[3.13] RECKONING (Counterattack) Gladiator Build. Let them kill themselves! UBER ~2 min! BOSSES AFK

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Honebuto escribió:
Hi, thank you for sharing your awesome build.
I have some questions.

1. Is elder armour required?
My character is Lv75 and still using Tabula rasa. My goal is shaper and HoGM. but i don't have a lot of currency. can i use other armours? For example, high life and resist rare armour or Belly of the beast.

2. this build work with 21/0 gems?
21/23 or 21/20 gems are expensive.

3. Is Reckoning helmet enchant required?
this enchant expensive too.

sorry about my english.

1) Not required of cause, but is necessary if you want to get the max out of the build.
2) 20/20 are fine.
3) Reckoning helm enchant is required.
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Hey I wanted to say this build is awesome. I just changed around my gladiator to fit this build and it cost about 5 exalts (well worth it!). Killed the Shaper and the rare/corrupt guardians pretty effortlessly.

I did have a question regarding survivability though. Would using a claw instead of facebreaker/unarmed be feasible? I like life leech and the Surrender shield heals a lot but I was thinking about trying a claw for life leech. Of course different gloves would probably be in order too. What do you think? Is that a waste of time?

Thanks for the cool build, I think I'm gonna try this in Blight.
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P0WERB0TT0M escribió:
Hey I wanted to say this build is awesome. I just changed around my gladiator to fit this build and it cost about 5 exalts (well worth it!). Killed the Shaper and the rare/corrupt guardians pretty effortlessly.

I did have a question regarding survivability though. Would using a claw instead of facebreaker/unarmed be feasible? I like life leech and the Surrender shield heals a lot but I was thinking about trying a claw for life leech. Of course different gloves would probably be in order too. What do you think? Is that a waste of time?

Thanks for the cool build, I think I'm gonna try this in Blight.

I don't think that claw is worth it really. You won't be stretching to the right side of the tree for sure. The whole build works because of interaction of unarmed, facebreaker and the amulet
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Editado por útlima vez por Angry_Roleplayer#6657 en 1 sept. 2019 12:13:17
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I don't think that claw is worth it really. You won't be stretching to the right side of the tree for sure. The whole build works because of interaction of unarmed, facebreaker and the amulet


Thanks for the reply. I have a couple more questions that I hope you wouldn't mind answering.

1) What do you think about introducing Infused Channeling into the cyclone setup? I was playing around with PoB and taking out melee physical damage gem for it. There is a damage drop but it would reduce physical damage taken by 8%.

2) You say "I would strongly prioritize at least 1-2 jewels with TAUNT ON HIT." I don't understand the benefit of this. Is it just for group play since we are tanky?

3) I would like to make CWDT level 20 and swap Phase Run/VMS. I would rather manually cast Phase Run instead VMS and I like to have the Golem auto-casted when I am hit. Do you see any potential problems I might be overlooking by doing this?
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P0WERB0TT0M escribió:
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I don't think that claw is worth it really. You won't be stretching to the right side of the tree for sure. The whole build works because of interaction of unarmed, facebreaker and the amulet


Thanks for the reply. I have a couple more questions that I hope you wouldn't mind answering.

1) What do you think about introducing Infused Channeling into the cyclone setup? I was playing around with PoB and taking out melee physical damage gem for it. There is a damage drop but it would reduce physical damage taken by 8%.

2) You say "I would strongly prioritize at least 1-2 jewels with TAUNT ON HIT." I don't understand the benefit of this. Is it just for group play since we are tanky?

3) I would like to make CWDT level 20 and swap Phase Run/VMS. I would rather manually cast Phase Run instead VMS and I like to have the Golem auto-casted when I am hit. Do you see any potential problems I might be overlooking by doing this?

1) Very high int requirement that you don't need
2) You need to GET HIT as much as possible!
3) Phase run has very little impact in reality so you can do whatever you want with it tbh
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
I had not considered high int cost and I'm glad I asked! Taunting to get hit more makes a ton of sense. When I fought the Shaper I was so used to dodging his slam move that the time he did hit me with it, it took a huge chunk of his life and it surprised me (even though this is the basis of the build). It will take some getting used to *trying* to get hit haha.

Thanks again for the answers.
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P0WERB0TT0M escribió:
I had not considered high int cost and I'm glad I asked! Taunting to get hit more makes a ton of sense. When I fought the Shaper I was so used to dodging his slam move that the time he did hit me with it, it took a huge chunk of his life and it surprised me (even though this is the basis of the build). It will take some getting used to *trying* to get hit haha.

Thanks again for the answers.

You are welcome and have fun!
Indeed it's a very unique playstyle and fits a tanky gladiator perfectly, since you block most of the damage
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
"We've lowered the added physical damage on retaliation attacks, because of how high their damage output could be when used with Facebreakers. Their base damage has been increased to compensate."

Dedicated nerf, at least until we see the numbers.
Second-class poe gamer
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pr13st escribió:
"We've lowered the added physical damage on retaliation attacks, because of how high their damage output could be when used with Facebreakers. Their base damage has been increased to compensate."

Dedicated nerf, at least until we see the numbers.

Yeah, i need to see numbers indeed. It's a nerf for sure
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
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Angry_Roleplayer escribió:
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pr13st escribió:
"We've lowered the added physical damage on retaliation attacks, because of how high their damage output could be when used with Facebreakers. Their base damage has been increased to compensate."

Dedicated nerf, at least until we see the numbers.

Yeah, i need to see numbers indeed. It's a nerf for sure


I'm really hoping they didn't kill the build. Was going to league start this baby but we'll have to see how bad it is. Guess your shouldn't have posted the "no hands shaper kill" video ;)

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