💀3.15💀 iLL3aT’s Cold Skeleton Warriors/Archers/Mages ❆ League Starter ❆ All Content ❆
" Glancing blows is good with a life gain on block shield I should add. But enduring cry is more for instant life gain rather than endurance charges - that life gain is a huge defensive layer and why I recommend pathing to the bottom of the tree. I'd say it's essential for any hardcore bossing since otherwise there's only flasks for recovery. NVM about that socket then. The PoB tree didn't show a cluster in there. 3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
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" Yeah I play a similar style - up to 95 is "easy" but it's definitely possible to go further even with my more glass cannon style - I got to 99 organically in 3.10 before Chayulaing the last level. You don't need wands like this, but it's relatively simple to get just by selling harvest crafts or farming harbingers in Valdo (even without the fancy watchstones). 3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
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" I think in theory moving to a one wand, necro aegis and +2+2 min frenzy/power charge setup gives more damage than a second wand when scaling crit - makes the tree awkward though. Then a host & carnage can easily add the last one. With a crit setup, it may be better to manually cast a high level assassin's mark, assuming either +1 curse or awakened hextouch (or both like I'm running). I have warriors pencilled in as scaling crit at the high end and archers non-crit (cuz of sniper's mark). Ideally you're still running a blessed rebirth setup, so you can still have life from death if you want. 3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965 Editado por útlima vez por iLL3aT#4109 en 19 feb. 2021 3:17:47
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" I asked the PoB fork devs - they said it'll be fixed the next update I hope. Add this to a flask in PoB: Minions deal 60% more Damage Enemies Taunted by you take 49% increased Damage Top one simulates vicious proj (change the number to the level of yours), and the bottom one simulates sniper's mark - you have to check off that enemies are taunted. 3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
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" Fossils are much more likely to get the mods you want than horror essences - glyphic/bound/prismatic. I wouldn't roll over that one tho, it looks great. If you're playing phys skellies, the endgame would be the -9 phys reduc, but that can be a side project since that helm is more than usable. 3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
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" It’s probably a solid choice since it can be played in a league start/SSF setting for sure. Last I checked the guardian ascendency was quite good for minions, though I recall they nerfed one of the minion nodes a little. 3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
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" darn, it's tough to hit all 3....im a bit over 60 tries now and i have not hit 30% ele, minion dmg and +minion gems Editado por útlima vez por wong007#1130 en 20 feb. 2021 10:46:06
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" Why prismatic btw? |
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" Definitely not easy, but it's the higher end endgame helm. It's also why I settled on +2 instead of going for +3. 3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
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" Bound makes aura affixes appear more often as well, and one of the corrupted essence ones is +2 aura gems. That makes 30% elemental damage a 1/13 rather than a 1/4. Prismatic balances it back to a 1/4 again by buffing the chance the other three appear. 3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
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