3.23 EXPLOSIVE ARROW BALLISTA ELEMENTALIST - League-Start to End-Game. Easy mode.
" to clarify, did you mean if the single point on the small passive for 12% totem damage (ignoring other mods like all res, placement speed) is worth it? if so, 12% isn't a big deal at all since we're likely running 600 - 800% on the "increase" pool for EA (it's around a 2% difference overall). The main deal with going with megalomaniac is the opportunity cost of the open jewel socket that you'll give up. since we're here, let's look at the relevant notables on totem medium cluster: >> Sleepless Sentries 20% increased Totem Duration You have Onslaught if you've Summoned a Totem Recently
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almost mandatory, since onslaught gives 20% increased Attack, Cast and Movement Speed. too good to give up on.
>> Snaring Spirits 30% increased Totem Damage Totems Hinder Enemies near them when Summoned (30% reduced movespd, 4s)
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recommended by maxroll. i've been trying this recently and comparing with other notables. if i'm not wrong, the selling point for this is to keep monsters in place while the arrows fly to them, so we miss fewer shots. however, we get chill (any cold damage) and covered in ash (polaric devastation) as soon as any shot lands anyway. also, running with rain of splinters reduces our chance of missing. i'm not a fan of this notable, but the 30% increased damage makes it not a bad choice.
>> Ancestral Echo: 20% increased Totem Placement speed 10% increased Attack and Cast Speed if you've summoned a Totem Recently
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i feel like this is a strong notable. 10% attack speed with 20% placement speed. it makes up for a lot of passives that we cull from the tree, and it stacks!
>> Ancestral Reach 25% increased Totem Damage 25% increased Totem Placement speed 25% increased Totem Placement range
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niche useful, but probably not a popular choice. 25% damage is ok. the star of this notable is increased placement range, so we can sneak our ballistas further from us. this is pretty useful in sanctums for no hit runs, especially when paired with divergent totem support for the extra totem range. you can snipe guards outside of their aggro range this way.
on megalomaniacs, there are some really useful choices. i've crawled through the first pages of poeninja and these are the popular ones: >> Calamitous 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills 15% increased Effect of Non-Damaging Ailments
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30% increase damage, paired 15% increased effect of our shocks when running Shaper of Storms
>> Martial Prowess 20% increased Attack Damage 6% increased Attack Speed 15% increased Global Accuracy Rating 20% increased Damage with Ailments from Attack Skills
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attack damage is useless, but the others are fine. probably nice to get if struggling with accuracy.
>> Tempered Arrowheads Bow Skills have +6% to Damage over Time Multiplier Bow Skills have 10% increased Skill Effect Duration 10% increased Duration of Ailments inflicted while wielding a Bow >> Smoking Remains 35% increased Fire Damage 10% chance to create a Smoke Cloud on Kill
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high damage, and free chance to blind nearby monsters
>> Wasting Affliction 20% increased Damage with Ailments Damaging Ailments deal damage 5% faster
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both strong mods, especially if not using Dyadian Dawn
>> Blowback 10% chance to Ignite Ignites you inflict deal Damage 8% faster
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similar to Wasting Affliction, but losing 20% damage for 3% faster ignites is probably unwise unless we are ignite capped
>> Cooked Alive 15% chance to Ignite Enemies Ignited by you have -5% to Fire Resistance
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meh. 1 wasted mod, and while -5% res is nice, this could make space for better notables
>> Cremator 30% increased Fire Damage Ignited Enemies Killed by your Hits are destroyed
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30% fire damage is fine. destroying corpses can be useful against some monsters, especially in delve? HOWEVER, this says "your Hits" so i don't know how effective it is.
>> Mortifying Aspect +11% to Chaos Resistance Malevolence has 50% increased Mana Reservation Efficiency
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commonly used notable, but this is usually used on the mana reservation small cluster since each small passive also gives 6% reservation efficiency.
>> Flow of Life 24% increased Damage over Time 4% increased maximum Life Regenerate 0.6% of Life per second
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ok-ish damage increase, ok-ish %life. pretty good combination together.
>> Fan the Flames Ignites you inflict spread to other Enemies within a Radius of 15
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on first glance, it looks like a waste. however, if you have enough exarch currency, you can run this notable and roll for up to 20% fire DoT multi, which is something none of the cluster notables can. costly but worth it.
>> Circling Oblivion 25% increased Damage over Time 15% increased Duration of Ailments on Enemies
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not really strong enough
there are a lot more notables that i haven't listed (max res, inc. efficiency, etc), so if there are strong contenders, please let me know. Editado por útlima vez por limevan#7271 en 11 ene. 2023 23:28:00
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is there an easy way to farm unnatural instinct jewel? seems like everyone has it yet its 10 divine,which for me is quite expensive
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" https://www.poewiki.net/wiki/Unnatural_Instinct it can be chanced using a viridian jewel base. quite a few div cards have it as in the loot table as well. easiest way is probably to farm raw currency to buy one, since there isn't a deterministic way to get it. spam some sanctums if you need currency, they are very lucrative. |
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Hi all,
I don't know if anybody would have the time. But I find it rather difficult to determine what my next upgrade should be, or what I should put my effort in. I have about 25 div's to do some upgrades. SO if anybody has some advice: greatly appreciated. I was thinking about recoloring my chest and moving some gems around so that I can fit in an enlighten to free up a few points on the tree. https://www.pathofexile.com/account/view-profile/MarcusMcBride |
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" recoloring your chest to fit 5 auras + enlighten is a good step. there is A LOT that you can do with 25d. for a start: polaric devastation (0.5d): putting this on your left ring slot covers anything you hit in ash, making it take 20% inc fire damage, and incurring 20% less movement speed. super worth the cost at this stage of the league, and it's an immediate 20% MORE damage multiplier for you. awakened burning damage at level 5 (0.6d) gives EA +1 level. ignite prolif on gloves, and replacing your main 6L with with either empower (6.5d) or awak ele dmg with attacks (1d) recraft your bow for +3 but with higher attack speed. aim for t1 rolls. will cost you around 2d - 4d. your current max fuse count is 18, so this should easily bring you to a comfortable 20. amulet with +1 or +2 (from 25c to >10d). settle for +1 first with good rolls on life/res as you need. anoint with watchtowers to save passives. hired killer is a nice QoL, but it feels like a trap since a single life flask is more than enough to keep up and outheal you. malevolence (24c), once you sort out the recolouring of your chest. this is more than 20% more damage. also this opens up more options on watchers eyes for the future. others > run totem taunt, instead of chance to summon two totems on your totem mastery. > drop both totem wheels on top right (4 points) and middle (3 points) so you can start running cluster jewels. go for onslaught on totem summon and snaring spirits (hinder) or ancestral echo (extra attack speed) on those. > as mentioned above (under amulet), anointing watchtowers returns you 15 passive skill points. you'll need to invest in gloves and boots with spell suppression to bring it back to 100%. this will cost around 1d - 2d in total. > lvl 21 grace (45c), determination (45c), and lvl 21/20 defiance banner (100c) together sets you back less than 1d. > quiver with 1 or 2 rolls of DoT multi. get one with high attack speed. > consider dropping lightning golem (doesn't survive when you actually need it), life gain on hit linked to frenzy (i go for greater volley support so it's easier to aim while running, others run GMP); > move on to shaper of storms ascendancy when you feel tanky enough. shocks are a good source of "more" multipliers for us. |
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" I would love to see that, please send one my way. |
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" How exactly are you fitting all 5 auras into your setup with only the mana reservation wheel, evasion mastery for grace and enlighten 4. Even with a lvl 4 enlighten I wouldn't be able to drop by mana reservation mods on my gear. Even setting precision to lvl 1 i still need those gear mods. Am I missing something? Plus, how are you running 6 totems without ancestral bond? Editado por útlima vez por Zuuule#6329 en 12 ene. 2023 9:21:33
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" Yoooo!! Thanks a bunch! Lots to go over. I'll see what I can do and what works for me :D |
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" " Sanctified Relic! rolls 8 - 12% mana reservation efficiency, and i've added Ancestral Bond via invocation to it. with this, i could drop the small cluster of mana reservation with Mortifying Aspect (malevolence reservation efficiency), and that means free passives plus a jewel socket. [edit] in case it's more illustrative, here's the breakdown on POB: Editado por útlima vez por limevan#7271 en 12 ene. 2023 10:12:33
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" I see now, and that sanctified relic is account bound so I would have to find one myself. Fat chance of that happening. I'm thinking of saving up for an Impossible Escape Jewel (precise technique) but man they are expensive. Anointing watchtowers does seem like a better move and just path to hired killer, so I'm thinking of doing that as well. Empower instead of ignite prolif seems way better (way more expensive as well) as well, just need to get the glove implicit. |
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