[3.20] KissMeQuick's Slayer Reave: REBORN — T19 100% Maps & Mad Strong in Sanctum — Starter
Here's another speedrun! This time 1:21 since unfortunately Sirus didn't proc correctly once in the fight, otherwise it would be sub 20.
I might do a few more attempts but it's getting veeeery RNG already. https://youtu.be/p4ENkZDhTaM " Glad you're enjoying it (: I will make it more beginner friendly and add more tips but I try not to add too much convoluted information - only crucial. Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
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Thank you for the build! Got one question. Skills in PoB (Current gear ver.) are socketed differently than in Gem Links section of the guide. Which version is correct?
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Either is fine.
For gems that don't need supports, or perhaps just a 2L (e.g. CWDT w/ IC) it doesn't matter where you put them. You can move things around based on where you have the colors. Even with a 4L it generally won't matter, although in this case you'd want your 4L Vaal Double Strike in the boots for a virtual 6L if you are going with the Fortify + Incr Dur mods. |
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" Sure. It's always a challenge figuring out what is most critical. I need more time with the build, but a few things come to mind... It's a long way from Ephemeral Edge (32) to Ahn's Might (68). Quick discussion of intermediate steps is useful since weapon upgrades are a typical failure point for new players in attack builds. Prismatic Eclipse at 53 is probably the most obvious one. Between 32 and 53 will depend on rng for a decent rare drop or something good and cheap in trade. When to transition from Lacerate to Reave is a question that everyone will ask. What skill gems make the most impact to add in as more sockets and links become available between act 6 and 10. These are a few things that most new players are likely to ask. Apologies if you covered them and I missed. Cheers! Editado por útlima vez por GreyLensman#5323 en 26 oct. 2020 10:36:00
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Hello, i made this build some hours ago but i dont understand why i get one gimped all over the place? dying super easy.. feeling little clunky when playing.. not the fastest.. 90% of most cycloner would breeze past me atm.. so what am i doing wrong? ty.
Here is my pastbin: https://pastebin.com/JBW4a9zg |
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Could you maybe also include a best in slot guide for rich bois? Like maybe it's already included but isn't for example The Surrender better than the shields mentioned?
edit: sorry forgot the most important thing: Thanks for the build :D ign: PhrozenFlame Editado por útlima vez por cocomoloco#6500 en 27 oct. 2020 4:54:57
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" How they're socketed isn't that important unless it's boots. The forum thread version should be most up to date for now. I have some updates to make but I'm busy running Sirus and Uber Elder : > " I'll include these in when I write it (: " As the guide states - make sure you have at least 5.5K+ HP. You also should be looking towards a lower phys% damage Abyssus. Your node priority is block > hp damage. I also suggest you to do some levelling and take HP nodes, at level 95 you would have 800 more HP which is a lot. You're also using a level 11 Vaal Reave which is a very bad idea. Definitely get at least level 20 as you're gaining +1 radius with it. Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506 Editado por útlima vez por Kiss_Me_Quick#4554 en 27 oct. 2020 5:07:24
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" The Surrender is not better and if you have a lot of money you can check the 440M DPS POB. I believe the build is already expensive enough and if you have more money than that, then I'm certain you're able to find the upgrades without my assistance (: Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
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Just got to mapping and the leveling was quite smooth.
Starting to look at the trees more, I noticed you have an axe and a totem node in your center ToH ring. (They are in all 3 PoBs.) |
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" Axe node = impale effect Totem node = ancestral protector/warchief buff effect |
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