[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL

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DennisundNutella escribió:
Hey,
Could u explain why u use the winddancer Keystone? (Count hits when u dogde or Block too?)


Main advantage of Wind Dancer is vs bosses like Sirus. You dont get hit often but when you do it's a barrage of spell. In that moment you will benefit from 20% less damage taken.
Uber has enough armour to use it.
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DennisundNutella escribió:
And other question, why u dont use plague bearer ?


Late game it doesn't have big impact. You can use it if you want.
It's best for leveling and up until the red maps.
It's in the Vennto's leveling guide.
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NitainExtract escribió:
Have you seen the alternate quality for plague bearer?
Alternate Quality 2 10% reduced Chaos Damage taken while Incubating
This seems like a great addition to a souped up Divine Flesh version of the build.


Incubation period is when you are charging it. Late game you charge it instantly so no benefit there.

I also doubted vind dance, but in the end it gives -10% + 20% is a normal skill
I decided to play poison character in this league. In the past I played the Molten Strike Asassin quite a long time ago and Venom Gyre / Cobra as they came out. I have always liked DoT in games.

I bet on your guide, it is superbly described congratulations and thank you for sure I will have a lot of fun playing this character.

I bet on PS as the most balanced skill, I don't like to swap and I'm not some speed freak to have to suffer from a slightly slower clear.

And I have one question, is dual wield profitable with PS that beats alternately? Only for attack speed bonus? Have I missed something. Especially at the beginning, when we get one good claw, isn't it better to choose a nice shield?
Editado por útlima vez por loczek123#6858 en 18 sept. 2020 8:16:55
So the wind dancer gives me more armour with iron reflection ?
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loczek123 escribió:
I decided to play poison character in this league. In the past I played the Molten Strike Asassin quite a long time ago and Venom Gyre / Cobra as they came out. I have always liked DoT in games.

I bet on your guide, it is superbly described congratulations and thank you for sure I will have a lot of fun playing this character.

I bet on PS as the most balanced skill, I don't like to swap and I'm not some speed freak to have to suffer from a slightly slower clear.

And I have one question, is dual wield profitable with PS that beats alternately? Only for attack speed bonus? Have I missed something. Especially at the beginning, when we get one good claw, isn't it better to choose a nice shield?


You can go with the shield with somewhat lower dps i think. Ofc you would have to change all dual wield passive points.
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DennisundNutella escribió:
So the wind dancer gives me more armour with iron reflection ?


It gives more if you are hit previously
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DennisundNutella escribió:
Hey,
Could u explain why u use the winddancer Keystone? (Count hits when u dogde or Block too?)


When you dodge no, but when you block yeah it counts as hit.
Do you have a recommended leveling filter or just use the default Neversink one? Also endgame filter, I haven't played for a while so I really don't know whats valuable anymore. Also thanks for the guide, yours is far better than the halfbaked idea I had.
http://www.pathofexile.com/forum/view-thread/1150423
Editado por útlima vez por rayz0101#5883 en 18 sept. 2020 9:56:52

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