[3.25] Holy Flicker Strike Necro [League start > All content] All content is done. PoB updated
" You can use crafting table to craft needed sockets and link even on corrupted items |
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So, going into the leaguestart preparation for 3.22 I went into the last update posts, including the back in time one which I normally base my leaguestart-setup on if I run this build. Since I got new shield MTX and the Holy Relic MTX anyway, I think it is time to do this build again as it has been one of my favourites of all time. During my research/prep work I stumbled again over the rant-post from you and I wanted to give my input on it:
" I agree with a lot of what palsteron said. I agree that it is an allrounder. I also agree that in many instances, especially when it comes to leaguestarting, you are better off with a specialized build. But I wholeheartedly disagree that allrounders put you in a global disadvantage. But more on that later. For now: Even though in general being an allrounder, I think this build is actually one of the stronger setups for two things: Delve and Expedition. When I last played it I EASILY climbed (or rather buried) to around 550 while comfortably killing bosses. In delve-meta there are like 2-3 other builds that are better, but considering how specialized those setups are I think this build, while being also able to do anything else in the game, is pretty strong for that purpose. Also, the explosions basically clear expeditions instantly, you have enough tankiness to withstand the damage juiced expeditions dish out and enough speed to comfortably travel the map. More into detail on "why play an allrounder", cause this hits way too much at home: Because people like me probably prefer to do different things during a league WITHOUT building 4-5 chars. This is also where palsteron is wrong with his focus on specialized characters. While they may perform better, the sheer time AND gear investment you need to put 2, 3, or even more characters into action is not something that you can overlook; that is if you, at some point in the league, really wanna do everything. Lets take this as an example: Up until this league Heist was one of the most profitable starting strategies, netting up to 1.5 divines per hour early league. Lets assume two people of the same skill, second one runs only this build, first one runs a heist starter to finance a bosser and to swap to a high-investment-bow mapper afterwards. Person 1: He starts the league with round about 3,5h until heist, then farms heist for the first 14 hours of the league, netting 1.5 div per hour, resulting in roughly 20 divines as a good benchmark to reroll into bossing. Now he needs to get his gear together: Depending on the setup there is approximately 3 hours of buying, crafting, PoB-ing until the gear is ready. Now, he runs another leaguestarter, needs 15min to get 7-league-steps, flasks and gems in place to rush the campaign for another 3 hours total. He, until then, never stepped foot in the atlas, now has to grind through all the maps. Since it is a dedicated bossing character, even equipped with 20 div, won´t be as fast as some speedster. Give it, due to the power, another 8 hours til the atlas is done, which equals about 4min per map without any downtime. Fair assumption I think. Now, lets assume, as early bossing is very profitable, that he is able to generate around 10 div an hour now. If his aim is a endgame mapper, something I always target as a bow-character at roughly 200 div to start off with (due to bow prices, more on that further down), this equals to 20 hours of grinding bosses, followed by another 5 hours of crafting things that are not yet on the market and buying the items, followed by another 2.5 hours campaign run for the bow char, another 1 hour to get to at least 75 and another 1 hour in 5-ways to get to a decent level. We are totalling now: 61,25 hours. Now let´s look how the Holy Relic start does: You start with Absolution, one of the most powerful summoner starts and blast through the campaign. Solid overall campaign time is 4 hours, which is a 2.15 til Kitava A5, from there 15min per act and half an hour on top for labs, buying your first gear sets for early maps. Give it another 1.5 hours into the first maps and the first rounds of chaos recipe to buy your geoffris crest, the first tabula (both like done in 30 seconds, I don´t think we have to go into detail THAT much) and continue through early maps up until t7-8. For the sake of it, I assume the same mapping speed as for the bossing-character: While this guy is certainly bigger juiced at that point, he´s probably not that much faster due to the inherent setup bossers are built. Also, aside from that I think 4 min per Map is pretty fair in general. So we would be at a solid 8 hours into the first 60 maps. At this point we also have 60 atlas points and you can spec into a desired farming method, ideally something that can be utilized early on. Essences are pretty strong, but you can revert back to t1 maps without any downfall other than no atlas progression, Strongboxes are a solid Go-To early in a league, you can go into red altars and just keep mapping... I think it is definetely fair to assume that you will be able to produce 1 div an hour at that point with A LOT of mechanics. Lets now assume that you spent just 5 hours without any progress to focus on getting your first currency push, netting with a mesely 1 div per hour = 5 div. This gets you: The Level 21/20 Holy relic, asenaths based on this leagues price, Empower 3, +1 Tabula, Dawnbreaker. That is everything you need to clear T16s very comfortably. Lets give it another 2 hours to overwhaul the rest of the gear as well now. We are at 15 hours total. Now we can finish the atlas on that setup, due to our upgrades we can blast yellows faster and I still work with the 4 min/map mark for comparisons, leaving 55 maps at a mesely 3,7 hours left. After that we can properly setup an atlas strategy which at least gives us 2divs an hour, still on the lower end what I personally am able to produce at that point but we want to keep it relateable. With approx. 42h left on the 200 div map-blaster this gives us another 76 div at the 2-div/h farmrate with 4,5 hours to buy and craft gear - more than fair since this build is far more unique-heavy than a typical ranger-setup. That amount of money instantly enables all and every item for the build and therefore has us endgame-ready at literally the same time. " While this quote also refers to the paragraph above, I want to specifically focus on the divines on divines part... Because I think you are a bit mistaken here. Meta-builds are notoriously expensive, ESPECIALLY when it comes to bows. A friend of mine always plays ranged dex-based chars (that type of chars is his M.O, not only in PoE but like in every game) and he was looking for a solid physical endgame bow. He didn´t find anything below 100 divines. The prices he encounters literally finance this whole build, and I´m talking super endgame into probably part of the pob-warrior-setup. For one single item-slot. 83 % of the mirror market is purely bows. Those are prices that for a lot of people are just completely out of reach while this build is not only affordable, your items are also very realistic compared to more promoted builds. I have seen guides, especially on youtube, where people took prices of a 3-month old league as a basis to promote a potential leaguestarters, which would cost 15 div if you actually check earlier pricing. It is utterly ridiculous. Allright, short round: " For eigher 8x the price or with a lot of deaths in between. " Cause it is the flavour-of-the-month-meta build, which exists due to an oversight on GGGs part and it will be gone next league, while this build holds strong for like what? 10 leagues now? " Which is absolutely good enough, even on specialized Sim-Builds you very rarely reach more than 6 - and you don´t have to go insane by just doing that content. " Who cares - MF is an abomination of a mechanic that should have been deleted ages ago... It goes against the core principle that you aim to get your character stronger. It is ancient, it is entirely optional and you don´t need it to make money in PoE. " Highly specific league mechanic - agreed, if you wanna farm legion do something else. But if you want to farm the other 15 mechanics you´re fine doing it with this build. " "Going afk" and "playing a game" are for me personally complete opposites - no harm done. " This build, for me personally, is a fun concept that performs as advertised and can be played literally from day 1 of a league if you so desire, up until the highest pinnacle bosses in the game while performing solid on nearly all parts the game has to offer while also be affordable AND pretty much avoid dying. For me, the way I approach PoE, this is a total win on all fronts. Also, no one sais u NEED to start it - run with some meta leaguestarter, get 30 div, put them into this build and you will be happy af. And to close the loop towards palsterons video that you´ve mentioned: He ended the video referring to allrounder-builds as something that is perfectly viable if you have the knowledge. And even if the playerbase interested in your build is small I can guarantee you we all appreciate the work you put in all the more. I hope, this lightens your mood a bit when it comes to palsterons video. Best regards, Vennto Editado por útlima vez por Vennto#1610 en 13 jul. 2023 7:17:42
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" What that? A love letter? What is this signature xD But for real appreciate your time writing all that. I’ve been feeling pretty good about the build after this league tweaks actually. At least it FEELS good to play. But looking a bit deeper I realize its just a band aid fix of slapping Aegis + Determination. Not too happy to rely on that, but as long as it works I have nothing more to say. I still have no say in the debate of whether or not this build is good or bad since I literally don’t play any other build to compare. But regardless of that, I think everyone can agree its is at very least UNIQUE and somewhat viable on top of that. Also a fun one. I mean if you are not playing this to tell people that you starting as “VAAL FLICKER STRIKE SUMMONER HOLY RELIC NECROMANCER” then idk what you are doing with your life. But enough of that. I am here to bring some more intel. POB UPDATE
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First things first – PoB updated a bit. Removed confusing stuff, added extra step in item progression regarding Skin of the Lords (that you won’t get up to the very late). Skin of the Lords Keystone values are also updated – Imbalanced Guard moved to being HARMFUL keystone as we now have bunch of armor.
Get it on the main page. ANIMATE GUARDIAN EXPERIMENT
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Tried out a different setup for AG. With the explody chest, Legacy of Fury and Gravebinds. The idea behind it is to address all kills to AG and make use of explosions.
Its… not that great. I only noticed a difference doing 80-100% Delirium maps and the difference was so slight its hardly worth it. Still – if farming 100% deli is something you plan on doing that extra explosion tech can be useful. From the feeling it got about 10-15% faster mapping on relatively juiced pack size. To put it in a perspective, just getting Asenathas feels like 100% increase in clear speed. So its not nothing, but slight. You also want Profane Bloom to go with it so the explosions could chain a bit better. Overall – I don’t see myself giving up on slow and crit immunity for a very specific kind of farm. BOSSING EXPERIMENTS
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All those walls of text about bossing made me curious how early I could be doing Ubers on this character. The idea of it is stupid to begin with – as its prolly much better to just do regular bosses instead.
Still – managed to do uber shaper with this gear. Took me all the portals to do that as while damage is there, the survivability is certainly lacking. Uber Eater was left with ~10% HP. If I was using AG with culling strike – that would be doable too. So yeah – you should not be doing this, but if you want to bash your head and/or feeling lucky to get that early league uber drops… You need AT LEAST this gear or higher value items. You are looking to have 4.5-5 mill uber dps and you better be good at dodging. https://pobb.in/pGEyM1fuHl4G NEXT LEAGUE NERFS PREDICTIONS
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So this league kinda showed me that I was not ready to what GGG did to the game. The start felt absolutely awful, so this time I’m not even gonna try to keep my hopes high.
1) Minion masteries rework. Prolly gonna be bad. Not like we use many masteries to begin with, but messing up with those GGG most likely gonna nerf minions in one way or another. 2) Specters nerf. I mean it’s a tradition at this point. We maybe looking to lose 1 specter. We still have a buffer for that as 3 specters is enough and 4 is kinda vanity, but that means that +2 boots gonna be absolute must have. 3) Legion nerf including timeless jewel nerfs. Prolly gonna happen at some point, but hopefully not next league. The timeless jewels are way to common among other unique jewels, even though they are fully random. Looking at what GGG did to breach with similar randomized item – Skin of the Lords, and what they did to Unique Jewels in general – making timeless jewels exceptionally rare kinda aligns with ‘the vision’. I honestly don’t know how to recover from that if that happens. Losing Elegant Hubris with 2-3 nodes would hit the build really hard… Prolly beyond point of recovery. Legion encounters themselves will most likely be nerfed too in terms of rewards – as they were giving too many. That would also be a shame because addition of Shield Charge made this build capable of full clearing legions in open maps. 4) Expedition nerf – too rewarding. I waiting for it for several leagues now, glad it didn’t yet happen. Now to more optimistic insights 1) League mechanic will grant easy keystones. We have that 2 leagues in a row. Would be nice to have more of that. Really helps with build progression. 2) Breach might get some love. Don’t expect Skin to ever be common again, but maybe….? 3) Conduit keystone buffed to share charges with minions. Would be a really great addition since we generate power frenzy and endurance charges on our character at the same time. 4) Guardian rework – expectations are low, but maybe opens up alternative way of playing relics. PLANS FOR THE BUILD FUTURE
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Not much to say here but I was messing around in PoB a bit and wanna experiment with bringing spell suppression again, add Enfeeble curse as one of the defense layers (possibly with use of curse specter). Maybe try out dual weapons to compensate possible damage loss.
As for league start- use Corrupting Fever and Shield Charge as supplementary attacks/ faster zoom zooming. So here you go. A bit more info on what going on with the build while we wait for its inevitable destruction. |
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Decided to revisit 'Interaction with league mechanics' section as there were some major changes to the build, league mechanics AND GGG just dropped Kirac mods. Its still a bit early to do this, since we don't have all keystones, but I will be more focused on actual patchnotes when they drop, and might forget about this part. So gonna do it early.
TL;DR - lot of mechanics valued higher because of addition of shieldcharge - lets you clear faster when on a timer. Some single target mechanices moved down - lack of early game single target damage. Added Essences and Shines - missed them before. Changes: Shrines - added Essence - added Legion - up, can full clear with shield charge for lots of loots Blight - up - all you need for that mechanic is Asenath, and Asenath is a fairly common item now. Hardbringers - up slightly - shield charge lets you do beachhead map faster Breach - down because it was nerfed too much Abyss - super down because nerfs Bestiary - down a bit, but still good for lazy extra enemies Incursion - down a bit - less value, don't use incursion items anymore Betrayal - down a point, still good early, added description Metamorph - down - lack of single target damage early, bad rewards Delirium - no changes, but you need Skin of the Lord/Loyal + Aegis Aurora to do wave 30 Bossing - up - build perormed well with recent tweaks
Interaction with league mechanics for plannig your Atlas Passive Tree
League mechanics
Shrines
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7/10
Extra enemies in a tight space to blow up is always good. Shrine effects add a lot of speed early to mid game. Pretty good mechanic to have or even spec into. But adds no valuable loot. Essence
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6/10
There can be some value in this, but mind you early league the damage is not high enough to deal with max passive essence monsters. You still can do it because you can tank them rather well, but it will just take a lot of time. That being said - you can farm low level maps and that would work nicely, but doing so will stop your progression. Essence is deemed as early league money maker, but I find expedition to be much more 'punchy' in that regard. Legion
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8/10
Its resonably hard for this build to clear the map encounter (especialy at the start of a league), and its almost impossible to do reasonable amount of kills in 4-5 way. However with just a bit of investment and addition of shield charge - you can comfortably full clear the map encounter for all the juicy chest rewards and generals. It was my prime farming method in 3.21. Just the ammount of rewards and rare monster you can kill give insane value in terms of drops. Blight
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6/10
Becomes doable after you get Athenas. Athenas is fairly common item nowdays. You can farm blight fairly easy but you can't afk in it and rewards are rather mediocre. But if you like making early money with oils - that could be nice. Hardbringers
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6/10
You gonna need burning ground immunity. The Proximity Shields that often spawn are annoying and rare mosnters might get too tanky to deal with early on. The Beachhead map is annoying to do because of too much open space but adding shield charge will let you do it fast. The boss fight itself is easy. They add a fair bit of map drops but generly slow down your mapping by a noticable amount. I only take them if I really struggle with map sustain or want fractured orbs Breach
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5/10
Tanky rares hard to kill early on. Bosses on other hand - an easy target. Not a threat even at the start. Breachstones are super free to farm, but very boring. Invitations might need you to gear up a bit. In terms of loot - there is some value in breach uniques, but its really hard to get breachstones nowdays and droprates of uniques were nerfed to the ground. Breach is in a very awkward spot right now. Abyss
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3/10
Both encounters and Abyssal Depth are easy to do. But you barely need anything from that for yourself. Lots of enemies for your explosions but nearly no rewards. Takes too much time to bother with it. Bestiary
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6/10
Easy to do, the more enemies spawn in a tight place, the better for this build. You don't need any crafts so everything big you get is for sale. You obviously can't compete with beast sharing parties, but its a free lazy way to add more monsters on the map. I would not spec into it but throwing a master mission on the map or a scarab seems good to me. Much faster paced than Alva Incursion
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6/10
Early encounters are rather hard to do. Temple, on other hand, is super easy to do. And on top of that almost every room that temple gives is valuable to progress this build. Minion room - gives Alva mod scepters (if lucky) - those are worth 30-2c Gem corruption room - for level 21 relics Pools room - %life jewelery Coprruption room - +1/+2minons corruption on chest Takes too much time tho. Delve
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9/10
Delve feels pretty damn nice. I hate the mechanic personally, because its easy to do but also easy to die to the darkness. The amount of bosses they let you fight is huge. And this build can handle all the bosses very well. Even with spooky mods. Huge profit, but no items are needed for the build. Betrayal
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7/10
Betrayal recently fallen out of favour because there are more rewarding mechanics. Still, its easy to do, and there is a lot of stuff you need from it. Trigger craft, white sockets, gem xp, breachstones upgrades, crafting unlocks. All the good stuff. You can simply take passive points from atlas tree to passively accumulate Mastermind encounter and do it once in a while. I use this to get craft early on and maybe get lucky on 1-3 mastermind fights. Then respec out of it. Synthesis
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-/10
Deleted from the game by GGG in 3.20 Metamorph
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4/10
Lack of single target damage early on. You still can tank the boss well, and you can get some value from early catalysts, but nothing is needed from the drop pool, and rewards from metamorfs are pretty weak as a farming strategy. Delirium.
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9/10
This one is a tricky one. Mirror of delirium – can be pretty hard to get full value out of it. Its very much depends on layout of the map, and generally too random. You can do it fairly well, but you are not blowing up 4 screens ahead and need to run from pack to pack wasting time. Delirium orbs – super free. Up to 100% delirium, no problem at all with a full build. Maximum juice for massive amount of splinters. Simulacrum – you can reliably farm it to the wave 30, but only if you invest into your Animate Guardian to get rid of critical hits and you gonna need Skin of the Lords/Loyal + Aegis Aurora combo. Before that? Wave 25-27 should be doable. Harvest.
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8/10
Its pretty hard to do map encounters if you are undergeared. You rarely even need anything from those. Bosses are easy though, but might take a while to kill them. And even with full gear some random oneshots still happen because of aurastacking. Its rare – but it happens. More of a mid-late game mechanic. Heist
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7/10
Heist is really good. You are safe from dying, you can run through traps with blok, you can even xp farm enemies there, but some HH bow character would do that 10 times faster. The rewards are great. The problmes is - its not maps. You don't get to boss dusring heists, you don't get to progress atlas. You don't get all the juice of random league machanics maps have. Ritual
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8/10
Tight space, lots of mobs. Fair bit of value. If you like farming those, you can put as much juice as you want, including the hardest bosses. Ice beams are tedious to do, so be careful. Expedition
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10/10
Perfect for relic build. Ward gets removed by static/flicker strike, then relics deal full damage. Bosses are fun and manageable. You can’t just mindlessly pick every mod. There are some dangerous ones including phys imunity that bricks the build. Tujen makes so much money early on and Rog is pog - grab unset rings and bone shield from him when you see them. Boots will do too. Bossing
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8/10. You gonna need some gear first, after a certain point you can do most of the bosses, including feared and ubers.
Guardians, Elder Slayers, Breachlords, Maven, Uber elder. New bosses. Anything can be done. There are, however, some mods that can make encounters very unfun to do. Mainly extra Energy shield. Searing Exarch is nearly impossible to do unless you log out every ball phase. Uberbosses require a fair bit of gearing to be able to do them. Kirac farming
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7/10. This is a new addition to from the atlas skill tree. You can reroll his maps, get insane value of reports, get super juicy rewarding maps to farm. And you can do it for pretty much free, there are very few mods that can stop you.
Editado por útlima vez por Fire_Archer#4037 en 8 ago. 2023 0:07:20
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Hello,
thanks for the Build and this Guide. I liked the thought to play a "evil" class like Necromancer using holy skills. So i took GhazzyTV's Absolution Necromancer Build Guide and aimed to your build. Leveling was smooth with Absolution and now i changed the build to Holy Relic during white maps. Lacking some damage atm but the build feels great and is a lot of fun to play. I did some mistakes with items (Flicker Strike doesnt work on wands -.-") and in the passive skill tree but what do you have a test char for :) Definetly want to try this one out in the new league. I did some kind of a leveling Guide with Absolution based on Ghazzy TV's Build and an older Tytykiller Run:
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https://pastebin.com/W8sW0uuf
Progression is written in Notes Tab and a the last passive skill tree works towards your white maps tree. Feedback would be great or if you like it, you can add this to your leveling section. Greetings |
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Welp patch notes are here and oh boy people are mad due to lack of changes.
Me personally – I’m more on a positive side of things. Build will function just as it did last league, no mechanical or conceptual changes. League looking to be fun, many new players to keep economy alive, sanctum – means people be doing specialized builds. The only problem I have is with a performance patch – and it’s a big one. My game is currently unplayable and if this stays… I might gonna have to skip the league entirely. But don’t worry – I’ll still be around here giving my help to any unfortunate soul that decided to try this build. Even if I personally won’t play. We still need to wait for 20/20 gems – still can potentially lose a lot of damage from there. But for now – enjoy new league build cover picture. What can I say except you're welcome! Now to the changes that affect us. 1) Strength/Intelligence Support Gem - Guardian's Blessing. I see no value in this. If it works like other blessings – it will be limited to 1 aura only. It requires an extra gem slit, but what is more important it requires like 5 link to properly function. We can’t have that. But idk. Maybe instead of feeding frenzy on a golem…. 2) Intelligence Support Gem - Fresh Meat. Suppose to give minions 100% inc dmg and unknown Crit chance and Crit damage for 10 seconds after summoning. This is actually interesting in a more way than 1. First of all – you can just summon Holy Relics by hand. 10 seconds is a long time so that is not bad, but they will lose all power charges. Second part is a weapon swap. When permanent minions gain + level they are ressumoned automatically to become stronger. If this would trigger Fresh Meat – it can potentially be good. But we would need PoB numbers for that. Because we gonna need to drop a gem for this. Overall – expectations are low. While damage and crit are the stats we want, just MORE damage from gems we already use is most likely gonna be better and won’t require extra button presses. 3) Intelligence/Dexterity Support Gem – Devour. People were memeing bout how good it would be with Corpse Pact for 200% attack speed on a flicker build. I don’t see too much value in it for several reasons. - You do not perform a kill – your minions do. That means you would have to link it to minions and lose a gem slot - Even if you perform a kill somehow – you’d rather want enemies to explode instead of being consumed - You lose half of the ascendancy consuming corpses that suppose to shock and chill and give you damage reduction and buff your minion near them - You consume corpses anyway with 2x offerings. Which is now when I think about it – a valid reason to try out Corpse Pact forbidden jewels. 4) Legion 5 way farmers in shambles. Not like I would ever want that to stay in the game, but that means there will be A LOT less legion jewels. I’m not entirely sure how this will play out. On one hand – less 5 ways, on other hand – emblem overstock means people could just solo farm 5 ways, getting less loot, but more people will be farming so…. Gotta see. It is potentially a big problem because build relies heavily on Slum Lords stacking… 5) No Breach keystone. Maybe I missed it? Maybe GGG missed it? Anyway – Breach. Breach and Simulacrum are two next best things for XP after 5 way. With 5 way gone – I expect to see A LOT MORE Skin of the Loyal for sale. So that is kinda nice. On top of that some other keystones do a nice synergy with Breach itself, so its not a bad idea to just… solo farm breaches and harvest convert into Chayula breachstones. Big muns. 6) Guardian changes… Are weird. It certainly looks more appealing with 25% chance on“Hit a Rare or Unique Enemy” change. Especially for vaal flicker cuz you get in 25 hits. But Guardian provides close to zero protection to minions, has to use link skills (and those are terrible in many ways), and needs to convert to elemental damage. You could still do that with Triad Grip and lose explosion clear (questionable, but doable). Very much not sure about that one, but at least its something to think about. 7) Temporal chains nerf – why is it related to us – well some SRS enjoyers might visit to try out this build. I doubt it tho – I don’t think this nerf nearly enough to stop poison madness. You still get to poison cap easily. 8) Monsters that are unable to be damaged/targeted no longer Regenerate Life or Energy Shield, or Recharge Energy Shield. Obviously massive for everyone. Much easier times with bosses especially with the stupid “life as energy shield” mod. 9) Map rotation. Glacier is back – the initial area of that map can be potentially cleared with 1 vaal flicker. Maybe with 2. Amazing map to farm. Boss a bit dangerous. Colonnade and City Square still on the map. Amazing for farming with this build. 10) Sanctum. There is a lot to say about sanctum. First of all – Sanctum was a league that I did 40/40 challenges on this build. And the build was not even optimized that time. So yeah, after a certain point of damage – there is no problem doing sanctum even if you have like 20+ afflictions. However! I never managed to do a no-hit run on this build. This is because damage has a bit of a ramp up time when your Pride not fully stacked, brittle ground is not under the enemy, powercharges are not stacked, relics are not in position. It takes like half a second to kill enemies, but its enough to take some resolve damage. Other than that – I can see this build doing Sanctums well by the end game or close to end game gear. GGG also seem to be adding rare monster into the sanctum. This is aids for sure. Some damage effects for sure would be impossible to react. They are also making Sanctum monster to have more life and hit harder. But at the same time defenses affect resolve loss. Hard to say whats its gonna be – since block is not a defense, but my expectations are high fro this build to handle anything. 11) Torment spirits. Torment spirits are one of my favorite mechanics. If they are actually not terrible – this might be a valid end game farming strat for 0mf build to be MFer. 12) Vaal side areas – hard to say if those re gonna be good or not, but this build should not have trouble farming them. The bosses are not too spooky there even with all the buffs and zone mods. Gonna throw my plans on the league a bit later and hopefully GGG will fix the technical issues or there will be no league for me :/ Editado por útlima vez por Fire_Archer#4037 en 11 ago. 2023 0:33:04
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Hoping to try this build out this league. I loved mooseolini's Holy Relic Guardian and miss the playstyle. Also used to love flicker. Seems perfect.
Btw, performance issues post-patch. Some people are reporting that it dumped cached assets and just playing for a few hours will finally sort it all back out once your client has seen (almost) all of the assets for the first time. |
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No nerfs always good!
Sad that so many people talk about performance problems. On my laptop game works absolutely fine, my friend with 5-year-old laptop also no problem. I personally want to play this league with Beyonds and Torment spirits! New keystones and nods look awesome. |
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" Thanks for the write-up. I will be waiting your post when 20/20 gems show up. I'm really interested to try the build. How challenging do you think it would be to hit yellow / red maps with the build for those of us that like to play 24h straight at league start? My only fear is that in the past 2 leagues I chose a starter that forced me to run 1 day level 60 heist to do chaos recipe to buy some gear cause i was unable to progress in maps given some essences I had from white maps and whatever else dropped... If I can take the build to farm tier 16 maps corrupted with 8 mods on a decent budget, I'm really hyped to try it. P.S. Any other MTX besides Exalted Holy Relic and a flicker strike (altough automaton FS doesn't go with yellow HR :( ) Editado por útlima vez por Cry0nicS#0818 en 11 ago. 2023 16:03:56
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