[3.13]FaketankDeadeye l Bleed l Balance l New Update 20/1/2564 GMT+7

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LegitPasta escribió:
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7514630 escribió:

did you craft this bow using corroded + jagged fossils? i'm trying to craft one, i got one with the double damage bleeding modifier, do u think one with this mod and 65-179 physical dmg its better than arborix?


Yes 100%. My current bow can be forced through harvest for 20-30 ex dep on rng, here's the process:

get i83 elder harby. If you don't want to 6link yourself you can try buying Bowyer's dream cards and harvest crafting "Add influence to weapon" for 1/6 chance. If you plan of tempering orb for "Phys modifiers have increased effect" then buy an unlinked base.

Perfect fossil for 30% qual, then alt spam, chaos or jagged spam for Flaring(t1 flat phys). Ideally you want to chaos or jagged for it due to next step.

once you get t1 flat, look at the mods. We want the bow to have, 5 mods only. 2 prefixs, one being flaring and 3 suffixes with no elder mods. You can bench craft to reach that number. The 2nd prefix also needs to be something you can easily remove through harvest without also removing Flaring ie. elemental damage

now you can force bleed mod by harvest crafting with add influence at ~30% chance. With the current prices of add remove inf on TFT it's gonna cost you ~10ex to reach this point assuming your rng is average.

It should look something like this


You can use as is or complete the bow. But this is where it gets expensive if you use tft to buy every craft. I just did with mostly my own crafts I found.

What we do now is to try to remove the multimod but keep the crafted mods and add the bleed suffix + another open suffix.

To do this you simply gamble with the harvest remove non phys add phys.

it can only remove the multimod or the crit/qual, and can only add the bleed suffix mod or phys converted to chaos

4 scenarios can happen, none of which will permanently brick the bow.

1) the remove non phys will hit the crit/qual and add chaos =
craft crit/qual back on and remove chaos harvest, go again

2)the remove non phys will hit the multimod and add chaos =
remove chaos and aug phys with harvest. aug phys can also only hit the bleed suffix mod or phys converted to chaos. If it his chaos then remove chaos and aug phys again. Once you hit bleed go to next step

3)the remove non phys will hit the multimod and add bleed =
GG, you win! go to next step

4)the remove non phys will hit the crit/qual and add bleed =
Simply do remove non phys add phys again. This time, it will always add chaos and can only remove the multimod. Remove chaos and go to next step

the bow should look something like this

we now have an open suffix and the bleed suffix

This is up to you but you can either add crit multi with and aug crit or attack speed with aug speed. aug speed might hit projectile speed so be ready to remove add speed. Your choice on whether you want more dps for faster channeling of snipe


thanks for the guide :D i will try
Is there realy no way to make this build work well without this unique helm? When i saw the deadeye changed i hoped for build that could make bleed build work withouth that helm but it feels bad that a build type is gated behind 1 item.
build runs fine before you get the helm but the helm is def your highest priority.
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LegitPasta escribió:
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stephenp1983 escribió:
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LegitPasta escribió:
Heres my version of it

I cleared pretty much all content with this including a few 400+ aul kills

https://pastebin.com/ec3xSUQ4

I tend to optimize dps over defenses but I tried to hover around 5k life. This version will need toned down if you want to not have to manually dodge everything

edit: Just swapped from




This looks really interesting. I assume your able to get the puncture DPS that high with the cluster jewels mainly? My gladiator was topping out around 100m puncture DPS, so really curious how your scaling it to 394million. Very impressive.


It's all in the deadeye rupture node. almost half my damage is from it.

It's 75% more damage taken which is multiplicative with Assalium, increased damage taken, dot multi and gems. It is calculated after those multipliers, essentially Pride x 2. Glad only has 20% more bleed + 10% more phys which is additive with more damage multiplies from gems and is calculated before Assalium, dot multi, increased/more damage taken and overwhelm physical damage reduction.

You can actually see the chain of multipliers in POB with rupture being one of the last multipliers.


Also pob does not calculate Ryslathas correctly so you have to manually fix that.

Updated my char again: https://pastebin.com/uD0PVAJ7

sacrificed some dps for more quality of life like -mana cost of skills and almost finished harvest crafting the rest of my gear

Also here's my char progression if anyone is curious
Day 2 no assalium + Granite flask bow: https://pastebin.com/XZpjrh9Q
Day 3 Assalium + Multimodded bow: https://pastebin.com/MLhss04L
Day 5 Harvest bow + Yriels: https://pastebin.com/ViS2HrH0


This is all really helpful thanks for posting. I've got my base elder bow but no luck crafting it yet. Bouncing back and forth between fossils and alt/regal method, but hoping harvest will help once I unlock more.
Got lucky with this cluster jewel craft I believe. 14 alts, 1 aug, and 1 regal that added tempered arrowheads. Not sure how useful arcing shot is, but if I understand the wording it should still benefit the build.

Hi guys,
I am trying my best with this build and I have a lot of fun as well as I can clear most content (first time killed Sirus, managed to do it with awakening 4).
I think I still can improve some points, can anyone look and suggest what can be done ?
I think amulet can be replaced, maybe if I can get something with more life I can exchange armour ?
Also, do anyone know if I apply maim with current setup ? I cannot find it out and I have few cluster jewels that require it
I will welcome any advises.
Current build
https://pastebin.com/WxkT5LWS

Best regards !
Wanted to post back one last time on my progress before moving on. Overall I think the build has great potential for extremely high DPS due to rapture and clusters like Legit pasta stated. I just switched from lioneyes to a cluster setup still missing two medium jewels and it brought my puncture DPS from around 24million to over 60million. This is also with alot of incomplete gear (no dot multi on amulet/quiver, faster bleed on boots etc). Anyway thanks to OP for starting this tread, was really fun to start with and then modify along the way.
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LegitPasta escribió:
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7514630 escribió:

did you craft this bow using corroded + jagged fossils? i'm trying to craft one, i got one with the double damage bleeding modifier, do u think one with this mod and 65-179 physical dmg its better than arborix?


Yes 100%. My current bow can be forced through harvest for 20-30 ex dep on rng, here's the process:

get i83 elder harby. If you don't want to 6link yourself you can try buying Bowyer's dream cards and harvest crafting "Add influence to weapon" for 1/6 chance. If you plan of tempering orb for "Phys modifiers have increased effect" then buy an unlinked base.

Perfect fossil for 30% qual, then alt spam, chaos or jagged spam for Flaring(t1 flat phys). Ideally you want to chaos or jagged for it due to next step.

once you get t1 flat, look at the mods. We want the bow to have, 5 mods only. 2 prefixs, one being flaring and 3 suffixes with no elder mods. You can bench craft to reach that number. The 2nd prefix also needs to be something you can easily remove through harvest without also removing Flaring ie. elemental damage

now you can force bleed mod by harvest crafting with add influence at ~30% chance. With the current prices of add remove inf on TFT it's gonna cost you ~10ex to reach this point assuming your rng is average.

It should look something like this


You can use as is or complete the bow. But this is where it gets expensive if you use tft to buy every craft. I just did with mostly my own crafts I found.

What we do now is to try to remove the multimod but keep the crafted mods and add the bleed suffix + another open suffix.

To do this you simply gamble with the harvest remove non phys add phys.

it can only remove the multimod or the crit/qual, and can only add the bleed suffix mod or phys converted to chaos

4 scenarios can happen, none of which will permanently brick the bow.

1) the remove non phys will hit the crit/qual and add chaos =
craft crit/qual back on and remove chaos harvest, go again

2)the remove non phys will hit the multimod and add chaos =
remove chaos and aug phys with harvest. aug phys can also only hit the bleed suffix mod or phys converted to chaos. If it his chaos then remove chaos and aug phys again. Once you hit bleed go to next step

3)the remove non phys will hit the multimod and add bleed =
GG, you win! go to next step

4)the remove non phys will hit the crit/qual and add bleed =
Simply do remove non phys add phys again. This time, it will always add chaos and can only remove the multimod. Remove chaos and go to next step

the bow should look something like this

we now have an open suffix and the bleed suffix

This is up to you but you can either add crit multi with and aug crit or attack speed with aug speed. aug speed might hit projectile speed so be ready to remove add speed. Your choice on whether you want more dps for faster channeling of snipe


Doesn't the remove chaos harvest craft also have the chance of removing the elder prefix mod?
Just a question about Cluster jewel's.

Is Rend the best thing you could get on the cluster ? with Wasting affliciont and haemorrage ?
In the final build use assailum helmet or starkonja?

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