[3.15] Spectral Shield Throw Bleed Gladiator - tanky & fast mapping - good scaling - all content
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I don't have much to add, other than to let you know that I am really enjoying this build. Thanks both to the OP, and to those who are posting refinements in the comments.
So far it has been great at all phases of play, and I am currently breezing through low level red maps. |
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In the PoB one of the rings has:
"Curse enemies with level 5 vulnerability on hit" I have searched for that mod on trade stuff and I cannot find that modifier at all, I see "Curse enemies with Vulnerability on hit with increased effect" but I don't see that modifier on your vuln ring at all on the poetrade site. Am I missing something? GGG gives me Diablo 2 Teleport? I give them 50 bucks. No questions asked.
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" The modifier on rings (and other items) was changed in the 3.12 patch. Functionally, its pretty much the same, don't worry too much about it. " The sources of Vulnerability as an on-hit modifier are basically 3 options: Corrupted Gloves, Synthesized Rings, or as a suffix on Warlord Rings. Practically, you're likely to find the cheapest source of that to be getting a synthesized ring with the implicit, and then crafting the item normally. Harvest is a good budget way to do this, because you can just throw the rings in the dozens of "Reforge item as new item with X modifier" you'll get out of harvests. Editado por útlima vez por Jenos#5437 en 26 feb. 2021 23:55:41
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I personally think that Divergent Malevolence is a solid upgrade to normal Malevolence.
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" Yes, only 5% but better than nothing ;) Just changed my Slayer into a Gladiator and equiped some SST + Bleed stuff. Feels pretty good. Much more pleasant than my impale tries. Still missing some strong harvest crafts and jewelery. But already did some boss fights like Hidden, A8 and everything was pretty easy. I will try to test as many new things as possible and then see what can be added to the guide :) Guides:
Spectral Shield Throw Bleed Gladiator: www.pathofexile.com/forum/view-thread/2672813 Shattering Steel Gladiator: www.pathofexile.com/forum/view-thread/2839530 |
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I was curious about some skills in this build while I was bored and I looked at spectral shield throw variants and I noticed in the notes on the wiki mentioned those Sinistral base type gloves, I wonder if those give a MASSIVE boost maybe?
The main hand reduced attack damage/off hand increased attack damage gloves. I bet you could craft some absolutely absurd gloves for this build with those as the base. GGG gives me Diablo 2 Teleport? I give them 50 bucks. No questions asked.
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" For hit based it's a nice boost. For bleed not that much. But every point of damage counts ;) I currently use them for the bleed Need to find augment phys for that last bleed suffix. Guides:
Spectral Shield Throw Bleed Gladiator: www.pathofexile.com/forum/view-thread/2672813 Shattering Steel Gladiator: www.pathofexile.com/forum/view-thread/2839530 |
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" Which is better in your opinion then? Those sorta gloves or the aspect of spider gloves? GGG gives me Diablo 2 Teleport? I give them 50 bucks. No questions asked.
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" I tried all three and checked PoB: - Aspect of the Spider (Fenmur's) - Off-Hand damage Sinistral Gloves - Phys DoT Multiplier and Bleed (Elder Suffix) For me, it is the last one one, that I got dirt cheap (posted them before): Best could be Sinistral Gloves with Elder Suffixes (Phys Dot and Bleed), I am not sure if that is even possible, I am not deep intro crafting. But I guess Awakener Orbs do the job, right? Oh, well time to spend my hard earned Ex and find out. |
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