Cold ANIMATE WEAPON Summoner | League-Start & Leveling Guide
" Yup but sometimes it will convoke at the wrong time when you are being hit by a white or even a rare when you are fighting a boss. And they just aggro away from the boss. |
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" Then they just one shot the white mob and move back to the boss pretty much instantly. . . |
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I guess I will try the convocation both ways. It is easy enough to link and unlink to test.
Sometimes when I am opening a box that has some sort of explosive damage, I like to move a way and convocate to get my minions out of harms way, or when in the lab I don't want them stuck in a saw getting chopped in half, I can yank them to safety. Editado por útlima vez por AndyLovesHisBge#5265 en 11 mar. 2020 21:43:58
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" oh goodie!!!! :) Thank you so much for your work on the build guide, I am so excited to try something new this league. |
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Anyone building this for HC? Any changes you are making?
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" Yeah, got one I'm working on that gets 240% Inc life, and the phys reduction cluster below marauder start. Build is going to be almost exactly the same as the main skellie/srs ssfhc builds. Obviously giving up a lot of damage, and not using the triad grip, but with the damage buff to aw, I don't think it will be needed. Editado por útlima vez por LeeBee#7498 en 11 mar. 2020 22:00:42
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" Got a pob I can look at? |
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What about Melee Splash? Good for AW?
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What do you socket in green sockets on the unique gloves since you require 4 green sockets for a full cold conversion?
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Ok, did some playing around and I gotta agree with OP. I can't figure out a way to get phys Impale even close to the damage of 100% cold conversion...
I wish the difference wasn't this huge. Would prefer to go phys Impale, simply because we lose a glove slot and have to use 4 green sockets in some way when we go cold. But it looks like cold conversion is the way to go. Editado por útlima vez por Mecielle#3021 en 11 mar. 2020 23:00:14
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