[3.10] Stone Golem Golemancer Build -DELIRIUM-BALANCED- ALL CONTENT -Everything Dies-Huge Damage
" I wouldn't say so, I can speed run T16 maps, 20/20 Simulacrum on farm deathless, Deathless Sirus Awaken 8, Uber Elder, Shaper etc. Gear: Editado por útlima vez por Boltonsquads#3528 en 6 abr. 2020 13:25:35
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Must admit that CIP build with molten shell is better than the original one.
Al least under 10ex budget gear. Molten shell give 3k hp, over 5k with flask and vaal one gives over 17k (with brass dome). I can just cast molten shel, phase run t16 map without worry. My crappy gear: |
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Does anyone know how to craft the body armor in the original post?
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What's the optimal setup for golems ? How many stone golems ? And how many others ?
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I'm slowly making more progress with the build and saving up for upgrades but I'm not sure what I should get going for first. I feel like my damage and survivability are barely passable atm, but could be so much better in almost all cases. I also dunno what to do with my tree.
This is my build atm https://pastebin.com/SvLTKy2Z Not sure where I should go, any pointers would be nice. the mom is divine flesh and i replaced one jewel slot with heart of chaos. Editado por útlima vez por Budewnpa#2108 en 7 abr. 2020 3:35:50
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" The same question. What is the purpose of the lightnig, ice, and chaos golems? And another one: why do we need "minions % to taunt" on the jewel? stone golems already have taunt slam or not? And one more: what is the source of the flat phys damage we have? Or golems have their own built-in flat phys damage? |
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" In regards to different types of Golems, Primordial harmony increases you golem's damage by 16-20% per "TYPE" of golem summoned, more types = more damage. You don't really need anymore taunt however extra is definitely nice, but not needed imo. |
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what are in your opinion the most important keystone on the tree? watching on poe ninja there isn't a guideline. the most used are acrobatics, phase acrobatics, mind over metter, chaos inoculation, zealot's oath, elemental equilibrium and necromantic aegis.
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" I haven't checked fully but is your PoB factoring in 20% increased attack speed from Ravenous Horde's onslaught buff? This needs to be added in manually. In your PoB, your stone golem slam attack time is 0.39 sec and the slam cooldown is 1.12 sec. This is good because a multistrike slam takes 1.17 sec and slam will be off cooldown before the multistrike finishes. However, assuming that PoB doesn't account for onslaught from Ravenous Horde: if we manually add in an extra 20% increased minion attack speed from onslaught, this reduces the slam attack time to 0.36 sec. A multistrike combo now takes 1.08 sec to finish. This is bad because slam will not have reached its cooldown when multistrike finishes. This will cause your stone golem AI to either multistrike default attack or roll, both of which will reduce DPS significantly. This means your golems are actually doing a lot less damage when onslaught is active because they are not spamming slam constantly like they should. To fix this, you need to either unspec out of Ravenous Horde to get rid of onslaught or replace your small cluster jewel with a 7th Primordial Harmony to push slam cooldown to 1 second. |
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i made some upgrades now looking for the best options to really push the build to farm all status please
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