[3.21] Cold Conversion Summoner | Build guides for all budgets | (Ghazzy Zoomancer)

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SadPanda99 escribió:
Sorry if this is out of topic but what do you think about skeletons? They are meta now and I'm struggling with dps with 4 golems 4 spectres.


Could try swapping Skeletons for Golems and see how you like it.
Will probably have mana issues though.
Why do you use "Elemental damage with attack skills" gem on golems instead of "Minion damage support" in your last POB?
"Minion damage support" will give more DPS
Editado por útlima vez por RawDamage#1722 en 28 oct. 2021 14:36:02
Question for fellow SSF players, or those who hunt delve for +1 spectre chest...what depth do you guys start going sideways at and just looking for Fungal Caverns/Abyssal Depths? With the defensive changes I'm currently getting massacred in Delve Depth 170 by fast spiders from the Azurite Nodes.
Today I managed to snipe Victario's with the Determination corruption and assembled my AG. I decided to equip him with Inpulsa's and Gravebind and the results are awesome. Monster packs are getting wiped out pretty much instantly (normal breach and expedition monsters in particular). So, whoever is thinking whether it's worth to make an explody setup - do it certainly.
Is the explody chest on our AG worth the defense we lose? The chest I typically equip is the 'enemies can't deal critical strikes' one.

Also how does the explode chest work? I thought you needed to hit the enemy for them to explode. I cant imgaine the AG hits too many monsters.
Editado por útlima vez por Doritheexplorer17#1498 en 28 oct. 2021 15:23:15
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Doritheexplorer17 escribió:
Is the explody chest on our AG worth the defense we lose? The chest I typically equip is the 'enemies can't deal critical strikes' one.

Also how does the explode chest work? I thought you needed to hit the enemy for them to explode. I cant imgaine the AG hits too many monsters.


1) Garb is 100% better in terms of pure defense, however this league we've already got a lot of defenses and lost a lot of damage.

2) I use Inpulsa's (100% chance of an explosion) and Gravebind gloves (google it) on AG. That makes monsters around me explode on death.
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Deadandlivin escribió:
The Low budget PoB had 3 different skill trees in it (lvl 90, lvl 100 and lvl100 with minion survivability)

I only updated the lvl 100 tree so the 90 one is completely wrong.

Had to re-update that PoB again. This is the correct low budget PoB:

https://pastebin.com/VAzZu75V

Ignore the lvl 90 and other stuff. The tree with a Thread of Hope is the correct one to follow to make sure you can get all the points if you're going low budget.


Apologies for the dumb question but in your updated Low Budget there is only one tree there (lvl 100 Max Full Life). Is that the only tree that is supposed to be in there? Unless I am looking at the wrong section.

Thanks for all your hard work!
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Qwiker93 escribió:
What with Unending Hunger jewel for clearing with 4 spectres?
Got one and feels good, but maybe there are better options?


My question was missed. Hope it wasn't on purpose ;-)
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Qwiker93 escribió:
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Qwiker93 escribió:
What with Unending Hunger jewel for clearing with 4 spectres?
Got one and feels good, but maybe there are better options?


My question was missed. Hope it wasn't on purpose ;-)

Use it as long as you like it. Imo, we are too greedy for points to spend a jewel slot on the UH.
May be a nooby question, but I dont really get the trigger setup.
We are supposed to use a skill (like phase run?) to trigger BV, then run into packs to curse them via Curse on hit.
But the Trigger has a 8sec cooldown and BV duration is 4sec? How does that add up in the end?

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