[3.21] Cold Conversion Summoner | Build guides for all budgets | (Ghazzy Zoomancer)

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Liberatorist escribió:
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miracle22071 escribió:
asking again: whats the point of using victarios shield without support spectres?

Having 3 frenzy charges (also power charges during mapping) up semi permanently on your minions doesn't sound good to you?
Yes its good, i misunderstood something, mb
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MontaYuras escribió:
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Deadandlivin escribió:
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kittyyyyy escribió:
So what's the solution to killing Sirus without any pain?

Currently doing a good amount of damage, clear is very good, but Sirus is practically unkillable with the fact our minions are not surviving die beams.

Really looking forward to a solution.


I actually just bricked a Sirus.

Unfortunately it's just a git gud situation. The problem is, it's one of the worst designed fights on the planet.

The goal is to trivialize the fight and so much dps that he dies before he teleports. Hitting that dps breakdown is much harder now though. Will definitely need a lategame wand and Hypothermia Helm. Maybe even a Awakened Shield, not sure how much dps is needed.

Feels like Sirus has been buffed this league. Not sure but feels like there's less time to dps him between his abilities. He just teleports around 24/7 and the fight is extremely chaotic.

Minions dying definitely is a problem.
They are dying for me too. The problem is that we're not specced into Indomitable Army any longer. That node caused minions to not take extra damage from bleeds.
Problem is, his die beam applies corrupted blood to our minions and without Indom Army they get oneshot.

Not sure how to solve this, honestly. 5 Points for Indom Army just feels really bad to get. Actually thinking of getting a secondary neck with Indomitable Army annointed and just running 3 spectres. That's pretty desperate but I don't know what else to do. Might also need the 8% max elemental resistance node.

Honestly, it feels like the best solution we have right now is to respecc for every Sirus kill until we get better gear or play the fight perfectly.
I don't like that solution but our minions dying to him is a massive problem.


Hello, I tried sirus yesterday and he was really hard to beat, so i'll be using indom army for now until I hzve the cluster jewel (I don't want my AG to die, his stuff costs 3ex)

By the way, can you tell me why you replaced frostbite with stormbrand, is it because the mana cost? Since I have eyes of malice on my AG, I have to play frostbite, right?
And last question about the 3.16, are the cluster jewel the same? Did anything change? We still want renewal/rottenclaw/vicious bite for the large cluster?

Your guide is awesome by the way, thanks a lot, i'm having a blast playing this build ;)


Yeah, Sirus is very hard now. For some reason, our minions get clapped by him very easily now.
Wasn't a problem before. We just have to be good and convocate them away from all die beams. That's hard to do though since we have to work on dodging the die beams ourselves..

The last phase with the spinning cross of red lasers is definitely the worst part of the fight. Especially when he spawns the circle of copies and the red pools of oneshot damage appear on the ground. If we practice enough on this part of the fight and learn to deal with it, it actually is a pretty easy fight. However, I accidently "moved" the final phase to the stairs yesterday and the fight became impossible in that area. Mainly because of storms and him teleporting to offscreen areas where I couldn't see him. If you can, during his immunity phases, ALWAYS hide to the left side or down. Never hide up at the stairs because he always drifts towards you.

I use Storm Brand because I've got EE on my chest so I need to deal fire/lightning dmg to apply 25% exposure.
Also, I've got Frostbite on hit ring, so I need to deal damage to apply my Frostbite now. That's why I use Storm Brand.

Don't use Eye of Malice. That helm is useless now after EE was removed.
Even with EE after the nerfs, I barely can get bosses below 0% cold res with everything available. That helm simply isn't worth it any longer and without massive investment actually decreases your damage done since resistances are still positive.

For clusters I think we really want Feasting Fiends now.
We don't have any leech on our minions and it provides 0.4% which is pretty big. So renewal > Feasting Fiends > Vicious Bite
For a cheaper jewel, use Call to Slaughter instead of Viciouts Bite. Costs WAY less and is also very good.
Editado por útlima vez por Deadandlivin#2745 en 30 oct. 2021 5:28:41
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BuIIyHunter escribió:
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Deadandlivin escribió:
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kittyyyyy escribió:
So what's the solution to killing Sirus without any pain?

Currently doing a good amount of damage, clear is very good, but Sirus is practically unkillable with the fact our minions are not surviving die beams.

Really looking forward to a solution.


I actually just bricked a Sirus.

Unfortunately it's just a git gud situation. The problem is, it's one of the worst designed fights on the planet.

The goal is to trivialize the fight and so much dps that he dies before he teleports. Hitting that dps breakdown is much harder now though. Will definitely need a lategame wand and Hypothermia Helm. Maybe even a Awakened Shield, not sure how much dps is needed.

Feels like Sirus has been buffed this league. Not sure but feels like there's less time to dps him between his abilities. He just teleports around 24/7 and the fight is extremely chaotic.

Minions dying definitely is a problem.
They are dying for me too. The problem is that we're not specced into Indomitable Army any longer. That node caused minions to not take extra damage from bleeds.
Problem is, his die beam applies corrupted blood to our minions and without Indom Army they get oneshot.

Not sure how to solve this, honestly. 5 Points for Indom Army just feels really bad to get. Actually thinking of getting a secondary neck with Indomitable Army annointed and just running 3 spectres. That's pretty desperate but I don't know what else to do. Might also need the 8% max elemental resistance node.

Honestly, it feels like the best solution we have right now is to respecc for every Sirus kill until we get better gear or play the fight perfectly.
I don't like that solution but our minions dying to him is a massive problem.


Do you think mageblood with some flask that could help out or mitigate damage on your minions would help with Sirus? I don't know flask all too well so i'm just throwing some idea out there


With the budget of Mageblood we probably have the dps to instaphase Sirus so he won't be a problem.
I've been working on a Mageblood PoB for a minmax version of this build.

It's not done and, not sure how to best use our limited skill points and lacking some attributes. The PoB also uses literally perfect items, I've even gone ahead and look at som perfect Krangles just for fun so most of these items are unobtainable. But things like the wand, shield and helm are still craftable. Boots might be possible too. Rings without Harvest? Eh, probably not. Most krangles seem to be very low dps boosts or none at all so they aren't helping with the damage too much. Biggest Krangle probably is +1 int gems on chest and some minor minion stuff on gloves.

Anyway, here's the PoB. Feel free to check it out but keep in mind that it's a work in progress with "aspirational" items you never will see :)

https://pastebin.com/UyuCrzMc
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Its_OP escribió:
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Deadandlivin escribió:


Leer Cast reduces the damage done of your AG by 30%.
This affects his Inpulsa Explosions. Should look into getting a different Head on him :)


Oh, I haven't even thought about it. It's worth to replace Leer Cast with inc ele damage taken rare helmet then, or there are other good options ?


-9% cold res helmet is the best "cheap" option then.
I'm just buying 1 chaos Ilvl85 redeemer bases fo 1 chaos and throwing cold harvest crafts on them and selling them for profit. Pretty decent and easy to make.

For lategame helm we'll use -12% cold res, 9% increased ele dmg taken helm.
This will require 2 maven orbs and an awakened Orb though. So only for those who literally want to throw money away LUL

Didn't think about Crown of the Tyrant cold damage affecting our ability to apply EE. Good catch, gotta ditch that helm personally. This includes everyone who runs EE.
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Grani escribió:
got a question.
how do you handle ailments? i dont see any immunity on flasks or in the tree?


Freeze immune on Pantheon (Later boots) and 60% ignite reduction on pantheon solves freeze and ignite pretty much.

Only thing left is shock which I've never cared about.

I'm personally running stun immunity on my Jewels too. You can get 25% immunity per jewel from corruptions and most seem very cheap.
If you want complete ailment immunity, get 100% shock immunity from Jewels too.

We also got 1 flask suffix free for one Ailment if you like.
Since I only have 3 Jewels I have 75% stun so I'm running a stun flask for 100%. But you can use something like Ignite/Shock/Poison removal here.
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Liberatorist escribió:
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Its_OP escribió:

The difference between cold res and ele dmg taken is miniscule in PoB. However the latter also increases damage from Inpulsa's explosions.

P.S. inc ele dmg taken has avg of 200 alts, according to craftofexile. It's just dumb to buy it from the trade site.
P.P.S. Crown ruins our EE.


In my PoB the difference is miniscule for normal mobs, but pretty substantial on sirus. But with Impulsa the shaper helmet probably makes more sense you're right.

Regarding EE in general - i feel like it's not actually worth that much. It's -10% more exposure compared to awakened cold pen.
Manually cursing a lvl 21 frostbite with max doom gives -58 res compared to a ring trigger frostbite (+32%) with -33 res.
This is obviously less significant on sirus where this would be -19 vs -10 res, but that's still almost the difference between ee and awakened cold pen


We do not use AG on Sirus. Risk of loosing him is just too high there.
people seem to behaving issues with Sirius, His last phase is aids,

Did him A8 in 4 portals but all of those deaths were from the last phase as too much shit is going on since the design of the fight is to keep dodging stuff and we dont have the HP to Glancing blows the mechanics.

I want to test out using predator on carrion golems and see how much more smooth it goes but i really dont want to do him again with this build.

was even thinking of getting a writhing jar to generate power charges during the fight and drop my silver flask
IGN: TripleSixStorm.
I just sell the fight for an Ex now. I hate that fight with any character.
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IcedInferno007 escribió:
I just sell the fight for an Ex now. I hate that fight with any character.


if you dont mind how/where do you sell your sirus?
i only know of TFT discord where people sell boss carries for sirus
I've noticed that while the DPS is insane our survivability is low - maybe drop necro aegis and pick up a high armor shield? How much dmg do we lose vs the ability to stay up longer?

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