[3.24] SRS Bomber aka Popcorn SRS | League Start to Endgame | All Content
" I haven't done the Ubers on this build ( I haven't done them ever, yet) but others have. So yeah, they can be done. Poeatlas.app Editado por útlima vez por Weo_#5318 en 5 abr. 2023 4:54:54
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" Yeah, SRS bomber can do uber, But it wont be fast, or face-tank or anything flashy I have been follow Weo and Kay build this league, a mix match here and there. I can do uber: Maven, shaper, eater of world, sirus deathless; Can do simulacrum deathless too Only Searing exarch ball is a pain in the ars when play with gamepad so a no no !!! Uber Maven Fight https://www.youtube.com/watch?v=FBi7DD9V9nQ Simulacrum full 30 wave https://www.youtube.com/watch?v=t_IgaujMfX0 ======== The down side of SRS bomber is dmg ceiling. I have yet to see anyone can push this build DPS over 20m. Yeah in POB you can put x20 SRS for big number, but in reality, the average number is only around 9-11 SRS ======== My current POB (I lost 400 HP due to 3.21 life mastery), cost around 25 div https://pobb.in/deJdiG01u_FV Editado por útlima vez por eldentsai#3941 en 5 abr. 2023 6:23:13
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Hey guys, I never played this build and I'm not familiar with it but the updated xoph helmet made me want to load up POB and play around a bit.
If calcs are right I got around 19m dps with 10 srs on what I'd consider day 2-3 gear. Thoughts? https://pobb.in/Ft_4wkBDmDV6 |
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" SRS bomber stays on field for around 3-3,3 seconds before explode which means attack/cast rate of Bomber is 1/3,3 = 0,3 from your POB, you will have 3m7 dps from SRS pop, 300k dps from SRS default attack, 600k dps from ignite, total of 4m6 dps |
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" Honestly, after the initial ramp of getting the first ones out I am not understanding why its relevant how long the srs stay alive instead of your cast speed, but I'll just trust you on that one. That does not seem quite as attractive to play, unlucky. |
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" Thanks a lot! That is cool. It's good to know that Ubers are doable with this build, it looked like it wouldn't have the DPS to pull it off. I'm definitely going to give this build a shot in 3.21 then. |
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" I think your "field time" calculation is slightly off or rather missleading. (looking just for Minion Instability part for this) Minion Instability reads: "Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies" since 3.14 Low Life is 50% of max Life. so the SRS Explode once they reach 50% of their max Life. Tavukai Reads: "Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage" when loosing 20% Max Life per second it takes 2.5 seconds to loose 50% of your life, reaching Low Life. That is without Chaos Resistance. Raging Spirits have 20% Base Chaos Res, Tavukai give between -17 and +17 to Chaos Res for Raging Spirit bringing the Time they take to reach low life anywhere between 2.57 seconds and 3.96 seconds Additionally we could use catalysts to increased the Damage taken to 24% and with that bringing the times down to 2.15 seconds and 3,3 seconds but no Matter how long they take to reach low life, every Raging spirit will pop eventually for 33% if its Maximum Life. So the Screen Time has no effect on the total amount of Damage we Deal when we cast for a set amount of time. The only thing its influences is the ramp up time and the time it takes the last Spirit pops after we stopped casting. The field time is only a subjective "how does the it feel, dealing Damage", the total amount stays the same. What does scale our pop Damage though is the number of Spirits we summon in a set amount of time. Therefore getting cast speed DOES increase the overall Damage. (as long as we don't cast more than 20 before they start popping ;-)) looking at Tetri0n's PoB, when set to "pinnacle Boss" (not Uber) every pop does ~1.2m Damage, with 10 Spirits you get 12m Damage. Thats the total amount of damage you will deal when you summoned 10 Spirits, no matter the time frame. With Unleash and 3 casts per second it would take you (assuming full seals at the start): (10-3)/3 = ~2.3 seconds to cast 10 Spirits. (in reality you would gain seals wihtin that time, so it would be slightly faster). With a -17 Chaos Res Tavukai, the first Spirits would pop after ~2.6 Seconds from the moment you started casting and the last ones ~2.6 seconds after you ended casting. That takes the total time to deal 12m Damage to 2.3 + 2.6 = 4.9 seconds. (no Damage is dealt within the first 2.6 seconds => Ramp up time) That gives us 12/4.9 = ~2.44m DPS (from the POPs) Going by the same logic for mine eldentsai's PoB I get: eldentsai: ~2.8m Hit Damage => 28/4.9 = ~5.71m DPS (Excluding Ramp up: 28/2.3 = ~12.17m) Weo_: ~1.1m Hit Damage => 11/4.9 = ~2.24m DPS (Excluding Ramp up: 11/2.3 = ~4.78m) Tetri0n: ~1.2m Hit Damage = 12/4.9 = ~2.44m DPS (Excluding Ramp up: 12/2.3 = ~5,22m) Feel free if I got something wrong here. (First time I actually calculated that stuff XD) Poeatlas.app
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The Weapon Passives where leaked, there are passives for most skills, including SRS
Spoiler
Maximum number of Summoned Raging Spirits is 3 Maximum number of Summoned Phantasms is 3 Summoned Raging Spirits have Diamond Shrine and Massive Shrine Buffs Summoned Phantasms have Diamond Shrine and Massive Shrine Buffs (Diamond is Attack Crit, Massive is Aoe and inc Life) Sadly not really usable for us. Poeatlas.app
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Do you stream Mr Weo? Would love to follow along for league start :)
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" No, I don't stream since most of the time I'm watching a stream myself. Besides that I'm not even sure if I get to league start tomorrow, since I got a 10 month old Baby and a litter of Puppies here ;-) Poeatlas.app
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