[3.10]Burning Arrow ignite "Elementalist" | End game content | POB | Videos | 2-3M fullpower ignite

I have been enjoying the build, I seem to have reached a plateau, I get good clear, but very poor single target. If the metamorph has regen I may as well not bother. I was wondering if you would know why my watchers eye with anger(phys to fire) doesnt do anything? I am very confused indeed

https://pastebin.com/6RKfzxbx
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Avatarbriman escribió:
I have been enjoying the build, I seem to have reached a plateau, I get good clear, but very poor single target. If the metamorph has regen I may as well not bother. I was wondering if you would know why my watchers eye with anger(phys to fire) doesnt do anything? I am very confused indeed

https://pastebin.com/6RKfzxbx




Burning arrow has a baseline 100% phys converted to fire, your extra 35% converted to fire does nothing, we use phys added as extra fire instead

Also, atziri's promise is useless for this build because we dont hit hard enough to make much use of it and it doesnt affect our ignite
Your flasks are wrong also, because you dont have an enduring flask, probably either run into lots of mana problems or you have to cut an aura or 2

I would suggest having quality in your gems, quality does cumulatively add alot of dps. Most of your gems does have any quality, doing the gcp recipe to reset their levels isnt that huge of a dps loss if you arent going to do any end game boss within the next 10 maps, leveling them back to lvl 17-18ish isnt gonna take much time

Your dyadian dawn isnt fully quality-ed, thats a huge dps loss

Ill suggest getting another circle of anguish with better rolls and uncorrupted so you can use some turbulent catalysts on it

Your bow could use a hillock 3 stars on transport(betrayal) for more base phys damage

My Builds/Stream

https://www.pathofexile.com/forum/view-thread/2814713
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Astarift escribió:
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yakki escribió:
Thank you for the build guide, really enjoying it so far. The build has become my go-to mapper right now. I still have lots to improve, and still get one-shot occasionally, but it has been a lot of fun.
Just wanted to get peoples opinions on a couple of things I have been trying out.

1. Saw someone on poe.ninja using Mantra of flames jewel https://pathofexile.gamepedia.com/Mantra_of_Flames.
We currently run 4 auras, 5 golems and have the elementalist conflux. So that is at least 10 buffs for quite a bit of flat fire damage. PoB says that it is a lot of damage (it was just a little bit worse than a phys as extra fire watcher’s eye), but I’m not sure if how well PoB calculates ignites. It could still be a nice budget option as the jewel is only a couple chaos.

2. I was testing different size thread of hope jewels and found one I like quite a bit. By using a large size, near Blood drinker https://imgur.com/iBh699Z, you can pick up piercing shots and some good damage nodes. More of an FYI, as you need to pick up a jewel socket elsewhere (at least I had to for my primordial harmony). But it is an option for people who want to pick up some strong damage nodes.





Was thinking about mantra of flames as well, if you do get a perfectly rolled one it might be worth it over watcher's eye, but you do lose the extra life that we desperately need. The issue here is we are very low and tight on jewel slots, but mantra of flame is definitely a good dps jewel to consider

The thing about thread of hope there is that we still effectively use 3 points for piercing shot and i cant really see any nearby potential nodes that we can get that makes the use of jewel slot + elemental resist penalty worth it


Thanks for the reply.
I agree with you. I switched away from using the thread of hope, I was getting really annoyed from being one shot. So now I’m going for a bit more life.
I haven’t decided if I will continue to use the mantra of flames jewel, but I saw that getting one with “cannot be maimed/hindered/corrupted blood” is not too expensive and an ok QoL/safety addition.

Also, how big of a damage boost is going double curse? Atm just using flammability.
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yakki escribió:
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Astarift escribió:
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yakki escribió:
Thank you for the build guide, really enjoying it so far. The build has become my go-to mapper right now. I still have lots to improve, and still get one-shot occasionally, but it has been a lot of fun.
Just wanted to get peoples opinions on a couple of things I have been trying out.

1. Saw someone on poe.ninja using Mantra of flames jewel https://pathofexile.gamepedia.com/Mantra_of_Flames.
We currently run 4 auras, 5 golems and have the elementalist conflux. So that is at least 10 buffs for quite a bit of flat fire damage. PoB says that it is a lot of damage (it was just a little bit worse than a phys as extra fire watcher’s eye), but I’m not sure if how well PoB calculates ignites. It could still be a nice budget option as the jewel is only a couple chaos.

2. I was testing different size thread of hope jewels and found one I like quite a bit. By using a large size, near Blood drinker https://imgur.com/iBh699Z, you can pick up piercing shots and some good damage nodes. More of an FYI, as you need to pick up a jewel socket elsewhere (at least I had to for my primordial harmony). But it is an option for people who want to pick up some strong damage nodes.





Was thinking about mantra of flames as well, if you do get a perfectly rolled one it might be worth it over watcher's eye, but you do lose the extra life that we desperately need. The issue here is we are very low and tight on jewel slots, but mantra of flame is definitely a good dps jewel to consider

The thing about thread of hope there is that we still effectively use 3 points for piercing shot and i cant really see any nearby potential nodes that we can get that makes the use of jewel slot + elemental resist penalty worth it


Thanks for the reply.
I agree with you. I switched away from using the thread of hope, I was getting really annoyed from being one shot. So now I’m going for a bit more life.
I haven’t decided if I will continue to use the mantra of flames jewel, but I saw that getting one with “cannot be maimed/hindered/corrupted blood” is not too expensive and an ok QoL/safety addition.

Also, how big of a damage boost is going double curse? Atm just using flammability.



A well rolled mantra(well rolled is max or close to max) gives around the same dps as a phys added as extra fire watcher Eye, but it doesn't give life, maybe if you can find a unaffected by corrupted blood one with good roll, go for it

An extra curse is around 12%dps on bosses(curses not as effective on bosses) I think, definitely a huge plus if you are lacking single target
My Builds/Stream

https://www.pathofexile.com/forum/view-thread/2814713
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Astarift escribió:
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Avatarbriman escribió:
I have been enjoying the build, I seem to have reached a plateau, I get good clear, but very poor single target. If the metamorph has regen I may as well not bother. I was wondering if you would know why my watchers eye with anger(phys to fire) doesnt do anything? I am very confused indeed

https://pastebin.com/6RKfzxbx




Burning arrow has a baseline 100% phys converted to fire, your extra 35% converted to fire does nothing, we use phys added as extra fire instead

Also, atziri's promise is useless for this build because we dont hit hard enough to make much use of it and it doesnt affect our ignite
Your flasks are wrong also, because you dont have an enduring flask, probably either run into lots of mana problems or you have to cut an aura or 2

I would suggest having quality in your gems, quality does cumulatively add alot of dps. Most of your gems does have any quality, doing the gcp recipe to reset their levels isnt that huge of a dps loss if you arent going to do any end game boss within the next 10 maps, leveling them back to lvl 17-18ish isnt gonna take much time

Your dyadian dawn isnt fully quality-ed, thats a huge dps loss

Ill suggest getting another circle of anguish with better rolls and uncorrupted so you can use some turbulent catalysts on it

Your bow could use a hillock 3 stars on transport(betrayal) for more base phys damage



Thanks for the reply!, That explains it, didn't notice the 'extra' bit on your eye. I havent had any mana issues at all really. I suppose if I had to recase every golem at once I'd be in trouble, but since you can't stack ignite I assume you only need to attack once every 4 seconds or so and I only lose mana if I hit nothing. I have swapped to an overflowing chalice for the moment as I cant afford 15 ex yet for the suggested.
hey loving the build so far i am level 73 at the moment, i have one question tho on your PoB ur anima stone is giving you golem buff effects too it says 450% increased effect of buffs granted by your golems and 180% increased damage on top of the normal anima stone effect how did you get that stone?
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ryu984 escribió:
hey loving the build so far i am level 73 at the moment, i have one question tho on your PoB ur anima stone is giving you golem buff effects too it says 450% increased effect of buffs granted by your golems and 180% increased damage on top of the normal anima stone effect how did you get that stone?




PoB doesnt calculate Liege of Primordial and Elemancer bonuses given by golems, the anima stone here is to emulate the buff they provide
My Builds/Stream

https://www.pathofexile.com/forum/view-thread/2814713
3.10 updated with cluster jewel supports
My Builds/Stream

https://www.pathofexile.com/forum/view-thread/2814713
Assailum variant?
yea, what about it
I was impressed by the gladiator bleed assailum build, and I was trying to come up with a burning arrow version

After like 5 hours I stumbled across this topic just to see the ignite setup

LITERALLY just slam Assailum here, uncheck 2 support gems and we get almost x3 damage. I'm not joking. I hope I'm not missing anything important cuz that's crazy. Snipe can't use the Vaal version, but it can use the normal one obviously.

https://pastebin.com/pGKAYVbJ
Editado por útlima vez por etofok#0728 en 11 abr. 2020 14:44:20

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