[3.25] The Warbringer Slaming Serker [League Starter | Cheap | Smash the Atlas | MELEE BUFFED]
" they havent mentioned tidebreaker changes: it gives this build 24% ele DR (with 6) which seems very very nice once we have patch notes ill do a quick run down seems like a melee league for sure |
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LOL
" 688% dmg LOL " seems like we are doubling or tripling dmg lol Editado por útlima vez por frawrst#6156 en 18 jul. 2024 17:33:16
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" Ok, so we still get some Attack Speed via Crave the Slaughter...but does Warbringer suck now? The Berserker's War Bringer Ascendancy Passive Skill no longer provides any of its old properties. It now causes Warcries to Exert twice as many Attacks. Looks like no change for Tidebreaker in the notes!! |
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" Plus 20% MORE for 20 quality weapon ;) Editado por útlima vez por OUAriakas#0636 en 18 jul. 2024 17:33:23
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" warbringer is still better then the crit node or defy pain probably, makes it less maintenance to rotate warcries for piano players |
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new flesh and stone looks nuts
looks like overall a big buff for build, we lose totem buffs but move back to full warcry piano enduring + rallying + intimdating + seismic (it has giga aoe again) go aspect first, then rage nodes. probably get warbringer as last node (or maybe try defy pain if you dont need double exerts) once PoB updates ill work on a tree/lvling, probably go hard on the rage nodes to start with and see how they play out |
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sunder is also giga buffed for lvling
" Editado por útlima vez por frawrst#6156 en 18 jul. 2024 18:17:08
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Is the rage capped on 30? or is the phys increase damage capped at 30% no matter how much rage?
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" there is +10 and +5 on the tree naturally now, so 45 rage = 45 more attack dmg and 45 inc attack speed, x1.5 for rite of ruin theres also always angry annoint which is another +8 minimum so now we will get ALOT more rage on hit per slam, and no way to spend it, only lose it via not attacking/doing things for 2s we can still spend via berserk i think EDIT: rage masterys also very good " these 3 will be strong to path to, we can get up to 7-8 rage on hit every 0.5s, plus war on warcry use (1-5 per warcry, we usually use 1-3 warcries) i dont think generating rage will be hard, and it goes away very quick Editado por útlima vez por frawrst#6156 en 18 jul. 2024 19:08:12
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Any opinions on tinctures? I really liked using them in Affliction with this build. especially the one that added free extra shock on hit or enemy explosion.
Granted, 75% increased tincture effect per empty flask slot is missing. But they seem to be pretty accessible this patch and only cost one flask slot |
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