[3.12] Radiating Carrion Golems. 90% resistances + 10-20 Mil DPS
In the pob, why don't I see the medium cluster jewels open up the passive skills? I see the large cluster jewels have renewel/rotten claws then we use skill points to get those skills but not with the medium cluster jewels. Is it because the pob is the 3.12 version and isn't updated to 3.13?
Editado por útlima vez por TheChosenOne_#3026 en 15 feb. 2021 21:12:20
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Should I run only carrion golems? Or would it be worth considering 1x stone golem (for extra regen) and bonuses from harmony? Also, 2x harmony and -1 eminence?
Editado por útlima vez por gamingvyce#2247 en 15 feb. 2021 22:41:52
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" 2x harmony VS 1x harmony 1x eminence is up to preference. They're both relatively the same in term of clear/damage, except that if you have a lot of attack speed source (gg wand + flesh offering + haste + ghastly jewels), eminence is less effective. And yes, all carrion golem. 25% damage -> 300regen (and the loss of a socket) " If you're referring to the first post, it's outdated. I dont believe it was updated for 3.13. Aura med clusters from 3.12 do not work in 3.13, you have to edit their values or just change them to make them work. ___________________________________________________________ New project I'm working on Losing some decent ES, but will mitigate that by changing my breathstealer to the ES minion damage gloves along with changing my Torrent'S reclamation to Darkness enthroned with 2 good jewels. Still a bit glass cannon-ish (5k ES), but hitting 19m dps per golem (nearly 80m total). Have yet to feel the need to up my ES to the 8k range... Only 2 deaths at lvl 94 so far, just playing safe helps a ton. Editado por útlima vez por worldpk#5497 en 15 feb. 2021 22:58:30
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" Is it still okay to follow the guide's pob though? If not what's the best one to follow? |
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" Most of it is still legit for 3.13. Just some minor changes/optimization due to Harvest being back in the game. |
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Hi everyone, I like the build a lot but I find myself and my minions dying a lot to T15+ maps (not even juiced, just alch)
I don't really see what I can really improve on for survivability that would really change the situation (I can try to avoid packs to avoid dying, but my minions dying can't be solved) Is it normal for the build ? I don't really wanna spend 5 - 10 min every time I die to go back to raise the specters, and wait for my mana to summon every minion back all the time I'm playing. I don't know if I'm doing something wrong or it's just the build Here's my PoB : https://pastebin.com/Azb8HQnt |
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Hey,
I think I need help, too. I currently have 4 medium cluster jewels, all with replenishing presence and first among equals. As far as I can see, I also took every aura effect node on the tree. All purity skills give 5% max res, but I still only sit at 87 (88 for lightning because of the +1 max node). I don't know why this happens. Could anyone please have a look on what I am doing wrong? |
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" First glaring issue see in your build is you arent using the correct cluster setup. You need to work towards getting 2 large minion damage clusters with 8 passives with Renewal and then 1 of 2 options: Feasting Fiends & whatever Suffix notable or Rotten Claws & Vicious Bite. The top notable you arent taking, you are only taking the two side options to unlock the medium cluster jewel slots. From there you need to get some 6 passive aura effect clusters with optimally Replenishing Presence & First Among Equals. Drop Essence Surge, it isnt worth it. Your Carrion Golems have less than 40k hp and thats why they are dying in high tier red maps. Use the points from Essence Surge to go down the tree on the left and get Righteous Army. You then have a choice: take out Grave Intentions and go down the tree on the left for the jewel slot and slot in a good rolled Ghastly. Speaking of Ghastly's, Harvest craft on your two in your belt Minion Life by Augment Life. If it doesnt hit, remove, add life til you get it then use the Harvest divine or an actual divine til you get perfect stats or closest to them. Lastly you need to move your Harmony jewel to one of the now open slots in the cluster jewels and replace it with a Energy from Within. |
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" 87 is what you are going to end up with unless you push for getting somehow more aura effect by sacrificing somewhere else. |
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" Your minions really shouldn't be dying at all. Maybe the spectres can die sometimes but golems and zombies should never die. Only thing I can see is if you switch to cold iron point, that will increase the HP of your golems quite a bit. There's a few things you can fix for your own survivability: 1. Slot energy from within in the jewel socket next to the melding ring 2. Get corrupted prism guardian with phys taken as elemental damage 3. Swap out your life and silver flasks for defensive flasks. Taste of hate, Rumi, Basalt, Jade and make sure your flasks are always up 4. Level your vitality. The regen is a large part of your survivability. Your gem setup in general is inefficient. Spectres not being linked to blood magic. Enlighten is a waste, it barely reduces any mana reserve. You're better off getting a pure aptitude on one of your cluster jewels. I recommend you just try to follow the gem setup in the guide. Don't bother with flesh and stone until everything else is up and running properly. |
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