[3.13]🏹 Poison Barrage-VF / Scourge Arrow / TR PF | Bottled Fortify | The Tankiest Ranger + High DPS


                 BUILD UPDATE (after Patch Notes)


20120/06/17: regarding Patch Notes release - Harvest League

Based on the new patch notes, I want to give some brief updates on how it affects this build. This is the first update.

TL;DR Spoiler: the build has survived the axes with some minor scratches from cluster jewel changes while getting some potential buffs from new keystones (former timeless jewel keystones) and reworked clusters (i.e. Spiked Concoction).

1) Hardened Scars:
- Good news! Hardened Scars (and the build) has survived the axe. :)
- Recipe oil: Teal + Black + Golden (remains same).


2) Affected Cluster Jewels:
- We'll first have a look at affected cluster jewels used in our build, then I will make some comments on the changes.
- Below is the list:

Circling Oblivion:
Old:
  • 20% increased Damage over Time
  • 15% increased Skill Effect Duration
  • 20% increased Duration of Ailments on Enemies

New:
  • 25% increased Damage over Time
  • 25% increased Duration of Ailments on Enemies


Wicked Pall:
Old:
  • 35% increased Chaos Damage
  • 20% increased Skill Effect Duration

New:
  • 35% increased Chaos Damage
  • 10% increased Skill Effect Duration


Numbing Elixir:
Old:
  • 3% additional Physical Damage Reduction during Effect of any Life or Mana Flask
  • 25% increased Life Recovery from Flasks
  • 25% increased Mana Recovery from Flasks

New:
  • 40% reduced Effect of Curses on you during Effect of any Life or Mana Flask
  • 40% reduced Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask


Comment:
  • Bad news: there are some small reduction in skill effect duration-related cluster and changes in the flask cluster. Good news: the impact seems to be minor, and nothing breaks.
  • Our main cluster notables have survived the axes: Enduring Composure, Touch of cruelty, Fettle, Unholy Grace, Distilled Perfection, etc.
  • We didn't stack replicated medium cluster jewel, so we should be able to adjust to the new changes more gracefully.


3) Potential Buffs:
Wind Dancer
- As we have discussed in earlier comments in this thread (a week ago iirc), Wind Dancer is one of the best things that we are looking forward to in the new league. Its benefit fits quite well with all the defensive mechanics we have, and its position conveniently appears to be on our path.

Spike Concoction (suggested by /Valanceer)
Old:
  • Non-Unique Flasks applied to you have 10% increased Effect
  • 5% increased Attack and Cast Speed during any Flask Effect

New:
  • 5% increased Attack and Cast Speed during any Flask Effect
  • Gain Alchemist's Genius when you use a Flask (Alchemist's Genius increases Flask Charges gained and effect of Flasks by 20%, for 4 seconds)


4) Miscellaneous:
- Warcry-stacker clusters, namely Mob Mentality and Cry Wolf notables are reworked.
- Another promising cluster in 3.10 that included in the rebalance. Note that we haven't used this cluster in our build:
Eternal Suffering
Old:
  • +5% to Chaos Damage over Time Multiplier
  • Chaos Skills have 30% increased Skill Effect Duration

New:
  • 25% increased Chaos Damage
  • 50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy

- Eternal Suffering seems to be more balanced now. It's still useful if you are looking forward to stacking up some limited withered debuffs (up to 5/15 stacks).




That's it for the first update.

Cheers,

Let me know your thoughts. :)
---
Edit: added Spiked Concoction suggested by /Valanceer.
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
--
Editado por útlima vez por WolfieNa#3904 en 17 jun. 2020 3:12:33
Skill duration nodes next to Scion resist wheel may come in handy for those of us annoyed easily by the short duration blast rain. 10/10/25% inc duration for 1/2/3 points.
"
Perce79 escribió:
Skill duration nodes next to Scion resist wheel may come in handy for those of us annoyed easily by the short duration blast rain. 10/10/25% inc duration for 1/2/3 points.


That's a good point. Thanks, Perce79.

The nodes Perce79 mentioned is the Exceptional Performance cluster wheel. As I check, it exists in the new skill tree although not sure if the position will be the same or adjusted a little bit to accommodate the new notables/keystones/passives.
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
--
With the loss of Numbing Elixir, a new challenger has emerged. Check out the new flask notable Spiked Concoction:

5% increased Attack and Cast Speed during any Flask Effect
Gain Alchemist's Genius when you use a Flask


(Alchemist's Genius increases Flask Charges gained and effect of Flasks by 20%, for 4 seconds)

The Alchemist Genius effect is nuts! This line alone is worth more than Numbing Elixir!

It only takes the flask effect on the Hybrid and Basalt to basically break even with old Numbing Elixir. 5% increased attack speed is icing on the cake, and with flask effect for your other three flasks, you get additional damage out of Coralito, Bottled Faith, Chalice, or additional mitigation out of Taste of Hate, or additional movespeed out of a Quicksilver!

Not to mention the additional flask charges from the buff, and those gained from +20% flask effect Chalice...
Editado por útlima vez por Valanceer#4128 en 17 jun. 2020 0:58:46
"
Valanceer escribió:
With the loss of Numbing Elixir, a new challenger has emerged. Check out the new flask notable Spiked Concoction:

5% increased Attack and Cast Speed during any Flask Effect
Gain Alchemist's Genius when you use a Flask


(Alchemist's Genius increases Flask Charges gained and effect of Flasks by 20%, for 4 seconds)

The Alchemist Genius effect is nuts! This line alone is worth more than Numbing Elixir!

Not to mention the additional flask charges from the buff, and those gained from +20% flask effect Chalice...


Wow, that new change on Spiiked Concoction is nut. Thanks a lot for bringing it to my attention.

Spike Concoction:
Old:
  • Non-Unique Flasks applied to you have 10% increased Effect
  • 5% increased Attack and Cast Speed during any Flask Effect

New:
  • 5% increased Attack and Cast Speed during any Flask Effect
  • Gain Alchemist's Genius when you use a Flask


"

It only takes the flask effect on the Hybrid and Basalt to basically break even with old Numbing Elixir. 5% increased attack speed is icing on the cake, and with flask effect for your other three flasks, you get additional damage out of Coralito, Bottled Faith, Chalice, or additional mitigation out of Taste of Hate, or additional movespeed out of a Quicksilver!

Nice summary!

I parsed the json data for the tool dev, so I might miss some other cool changes that benefit us. With the text update from GGG, we should have clearer ideas what we can better our build in Harvest. :)
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
--
"
Valanceer escribió:


It only takes the flask effect on the Hybrid and Basalt to basically break even with old Numbing Elixir. 5% increased attack speed is icing on the cake, and with flask effect for your other three flasks, you get additional damage out of Coralito, Bottled Faith, Chalice, or additional mitigation out of Taste of Hate, or additional movespeed out of a Quicksilver!



Wait flask effect doesn't apply to unique flasks right?
"
bahamut458 escribió:
"
Valanceer escribió:


It only takes the flask effect on the Hybrid and Basalt to basically break even with old Numbing Elixir. 5% increased attack speed is icing on the cake, and with flask effect for your other three flasks, you get additional damage out of Coralito, Bottled Faith, Chalice, or additional mitigation out of Taste of Hate, or additional movespeed out of a Quicksilver!



Wait flask effect doesn't apply to unique flasks right?


Increased flask effect duration does apply to unique flasks.

'Flasks applied to you have increased effect' does apply to some of the mods in some of the unique flasks (not all of them).

For example, Coralito's mod: 'Take 30 chaos damage / sec during flask effect' will become 'Take 39 chaos damage / sec during flask effect' with +33% flask effect increased in our build. You can verify it by playing around with our PoB.
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
--
amazing build and thankyou for keeping the build updated apreciate it . 2 dumb question coming in hehe , im a big fan of the toxic rain skill , im curious if this build work with toxic rain instead of scourge arrow in any way? would it be a huge dps lost ? what changes/gem links would you recommend if viable? sorry to bother you with the questions just curious to see how TR would perform with a defensive build like this and not the usuall glass cannon ones . thank you
What's the new flask effect duration looking like for the hybrid flask? If it doesn't feel great you could toss in the Retch, it fits somewhat well with the build.

The new enduring cry looks great.

Btw, this wheel isn't new, but Profane Chemistry just looks amazing for this build. Life recovery from flask, max life, and flask effect.
"
realVIP escribió:
amazing build and thankyou for keeping the build updated apreciate it . 2 dumb question coming in hehe , im a big fan of the toxic rain skill , im curious if this build work with toxic rain instead of scourge arrow in any way? would it be a huge dps lost ? what changes/gem links would you recommend if viable? sorry to bother you with the questions just curious to see how TR would perform with a defensive build like this and not the usuall glass cannon ones . thank you


Basically just use any TR/HoA build guide, and mix them together. Same goes for CA. Change anything that was for channeling before over to chaos dot multi or chaos dot.

A lot of people will league start as CA/TR (or one or the other) and move to this build over time. Its not necessary at all. But CA and TR may be slightly better than an undergeared SA build early. Or not. It really doesnt matter.

A good "mix" of the two builds involves using CA as your main skill and TR instead of blast rain as your witherer (is that a word?)

Honestly its very easy to manipulate and move between them.

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