[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL

I don't know Fel. With your gloves, you have to anoint tribal fury and loose the corruption anointment. You also loose the survability of aspect of the crab.
Rare gloves also brings more life, resistances, attack rating and more attack speed (and damage over time with the new gloves implicit). Maybe your solution is better, maybe not, i'm not sure :p
Editado por útlima vez por Gangrelet#5671 en 29 abr. 2021 5:22:13
Well, I am attempting a weird take.

It is fine, can do A9 Ultis and most bosses, just slow.

If anyone has any ideas, char CHACHAurPENE.
stupid question: can we equip a ring with despair on hit? Or will despair replace wither?
Editado por útlima vez por Gangrelet#5671 en 1 may. 2021 1:21:07
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Gangrelet escribió:
stupid question: can we equip a ring with despair on hit? Or will despair replace wither?
witchfire brew (potion) provide despair aura already.
Hi, I thought I would try to contribute to the crafting problem.

I went with a clean Void Fang ilvl 83.
1. Essence of Zeal
2. Annul down to only attack speed.
3. Aug Chaos - Hitting Chaos Damage prefix or Poison damage suffix (Back to step 1 if it hits chaos resist 10% ish chance).
4. Aug Chaos - If I hit the prefix with the previous aug chaos I can still brick (Low chance again), if I hit the suffix I craft some random suffix and 100% get chaos damage.
5. Craft cannot roll attack modifiers.
6. Hunter Exalt slam for 100% chance of Hunter Chaos damage over time mod.
7. Craft Chaos damage multi.
8. Aisling/exalt slam if you feel like it.

This is quite costly, but also very safe. A bit sad I hit tier 4 hunter mod of course.

My first result:



And two questions:
How do you guys calculate the damage from the Hunter chaos damage over time mod? I have so far just done it by setting the mod as "Increased damage over time".
How do you calculate the damage from the new elder poison multi mod? I have done it by just using 50% of the value in pure
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Runtomrask escribió:
Hi, I thought I would try to contribute to the crafting problem.

I went with a clean Void Fang ilvl 83.
1. Essence of Zeal
2. Annul down to only attack speed.
3. Aug Chaos - Hitting Chaos Damage prefix or Poison damage suffix (Back to step 1 if it hits chaos resist 10% ish chance).
4. Aug Chaos - If I hit the prefix with the previous aug chaos I can still brick (Low chance again), if I hit the suffix I craft some random suffix and 100% get chaos damage.
5. Craft cannot roll attack modifiers.
6. Hunter Exalt slam for 100% chance of Hunter Chaos damage over time mod.
7. Craft Chaos damage multi.
8. Aisling/exalt slam if you feel like it.

This is quite costly, but also very safe. A bit sad I hit tier 4 hunter mod of course.

My first result:



And two questions:
How do you guys calculate the damage from the Hunter chaos damage over time mod? I have so far just done it by setting the mod as "Increased damage over time".
How do you calculate the damage from the new elder poison multi mod? I have done it by just using 50% of the value in pure


For step 3, shouldn't you benchcraft a hybrid chaos res suffix first?
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dumptruckzzz escribió:
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Runtomrask escribió:
Hi, I thought I would try to contribute to the crafting problem.

I went with a clean Void Fang ilvl 83.
1. Essence of Zeal
2. Annul down to only attack speed.
3. Aug Chaos - Hitting Chaos Damage prefix or Poison damage suffix (Back to step 1 if it hits chaos resist 10% ish chance).
4. Aug Chaos - If I hit the prefix with the previous aug chaos I can still brick (Low chance again), if I hit the suffix I craft some random suffix and 100% get chaos damage.
5. Craft cannot roll attack modifiers.
6. Hunter Exalt slam for 100% chance of Hunter Chaos damage over time mod.
7. Craft Chaos damage multi.
8. Aisling/exalt slam if you feel like it.

This is quite costly, but also very safe. A bit sad I hit tier 4 hunter mod of course.

My first result:



And two questions:
How do you guys calculate the damage from the Hunter chaos damage over time mod? I have so far just done it by setting the mod as "Increased damage over time".
How do you calculate the damage from the new elder poison multi mod? I have done it by just using 50% of the value in pure


For step 3, shouldn't you benchcraft a hybrid chaos res suffix first?


If i'm not mistaken, it doesn't matter. You still end up with 1 free suffix.

Very good claw! With cluster jewels damage will actually be nice.
Why this over elder?
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TorsteinTheFallen escribió:
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dumptruckzzz escribió:
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Runtomrask escribió:
Hi, I thought I would try to contribute to the crafting problem.

I went with a clean Void Fang ilvl 83.
1. Essence of Zeal
2. Annul down to only attack speed.
3. Aug Chaos - Hitting Chaos Damage prefix or Poison damage suffix (Back to step 1 if it hits chaos resist 10% ish chance).
4. Aug Chaos - If I hit the prefix with the previous aug chaos I can still brick (Low chance again), if I hit the suffix I craft some random suffix and 100% get chaos damage.
5. Craft cannot roll attack modifiers.
6. Hunter Exalt slam for 100% chance of Hunter Chaos damage over time mod.
7. Craft Chaos damage multi.
8. Aisling/exalt slam if you feel like it.

This is quite costly, but also very safe. A bit sad I hit tier 4 hunter mod of course.

My first result:



And two questions:
How do you guys calculate the damage from the Hunter chaos damage over time mod? I have so far just done it by setting the mod as "Increased damage over time".
How do you calculate the damage from the new elder poison multi mod? I have done it by just using 50% of the value in pure


For step 3, shouldn't you benchcraft a hybrid chaos res suffix first?


If i'm not mistaken, it doesn't matter. You still end up with 1 free suffix.

Very good claw! With cluster jewels damage will actually be nice.


Correct, the hybrid chaos resist mod does not block chaos resist, unfortunately. Still the chance of hitting the chaos resist mod is 9% from when you only have attack speed on the claw, and 9.7% if you have attack speed and chaos damage prefix. So the chance of failing is low.
Editado por útlima vez por Runtomrask#4579 en 7 may. 2021 10:14:49
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oamer escribió:
Why this over elder?


My main reason for crafting this instead of elder is that it was a reliable craft.

If you buy the harvest crafts, it costs around 11ex to create this. So it is by no means cheap.

3-4ex per aug chaos.
2ex for hunter orb.
1ex for meta craft.
1ex to create clean attack speed void fangs (I think the avarage cost here is quite a lot cheaper, I just try to not be too optimistic).

Damage:
The damage is very good. From what I can see in PoB the damage is better than almost everything you can craft with an elder claw.

Crafting:
This is a close to guaranteed craft. Yes it costs 11ex, but you have a very slim chance of failing the craft. I would guess about 90% chance of success after getting a clean attack speed void fangs.

Elder issues
The new elder poison multi mod is quite a lot weaker than what we used to have. Since it only affects the poisons inflicted with the weapon it is only 50% of the value displayed from my understanding.

On top of this the poison multi mod on elder claws blocks the poison increase suffix. So you can no longer have both of these. The hunter mod does not block.


Disclaimer
This is just my understanding of how things work though. But it seems to be correct. The fact that PoB does not support either the hunter or elder prefix makes simulation a bit harder, but I try my best.

If your case, with only one weapon, the poison multi mod from elder is of course a lot better than it is when dual wielding.

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