[3.21] Cold Conversion Summoner | Build guides for all budgets | (Ghazzy Zoomancer)

"
Knuddelbearl escribió:
Works the 5% life on minion deaths with despawn of the phantasm? I think no?


It does, that's why we pick it
"
Deadandlivin escribió:
"
matizzle_dizzle escribió:
How would the new belt Mageblood fit into that build?

And oh btw: Lords with Acrobatics ain't actual anymore for this build?


I made a theoretical minmax PoB using mageblood. You can find it somewhere in this thread. (:D)
My take is, it's BiS belt and I want it. It allows us to fix alot of itemization. For example, we'll cap out all elemental resistances from the belt, get 95% evasion and 40k Armour aswell as 120% passive movement speed. It's busted.

The resistance flask in particular makes getting items extremely easy for the build as it opens up like 12 suffixes. This allows us to easily get attributes and Chaos Res now. We might also be able to squeeze in stuff like 35% minion dmg on rings et.c.

Is it better than HH? Not sure.

Phase Acro was changed and is useless for us now. We don't have an Spell Suppression


Thanks for the advice about Lords. I changed my Lords into Solipsism. Cant find EE and especially with the considered gem colours. Not quite sure if its possible to re-colour a Lords. Dont want to try it now. :D

Im thinking about to spec into Anointed Flesh for reduced Ailments. Or are there any good other passives?

Im about to get Mageblood today or at latest tommorow. Gonna tweak around it abit.
how do this cold conversion compare to a pure phys impale version of this?
Hello, I am in the process of getting this build going. Please forgive my ignorance but I was wondering how you get permanent fortify on your minions? Ive played summoner for a few leagues and never figured this out lol.
hey Dead,

In a 3G=3B EE setup, whats is the best setup for boss? I'm corrently using GMP, Divergent Hyporthermia and AW Cold Penetration. Is there other green gem good for bossing witch i could use here?
"
sleezywhiteguy escribió:
Hello, I am in the process of getting this build going. Please forgive my ignorance but I was wondering how you get permanent fortify on your minions? Ive played summoner for a few leagues and never figured this out lol.


Its the effect of Kingmaker. its a pretty popular weapon for animate guardian setups (fortify, culling strike and 50% crit multi)
I'm starting to move towards our high end gear. Looking at the gem links we simply don't have enough space for everything without the determination corruption. I don't think its probable to get it on a +2power/+2frenzy shield and we can't get the reservation suffix with the influence types. We could drop the shield but its an insane damage multiplier if we get +2, +2, double damage and cold as chaos.

We will likely need a mana reservation enchant and the annount enchant to drop lifetap support gem. I'll test it on my standard character unless you have a solution already. Or we could drop zombies altogether and put feeding frenzy on our chest.

Have you thought about this and tested it out?
Editado por útlima vez por Doritheexplorer17#1498 en 1 nov. 2021 11:56:14
If using a 5B1G skin of the lords, what's the gem to swap for to on ST?

Raise Spectre
Summon Phantasm
Minion Damage
Predator
Increased Critical Damage
GMP - Hypothermia/Added Cold/Cold Penetration?
A couple of days ago I faced a pretty unique problem. The build feels way too slow for me, especially in the current league, when the league mechanic implies clearing as many screens of monsters as possible as fast as possible. The main concern of the build for me is not the damage - whole screen explodes instantly as soon I use Convocation, but the fact that my Dash (particularly with Second Wind) has much faster CDR than Convocation (even when I use 40% inc CDR from mastery). I had already experienced multiple situations when I faced a large pack of monster after using Dash and were unable to use Convocation for a few tenths of a second - more than enough to be destroyed by a barrage of projectiles from Al-Hezmin's or Baran's monsters, for example. So, is there any way to make CDR of Convocation much faster, or it is the problem we can't overcome ?
Editado por útlima vez por Its_OP#0728 en 1 nov. 2021 13:45:51
"
Deadandlivin escribió:
"
Quintessence escribió:
Feeling myself struggle quite a bit in red maps... what did I do wrong?

edit: my damage is so low compared to the pob and I don't know why...


Do you feel that your damage is low in maps in general?
Alot of it might have to do with your skill gems. Majority of your supports have zero quality and are underleveled so there's alot of dmg to get there.

Your hatred gem is only level 16 and your Golems only lvl 20 too. Alot of dmg to get there.

I see your AG only is lvl 16 too, meaning maybe you're not using any gear on him yet? Try buying a 21/0 AG for like 30 chaos and throw some gear on him. It will increase your damage alot.

I have two cheap setups I suggest:
- ST: Leer Cast, Dying Breath, Ambus Charge, Elemental Weakness curse gloves, Windscream.
- Clear: Galesight Helm, Dying Breath, Gravbind gloves, Inpulsa, rare boots with 2% life regen lab enchant and +30 fire and lightning resistances to cap elemental resistances.

Another suggestion is to replace your BV with Stormbrand in your weapon since you've got no trigger wand. BV is really clunky to use without a trigger, it's more comfortable to apply your curses with Storm Brand.


Alright I'll give it a shot, I am dying to a stiff breeze though too lol

Reportar publicación del foro

Reportar cuenta:

Tipo de reporte

Información adicional