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YKnott escribió:
Hi, been looking to do this build as my Scourge league starter. Though, I've been wanting to see if I could run this as a Scion so I could swap over to a different build once I generate enough currency. Do you think this would be possible or would I be wasting my time trying to make it work?


Thanks!


For scion I recommend exsanguinate instead
I cast remi - a very beginner friendly guide : https://www.pathofexile.com/forum/view-thread/2866127
Support me if you want to! ttv/remicaster1
You think the viability of this build remains in 3.16? Def looks like dmg reduction to gain some survivability.
Hey, guys, please give me PoB code for 3.15 version of this build. Want try this ranger before Scourge, just to see how it's good or not for me. Never played Ranger builds.
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DrazyHaze escribió:
You think the viability of this build remains in 3.16? Def looks like dmg reduction to gain some survivability.


Yep it is still viable

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Jovianyn escribió:
Hey, guys, please give me PoB code for 3.15 version of this build. Want try this ranger before Scourge, just to see how it's good or not for me. Never played Ranger builds.


The current PoB in the link has the 3.15 version in it
I cast remi - a very beginner friendly guide : https://www.pathofexile.com/forum/view-thread/2866127
Support me if you want to! ttv/remicaster1
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Remicaster1 escribió:
The current PoB in the link has the 3.15 version in it


Oh my, sorry, missed it. Somewhat newbie. :P
Started playing PoE in the middle of this summer and only yesterday found you can level gems in the second weapon group. That's very handy.
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Remicaster1 escribió:
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Kirbmon escribió:


little issue with the pob: ...


just a missclick or any reason to remove it?

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Pros: +30% DPS, More evasion+ additional Evasion mastery ...

Great, thanks for letting me now, I forgot about it because I have to allocate points by myself 7 times in a row.

Note: Gems section are also not updated, please take note of it


I tried to correct it on the PoB, i did assume that the "20% increased effect of withered" mastery wouldn't be worth it early on (Leveling 2).
Also, i tried to redo the 2Clusters endgame tree with the 3.16 changes.

PoB : https://pastebin.com/MF6P1W04

I would really like to know your thougts about the "Cannot be Stunned if you haven't been hit recently" mastery. It's possible to get it but as the expense of some life & strenght, which would require imo at least two of the followings : Strenght on cluster jewels, allocating Beef or Prowess, running a lower level Immortal Call.

Also, what do you think about the "+10% chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion" mastery? There's a Spell suppression cluster left to Acrobatics & the build would reach 40% Spell Dodge with this mastery + Acrobatics, althought i'm not sure about what to trade/remove to allocate it.
Editado por útlima vez por Asna1#6240 en 20 oct. 2021 6:25:47
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Asna1 escribió:

I tried to correct it on the PoB, i did assume that the "20% increased effect of withered" mastery wouldn't be worth it early on (Leveling 2).
Also, i tried to redo the 2Clusters endgame tree with the 3.16 changes.

PoB : https://pastebin.com/MF6P1W04

I would really like to know your thougts about the "Cannot be Stunned if you haven't been hit recently" mastery. It's possible to get it but as the expense of some life & strenght, which would require imo at least two of the followings : Strenght on cluster jewels, allocating Beef or Prowess, running a lower level Immortal Call.

Also, what do you think about the "+10% chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion" mastery? There's a Spell suppression cluster left to Acrobatics & the build would reach 40% Spell Dodge with this mastery + Acrobatics, althought i'm not sure about what to trade/remove to allocate it.


The wither is great with withering step, which you would only be using on bosses anyway.

Double clusters are way too glass cannon, I've did a lot of setup to make the build tankier while have respectable damage.

I am not using that (10% spell sup if gear have evasion) on the endgame tree, but I am using it on the early game tree.
I cast remi - a very beginner friendly guide : https://www.pathofexile.com/forum/view-thread/2866127
Support me if you want to! ttv/remicaster1
Hey! Interested in the Toxic Rain build (TR) Now I tend to choose - Deadeye.
Can you please tell me if it is worth considering an occultist?
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Hey remi, questions:

Do you recommend this over Champion in SC?
Is the guide updated for the new tree?
Do you have leveling and mapping loot filters we can use.


Thx. Hopefully you can answer today as I want to test it out today and tomorrow.
Hey Remi, is there a reason why we the build uses awakened Vici projectile when Anomalous Efficacy is more DPS since the changes in 3.15 and they are similar costs?

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