[3.9] Self-Cast Ice Nova Necromancer [This build does not work anymore]
" XD.....forgot i`ve bought vaal ice nova and had it selected....all good now... |
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" Did the same, life without the EV nodes....but without the Esgoh and lgoh(only the aspect of spider one) and didnt died yet....since lvl 80 i`m running T16 maps. just a Add....without the mana per damage on watchers eye, you`ll need 2 maybe 3 mana per damage taken on rings and amulet...so.... |
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Thanks for the guide! Just destroyed A8 Sirus :)
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Did the same, life without the EV nodes....but without the Esgoh and lgoh(only the aspect of spider one) and didnt died yet....since lvl 80 i`m running T16 maps. just a Add....without the mana per damage on watchers eye, you`ll need 2 maybe 3 mana per damage taken on rings and amulet...so.... [/quote]
Quick qn, does the mod count the damage from bridle's self damage? Since i see it is "when hit" |
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" Evasion is not necessary. You can get something else if that's your preference. Actually, a friend of mine (the creator of this build) is not using evasion at all. His PoB is the following: https://pastebin.com/ZfdDTiyw But, in my opinion, evasion is a good addition to this build. For example, let's compare two builds, one with 10k HP and 88% chance to evade and the other with 13k HP and 50% chance to evade. The former has 10k/(1-0.88) =83.3k effective HP against attacks, while the latter has 13k/(1-0.5)=26k effective HP. The former is much tankier than the latter against attacks. You can see that stacking more HP is not efficient at this point and that you should look for secondary defensive layers. Life/ES on hit are of course very good addition to the build. They are better than evasion in some situations. But I don't think recovery speed is a problem in this build. I have never died because of the insufficient recovery speed. You will more likely be killed by off-screen attacks in Legion encounter etc and, in this case, life/ES on hit is pretty much useless. Because you already got the watcher's eye, i recommend you to use it. If you don't die at all, then this modification is working nicely. If you die to off-screen shots, you should look for secondary defensive layers, like evasion or block. " The self-damage from the unique helm is a hit. Otherwise you cannot trigger CWDT in the first place. This is why this boots enchant is very good. You are basically hit all the time. |
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" Clear and detailed explanation, thanks you so much! |
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Hi, thank you for the guide. May I please ask what is the purpose of bonechill? as far as i understand, ice nova + hypothermia do extra damage to chilled enemies, but bone chill increases the effect of the chill. Does it consequently increase the damage done to the chilled enemies?
also, you said that we gain 100% crit chance when we are on consecrated grounds. Where does this information come from? I tried standing in consecrated grounds, did not notice my crit chance getting higher. Thank you! |
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" Bonechill does two things. One is to increase the chill effect and the other is to increase the cold damage taken by the chilled enemy. Let's say, arctic breath chills an enemy by 14% (14% reduced action speed). Then the enemy takes 14% increased cold damage. " ENEMIES on consecrated ground have a 100% increased chance to take crit damage. You cannot check this effect in game. You can check the wiki or patch note 3.7? to find this information. |
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Hello, I respec'd from an off-brand zombie build to this intriguing one. Any way I can get someone to look at my toon and give some advice. I only have 1 ex to spend. My issue seems to be damage and I assume that will improve as I level the gems some more. I'm having trouble with tier 5 bosses and metamorphs. Is frozen trail worth using? How important is that legion gem because it was at 160 chaos earlier today?
Editado por útlima vez por Hamrfall#1757 en 23 ene. 2020 21:35:29
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