[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES
I'm looking at the PoB, you are using a custom gem that is +50 STR and +20% STR, why is that?
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" Honestly if people are so keen on damage taken debuff why no drop the Aura and just use Stormblast Mines with Minefield support? You can use it from level 1, the mana reserved is way less and you don't need to constantly stand next to bosses like a chump. Some Maths: Stormblast Mine + Minefield Support throws 5 Mines a throw with each mine having a 3% increased damage taken aura. Since that damage taken effect is an aura it can be buffed by aura passives. A build I am messing with currently has 33% increased buff effect so that is now a 20% increased taken aura (3% x 1.33% x 5). That basically Flesh and Stone with 1 throw at a fraction of the Mana Cost and no need to stand next to the mobs. On bosses you can stack up to 19 mines (15 base +4 from Minefield support)for 76% increased damage taken. You can even prep it between phases so the second the boss is targetable you straight up to 76%. There is also a passive that gives you +2% damage to each mine aura (up to 10%) which would be great for trash (30% damage taken from 1 throw) but it does cost 4 passive points. As a final point if you are running elemental a screenwide AoE lightning mine is great for proccing EE too. Editado por útlima vez por Max_zero#4553 en 5 sept. 2019 17:17:54
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God this looks sweet...sadly im lost with all these golem,zombie,spectre,hybrids, and more that i fail to really pick one and try it.
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Where is the 120% CDR for Zombie slam coming from?
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" Zombies get 3.8 CDR per gem level, so that's a level 31-32 Zombie gem level. |
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Awesome guide and amazing build! Would love a POB that included low level trees so we know where to path first. A lot of people have never played minions before so they don't know path order. Also the PoB in the Starter Gear section is outdated (3.7) and also way different than the main PoB.
Editado por útlima vez por Seananigans_#6495 en 5 sept. 2019 19:27:27
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" There's no proof of that. Especially since there is a strong diminished return after 30. |
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" https://imgur.com/gallery/kdV7yOq I'm assuming she rounded up to 4% cooldown speed, since Zombies get 76 CDR at level 20, which averages out to 3.8% per level. And the Zombie slam info was outdated in that screenshot, it's actually a 4s cooldown as she corrected herself in a different thread. |
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" Mines will have to be tested to see how smoothly they play out. Stormblast Mine has a .75s cast time, with 20/20 Minefield Support, that jumps up to about 1.14 seconds per throw if my math is correct (less speed increases the cast time). At 5 mines a cast, it would take 4 casts to get out 19 mines, 4.56 seconds. The mines have a 5 second duration and only a radius of 5 (will increase with increased aura AoE). You will have to constantly cast (you can't move), and if the boss moves out of range you are out of luck. And remember, the aura deactivates when the mine is triggered. Your math is wrong. Stacking buffs/auras like this are always rounded down and taken on a per unit bases. Meaning .03 * 1.33 = .0399, rounded back down to 3%. If you bring it up to 34%, then each mine will grant 4%. The increased damage notable will do nothing for minion damage. It's not a terrible idea, but you cannot realistically assume the full uptime. I'd try and get another 1% aura effect and assume no more than 1-2 cast worth (20-40%) increased damage at a time. This could become more effective with additional investment. |
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Thank you for all of the great information that you've put together in here. I am very curious about trying this build in blight, but I did notice that you're still listing Violent Dead in the gear section. I thought that was removed in blight? If yes, then do you think this build will take a big dps hit from not having dual violent dead jewels?
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