[3.26] The Warbringer Slaming Serker [League Starter | Cheap | Smash the Atlas | MELEE BUFFED]
" Plus 20% MORE for 20 quality weapon ;) Editado por útlima vez por OUAriakas#0636 en 18 jul. 2024 18:33:23
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" warbringer is still better then the crit node or defy pain probably, makes it less maintenance to rotate warcries for piano players |
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new flesh and stone looks nuts
looks like overall a big buff for build, we lose totem buffs but move back to full warcry piano enduring + rallying + intimdating + seismic (it has giga aoe again) go aspect first, then rage nodes. probably get warbringer as last node (or maybe try defy pain if you dont need double exerts) once PoB updates ill work on a tree/lvling, probably go hard on the rage nodes to start with and see how they play out |
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sunder is also giga buffed for lvling
" Editado por útlima vez por frawrst#6156 en 18 jul. 2024 19:17:08
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Is the rage capped on 30? or is the phys increase damage capped at 30% no matter how much rage?
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" there is +10 and +5 on the tree naturally now, so 45 rage = 45 more attack dmg and 45 inc attack speed, x1.5 for rite of ruin theres also always angry annoint which is another +8 minimum so now we will get ALOT more rage on hit per slam, and no way to spend it, only lose it via not attacking/doing things for 2s we can still spend via berserk i think EDIT: rage masterys also very good " these 3 will be strong to path to, we can get up to 7-8 rage on hit every 0.5s, plus war on warcry use (1-5 per warcry, we usually use 1-3 warcries) i dont think generating rage will be hard, and it goes away very quick Editado por útlima vez por frawrst#6156 en 18 jul. 2024 20:08:12
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Any opinions on tinctures? I really liked using them in Affliction with this build. especially the one that added free extra shock on hit or enemy explosion.
Granted, 75% increased tincture effect per empty flask slot is missing. But they seem to be pretty accessible this patch and only cost one flask slot |
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" they were very strong in affliction, now they are nerfed and alt rollable should be pretty strong for 1 potion slot, altho the mana mgmt might be super annoying would need to see the new tincture affixes |
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![]() https://pathofpathing.com/?v=3.25.0-pre#AAAABgECOzoABS0S4RQGFE0XmxiRHWgk_y1ML4k2Yjy3Pfxf0GCMYJFhs2HHaGVrHmyebRtvO3Juehl82X37ggeDeYO2jM-RzpLQnP2kGbhHvTa-p8aaxqrLXc9-0lDTb9RE4NjkUefH6hDqf-5A8j_0QvR8-oD8S_5T_3O4RwAA some thoughts for a tentative tree didnt path all the way up to third endurance charge by templar currently and went for the bunch of +rage value skipping measured fury since warbringer doubles our amounts (so i dont think we'll need extra) 3.25 exerts seismic 6 -> 12 (7-14 with measured) rallying 5 -> 10 (6-12 with measured) intimidating 2 -> 4 (3-6 with measured) will probably need to see how it feels in game to see if warbringer/measured is overkill for our amounts of warcries + exert uptime the mana costs are going to be interesting, grabbing the spirit of war wheel early (and maybe swapping it to cannibalistic rite later) most of our attack skills got 90-100% more mana cost at lvl 20 ![]() this is our old GS, 22 mana cost. we'd normally use stuff like elreon rings to reduce it -7 x2 down to 7 etc. now it will cost 40-50 mana per slam, so we will need to manage our reservation/mana pool/costs more. maybe lifetap for a long time we got a new 3 point mace wheel near bottom, will need to pob it vs the current bonebreaker/skull cracker wheel to see what is more value, aoe vs attack speed (my sense is attack speed for comfy) everyone gets access to 50% chance to overwhelm 100% via bastion breaker, making those garbage physical DR rares much easy to burst down i think investing in all the rage nodes is good, because rite of ruin is +50% and berserk skill itself is +59%, meaning we get more than double the regular effect during berserk burst (and our hits give 7-9 rage every 0.5s, and warcry give 2-5 rage on use) max rage is currently 48 (53 with some more tree invest, not sure yet if using that many points is worth) 48% more attack dmg at full, x 2.09 = 100.32% more attack damage on full rage same with attack speed, 100% inc and with armour via vengence node, 100% inc with rage mastery 1% increased Movement Speed per 5 Rage this rounds down to 45/9% ms, x 2.09 = 18% ms old rage was about 150% inc attack damage, 75% attack speed, 20-30% ms Editado por útlima vez por frawrst#6156 en 19 jul. 2024 19:43:11
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Hey Fraurst what do you think of the auto exert that replaces call to arms ?
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