[3.16 - RETIRING BUILD] VD Brands: S-Tier Bosser, A-Tier Map! -- MURDERED BY GGG_INTERN SOMEWHERE--
" Haha that's your prerogative on whether to turn them on or not. If I didn't turn on Onslaught/Ash you may not even realise that it's up until you played the game or an option! War Banner / Adrenaline, though, I will admit is an extremely annoying button to press and is up for AT BEST 4sec on certain bosses (we went over this in earlier comments, too) and I would gladly drop it if it turns out we can't stack Fortify effectively (otherwise the accuracy scaling is actually important). Onslaught from Rotgut though I find EXTREMELY reliable. Just rewatched the showcase and it's only off because I am very free with my QS usage - but for example it was on for the entire 45-50 seconds of The Feared fight. I would promote it out of the 'conditionals' box and strongly suggest you run one (especially since any other source of Onslaught is hard to get on boss-only fights). Do note: The HUGE unspoken issue with this rough/pre-game PoB is - it paths through SO MUCH INTELLECT it needs a jewel slot for Brawn in there to enable Leadership's Price, probably, or 3-4 more passives to tweak Strength within range of Intel, or at least 2 suffixes to close the gap. 💥💫BB Unloader 1000% AoE 70m DPS🗡️🔪🔫: view-thread/3466787 FlickerCoC Ice Nova / Spear Assassin: view-thread/3225536 🔨⚡CWC Lightning Conduit Mjolner Trickster: view-thread/3300148 VD Arcanist Brand Necro: view-thread/2911667 Editado por útlima vez por primaeva#0673 en 19 oct. 2021 11:45:20
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Yea I will try Rotgut, I never liked using flasks much though it got a lot better with 3.15.
I realized I came on a bit too strong, didn't mean to criticize. It's a cool and creative build that can be quite clunky at times, especially early. Which is why I think any additional buffs that need to be actively managed make it so much worse on top. |
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" Haha no mate criticism makes the build stronger!! Yeah I 100% agree with the clunkiness being the main trip-up. I shouldn't actually have used the Adrenaline PoB anyway, that was a 'personal' one but last modified and I jumped into PoB too excited and adapted it simply because it was at the top. I should have used the publically released ones! That said, very happy for feedback on how to smooth out the early experience. These Brand Masteries are HUGE, and I would advocate rushing as much cast speed on the tree as possible (Mental Rapidity, Nimbleness.. I am SO SAD the Caster Masteries didn't give any direct cast speed boons! >:() until Cane comes into the picture. Enigmatic Reach losing 4% cast speed SUCKS, too. I even considered spending the 'new' anoint on the old Claws of The Pride (it gave 15% attack/cast speed if you'd used a movement skill recently - which would be SO GOOD for Leap Slam spam) - BUT IT'S GONE!!!!!!!! 💥💫BB Unloader 1000% AoE 70m DPS🗡️🔪🔫: view-thread/3466787
FlickerCoC Ice Nova / Spear Assassin: view-thread/3225536 🔨⚡CWC Lightning Conduit Mjolner Trickster: view-thread/3300148 VD Arcanist Brand Necro: view-thread/2911667 |
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Taking a quick peek on my lunch break, had another thought while I was working. Elemental Mastery has "40% increased effect on non-damaging ailments." Wondering if this wouldn't be better, as it would also scale the chill and shock from skitterbots, at the cost of 10% on brittle/scorch/sap.
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Nevermind, apparently you can't scale chill or shock from skitterbots unless the scaling is directly linked to skitterbots.
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Anyone know how to reset brands if you have two of the same brand attached? The guide refers to a tutorial video but I can't see one. First time trying this build. Cheers.
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Fire leech removed from tree, corrosive + doryani's large cluster manditory now? any idea how to fit in ES leech with that 4k pool? Idk if es on block is enough to sustain
@Waggypants
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" ES on hit watchers eye provides massive amounts of es sustain. |
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" Actually early game I would still recommend the 50% - WAIT THEY NERFED IT OVERNIGHT DIDN'T THEY - 40% increased effect of Ailments - this is because prior to a 6L / 7L you may be fighting the pinnacle bosses (Catarina/A9 Conqs/Sirus/Maven) with a 5L, so you won't be able to reach full Brittle/Shock/Sapped easily during a fight. 40% goes a long way and definitely is worth more than the Exposure buff. Once you scale into 7L+ territory however, you get ailment capped anyway, so you can move that Mastery back into the Exposure buff. 💥💫BB Unloader 1000% AoE 70m DPS🗡️🔪🔫: view-thread/3466787
FlickerCoC Ice Nova / Spear Assassin: view-thread/3225536 🔨⚡CWC Lightning Conduit Mjolner Trickster: view-thread/3300148 VD Arcanist Brand Necro: view-thread/2911667 |
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" Yups, Justils is right. We moved to dual on-hit, which, in conjunction with Corrupted Soul, is a lot of a faster return of our HP/ES pools than Leech. Leech used to be GREAT because we used Shimmerons + Immortal Ambition so it was always ticking, and Atziri's Acuity scaled it easily. Without Acuity and Immortal Ambition, starting leech instances from scratch without investment on tree feels bad - same with ES Leech. You can pop in an ES leech gem in helmet instead of Inspiration if you want early coverage - but it's not very meaningful. We are a hybrid build with ~4.5k and 4k ES - this is around HALF of what pure life or pure ES builds work with so our leech rate is dismal at best. On-Hit recovery works a treat however. Check this out, one of my favourite references to how strong on-hit is (T16 100%+ quant btw): https://streamable.com/aegb8x Do note I am also considering running Recoup on certain variants of the build. And mark my words, there are going to be LOTS of variants. As if there weren't already - now we can 'plug and play' a ton of Mastery stuff. EDIT: Just noticed corpse life node on Undertaker area nerfed to 20% instead of old 30%, so a minor damage dip there! 💥💫BB Unloader 1000% AoE 70m DPS🗡️🔪🔫: view-thread/3466787 FlickerCoC Ice Nova / Spear Assassin: view-thread/3225536 🔨⚡CWC Lightning Conduit Mjolner Trickster: view-thread/3300148 VD Arcanist Brand Necro: view-thread/2911667 Editado por útlima vez por primaeva#0673 en 20 oct. 2021 12:40:03
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