage a little because of the extra explosion but that increase is unobservable and punishment is a MUCH better curse for us. Also POB is coded to think of the projectile as dealing our damage since removing GMP also drastically increases the per explosion damage which it does not. A lot of things about this build are calculated poorly by POB but the end result is amazing and sometimes the final answer POB spits out is close enough. |
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" yeah that's been my experience with it. I went back to using https://poedb.tw/us/Monster_level for corpse life calculations because the damage numbers seemed to line up better to what I see in game. if I also take off the damage penalty from GMP that would make more sense as the corpse explosions don't scale from projectile damage. That would put me to 3 million damage per explosion. IDK! Whatever this dps is: https://youtu.be/ARpVlawY82I Also that video is talking about using Animate Guardian tech. Check it out! :D |
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What kind of dps loss am I looking at basically skipping the gloves? I'm not keen flushing umteen exalts down the shitter on RNG.
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" Considering you can make +3 gloves pretty easily, you're looking at around 15-20% damage difference. I was using high ES +2 Gloves for a long time. |
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" I just bought for 5c. I even bought a Eldrich Orb of Annulment thinking there wasn't a open prefix to craft +1 aoe gems lol |
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