3.23 EXPLOSIVE ARROW BALLISTA ELEMENTALIST - League-Start to End-Game. Easy mode.
Will it work if I link arcanist brand with flame surge, curse and combustion? Trying to get rid of lightning spire trap.
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" tested here: " |
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" let's compare. 21/20 ignite prolif gives: 20 radius prolif, 25% more damage with ignite, 10% increased fire damage 21/20 elemental damage with attacks gives: 35% more ele damage, 10% ele damage with attack skills we usually use ignite prolif when we're starting out since there's no easy way to spread our ignites. once we have access to glove implicits, elemental damage with attacks support becomes way stronger. it also opens us up to the awakened version (39% more at lvl 5, but since we're on a +2 or +3 bow, it can get to 40%/41% more). Searing Exarch implicits (from eldritch EMBER currencies) include a prolif mod for this: "Ignites you inflict spread to other Enemies within a Radius of #". the lowest tier we get by using Lesser Eldritch Embers gets us a prolif radius of 12, which is sufficient for most instances. the weight of this mod is 2400 compared to a few other 6000 mods, so you might need to spam a few to get this. |
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" combustion support (-10% fire res) only gets applied if the skill it's linked to damages the target. in this setup, we can't deal any damage through frenzy or arcanist brands, since these are by us, and Ancestral Bond prevents that. however, traps are not considered us and they do deal damage when triggered, so we can use this quirk to apply combustion's effect on targets hit by it. in other words, we can only get combustion to work if it's linked to a skill that can deal damage. traps are useful for this, and lightning spire is chosen since it hits multiple times (instead of most others that only hits once). |
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" thank you for the reply. i got in on my gloves now. i noticed you have one on your boots too. is that from the lesser ichor curremcy? |
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are you referring to this eater implicit? if so, it is indeed from ichor currencies.
" anyway, it's different from ignite proliferation. instead, this mod lets us compress the same damage we can do over a shorter time, and is usually not a huge factor in the earlier stages since we're running a belt called Dyadian Dawn which gives a huge 35% (to 44% if catalysed) faster ignite. however, if you're using a different belt, then mods that give you faster ignite become very valuable (esp. in sanctums if you want to kill guards before that look at you funny). |
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Is there a reason for not capping chaos res with this build?
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Hi everybody,
I loved playing around with this build and my goal was to balance defense and offense a bit. So the end result is basically this: https://pastebin.com/Rvjdu80m If anybody has some suggestions I would really appreciate it. Sometimes you just overlook the simple things in your "own build". |
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I'm ready to craft a +1 and +2 bow, but am not sure how.
I'm starting from the porcupine 6 link, but some of the guides are very complicated. I've watched the Palsteron videos over and over again and he doesn't quite explain it. At least, not that I can tell. Thanks in advance. |
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" i'm lifting this off Maxroll and this has been concise for almost everyone who wanted to craft a similar +3 bow. " if there's something here that isn't clear, ask away. |
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