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[3.12] Radiating Carrion Golems. 90% resistances + 10-20 Mil DPS
" depends, if your using your flasks regen is better, if not 2x phys is better. |
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" lol i keep hitting good enchants but not the one i want XD! standard league :) |
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" I used 100+ enchanted fossils seeing mostly the same enchant every 5 fossils...this one made me feel like it was all worth it. Cheapest bone helmet base with this enchant currently available online is 150ex..... |
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Main issue on Hurbris/Bone Helmets are that you lose a massive amount of ES and Evasion.
And in terms of enchant, unless you can find up alternative ways to fix Reservation to hit 11th aura (F&S), while 40% carrion golem gives 6% dps upgrade, and lets say the 20% minion implicit can be up to anothe 2.4%, getting F&S into the build will add 40% more damage. 3.12 - Leveling to 100 on Sirus Kill: https://youtu.be/0z493V7yZ-E Editado por útlima vez por Kelzar#5778 en 25 oct. 2020 5:12:01
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" i see! people should stick with vertex , but the 10 phys reduction is really cool for AFK fights. Also my helm gives more ES, but yea its standard its hard to get with 10% phys reduction. trying to hit reduced mana reservation on this helm will be a pain indeed i guess. Editado por útlima vez por ryaka00#4593 en 25 oct. 2020 5:37:47
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" Have to look at the positives though, Don't lose 4th spectre every time you change to offhand weps Get +3 lvls to zombies/AG/spectres But yeah haven't played with flesh and stone yet... is 60% dps upgrade seriously only translated to 8.4%... shame I'm not playing a spectre build...hit this before Editado por útlima vez por Hemzokuken#3433 en 25 oct. 2020 5:33:43
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" Yeah buddie, those numbers come from PoB. I just tested. Flesh and Stone is seriously a build changer. It literally ramps up the damage so high, thats why Helm Enchant is nearly 1st priority to go for. Whenever I play I build I do following: * 1stly download the PoB of the creator or the guys who seem to have a well developed build. * 2nd figure out all the gear and gem/enchant differences * 3rd make a list with each of the single changes I gotta do, and the % DPS/Survivavility they add * 4th check into the trade the average price for each of those changes * 5th Create a list of Price VS Efficiency into all of the upgrades, and from there start to build up the toon. For example, by the time I added last item it was the Larges with 3 good notables. Why? Because the Larges with 8 points and 2 good 1 bad notables were 150c, but the ones with 3 goods were 30-35ex, and the DPS upgrade was 3.9% Previous to that for example I added +1 Shavs, which was a 15% DPS upgrade at a price of 50ex. And thats imho the easiest way to keep a good progression motion, leaving least impactfull items into the end of the chain. Hope this helps a little <3 3.12 - Leveling to 100 on Sirus Kill: https://youtu.be/0z493V7yZ-E
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" Ooft that's nuts. Is there a way we can get this by using an aura reduce megalomaniac for discipline? |
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" Self Control from megalomaniac, will give extra 3% mana reservation over a 20% purity kind of enchant. Lets start from begin. With a 20% purity enchant reservation, you still need 3 jewels with 1% corruption to add FS (considering not downleveled gems other than Clarity which you dont need any higher) With Self Control Megalo, you get a 3% extra Mana. So you might even not need the 3 jewels with +1%, but there will be an small unbalance between mana and life reservation, so you might need to delevel precision or vitality 2-5 levels into the Blood Magic links. But yeah, its an option. PD: But Im not sure where do you plan to place megalomaniac, since if you remove one of the 4 mediums from cluster you will lose max resistances mostly I guess 3.12 - Leveling to 100 on Sirus Kill: https://youtu.be/0z493V7yZ-E Editado por útlima vez por Kelzar#5778 en 25 oct. 2020 5:46:38
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" Oh poop forgot we use the 4 mediums and mega is a medium lol Do people try using different amulets for this? The 5% mana reduce amulet with discipline has reduced reserve? |
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