[3.25] The Warbringer Slaming Serker [League Starter | Cheap | Smash the Atlas | MELEE BUFFED]

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OUAriakas escribió:
It is usually the ailments that are killing you at higher levels; you should try for 100% ailment immunity. I am pretty sure we still get to 100% ailment immunity with Stormshroud and some decent boot mod rolls.


Ahh okey then I need Stormshroud Viridian Jewel and use somewhere avoid to being shocked?
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creat91 escribió:
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OUAriakas escribió:
It is usually the ailments that are killing you at higher levels; you should try for 100% ailment immunity. I am pretty sure we still get to 100% ailment immunity with Stormshroud and some decent boot mod rolls.


Ahh okey then I need Stormshroud Viridian Jewel and use somewhere avoid to being shocked?


Yes, get Stormshroud and then allocate Crystal Skin on your amulet for 20% chance to avoid elemental ailments. Then, you want Crusader boots so you can get the (51–60)% chance to Avoid being Shocked suffix. It is semi-forceable using the lightning harvest craft since the only two suffixes are that one and lightning rez. Finally , you need to use Eldritch Embers to get the "avoid being shocked" as well. You need 80% total on the boots between suffix and eldritch implicit plus you get another 1% max rez from allocating Crystal Skin.

You can also go with Essence of Torment on belts to get more as well to substitute for any of the above.
Editado por útlima vez por OUAriakas#0636 en 18 sept. 2024 14:16:47
also on helms too!
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frawrst escribió:
also on helms too!


Frwarst, what did you do for bandits? Kill all still?
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OUAriakas escribió:
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frawrst escribió:
also on helms too!


Frwarst, what did you do for bandits? Kill all still?


yeah i still just murdered all

i think the MS one is probably BIS but I just leap slam everywhere mostly

on league start the all res is probably very good too, as marauders we're close to alot of res nodes so its personal choice
Editado por útlima vez por frawrst#6156 en 20 sept. 2024 17:54:45
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OUAriakas escribió:
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creat91 escribió:
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OUAriakas escribió:
It is usually the ailments that are killing you at higher levels; you should try for 100% ailment immunity. I am pretty sure we still get to 100% ailment immunity with Stormshroud and some decent boot mod rolls.


Ahh okey then I need Stormshroud Viridian Jewel and use somewhere avoid to being shocked?


Yes, get Stormshroud and then allocate Crystal Skin on your amulet for 20% chance to avoid elemental ailments. Then, you want Crusader boots so you can get the (51–60)% chance to Avoid being Shocked suffix. It is semi-forceable using the lightning harvest craft since the only two suffixes are that one and lightning rez. Finally , you need to use Eldritch Embers to get the "avoid being shocked" as well. You need 80% total on the boots between suffix and eldritch implicit plus you get another 1% max rez from allocating Crystal Skin.

You can also go with Essence of Torment on belts to get more as well to substitute for any of the above.


Watch out, you cannot apply eldritch implicits to crusader or other influenced items, the essences of torment is much better for this since you also have access to eldritch implicits. You can also combine it with an abyss jewel for 40%+ to get immunity without the anointment.
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frawrst escribió:
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OUAriakas escribió:
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frawrst escribió:
also on helms too!


Frwarst, what did you do for bandits? Kill all still?


yeah i still just murdered all

i think the MS one is probably BIS but I just leap slam everywhere mostly

on league start the all res is probably very good too, as marauders we're close to alot of res nodes so its personal choice


I have finally gotten a chance to run the campaign and into yellow maps and I must say that we feel MUCH stronger during this entire time. The upgraded slams really pack a wallop compared to the old ones with totems. Combine that with the new life upgrades and it just makes the whole campaign smoother and faster.

I have a few questions regarding choices on the tree and build, Frawst:

1.) What do you see as the main defensive weakness of this build now? I see that you have gone out of the way on the tree to get bleeding/corrupted blood and poison immunity. I find that I die to ailments more than anything else.
2.) Do you think the upgraded armor bases totally negate the need for Determination or some sort of Molten Shell CWDT setup?
3.) Am I wrong or does it seem like we used to get a ton more Increased Damage % on the tree and now that we get less those nodes can actually be significant damage upgrades?
4.) Do you find yourself slamming less but for greater damage? It seems like the mana changes to skills plus Fist of War makes me want to slam quickly, but not repeatedly.
5.) I see that a ton of people are not using Ryslath's Coil anymore; is it still BIS or do all the changes make the belt better as an armor/stat/mod slot instead of just MORE damage?
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OUAriakas escribió:

I have finally gotten a chance to run the campaign and into yellow maps and I must say that we feel MUCH stronger during this entire time. The upgraded slams really pack a wallop compared to the old ones with totems. Combine that with the new life upgrades and it just makes the whole campaign smoother and faster.

I have a few questions regarding choices on the tree and build, Frawst:

1.) What do you see as the main defensive weakness of this build now? I see that you have gone out of the way on the tree to get bleeding/corrupted blood and poison immunity. I find that I die to ailments more than anything else.
2.) Do you think the upgraded armor bases totally negate the need for Determination or some sort of Molten Shell CWDT setup?
3.) Am I wrong or does it seem like we used to get a ton more Increased Damage % on the tree and now that we get less those nodes can actually be significant damage upgrades?
4.) Do you find yourself slamming less but for greater damage? It seems like the mana changes to skills plus Fist of War makes me want to slam quickly, but not repeatedly.
5.) I see that a ton of people are not using Ryslath's Coil anymore; is it still BIS or do all the changes make the belt better as an armor/stat/mod slot instead of just MORE damage?



1. getting ailment immune via stormshroud is usually our option. I have cold/chill/freeze immune from unstoppable/pantheon, so only really shock is any danger

2. yes, in 3.25 i didnt need to use determ to hit 100. also no cwdt

3. thats mostly just a pob numbers question: tidebreaker also used to give us huge inc phys. overall our dmg is not a bottleneck anymore so not a huge deal

4. i swapped to lifetap over fist of war and used a t1 attack speed roll impact prop-> attack speed felt great

5. coil is a pob warriors item. amazing pob numbers: but in reality we dont *need* this dmg to clear all content in game. new giga life rolls on belt makes it enticing to ignore coil. plus sometimes you low roll with coil (and viotility in general) and do 0 dmg for 9 hits in a row
Whiffed on the fracturing of the first try at the Impact Force Propagator. I don't care as much about the divines, but rolling for Dictator's is a pain in the ass.
I think i spent around 600 alts for my first hit

another good tip is using augs when you hit only a suffix. they are much cheaper then raw alts

Editado por útlima vez por frawrst#6156 en 15 oct. 2024 5:06:10

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