[3.9] Zed's Dex Stacking Ranger Guide (Outdated & Mostly Legacy)
Switching between Lightning Arrow/Ice Shot/Tornado Shot and Scourge Arrow just for the giggles i m having a blast with this build. Thank you |
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" thx for the answer,i think now I'm gonna drop my yoke for a shaper ammy and divine the jewel, is always funny endgame :P also, got a pair of tombfist with +1 gems and temporal chains, is it a good curse or better to drop whispers of doom on the amulet for more dmg? edit: as for the belt, the problem are the resistances :\ Editado por útlima vez por Avvoltoyo#5260 en 13 oct. 2019 5:42:45
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- 20% dexterity - 20% ele dmg |
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is this bow worth crafting after removing cold resistance? t2 flat cold ty |
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" For sure, that's way better than multimodded with cold % and 16 pen Mirror Service: view-thread/2466500
Ultimate Dex Stacking Guide: view-thread/2466188 |
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" Should I craft attk speed with 27% crit chance or with 10% chance double damage? |
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" local crit is better Mirror Service: view-thread/2466500
Ultimate Dex Stacking Guide: view-thread/2466188 |
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Has anyone actually tested Vengeant Cascade with TS yet? In my napkin math, it seems like if you don't run pierce or chain, and the secondary projectiles return, it could get you exponentially more damage in a few edge cases where most of your secondary projectiles actually connect with stuff. Seems like it might be particularly strong in blight maps.
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think of it this way:
with projectiles return to you you hit you ------------> mob <------------ with pierce/chain you hit you ------------> mob -> mob -> mob the line represents the range/coverage and direction projectiles return to you ends up being more damage in an empty space between you and mobs more ofthen than not effectively giving you 0 extra damage chain/pierce not only extends your range but allows you to hit multiple mobs PAST the first you see you should aim so you don't need more hits vs mobs your projectiles already passed, and even if you do you have mirage archer to cover that for you returned projectiles has always been a waste IGN JustifiedF Editado por útlima vez por Justifi3d#3841 en 15 oct. 2019 15:53:03
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" Yes, I understand the theory and everything you just said, but TS is a special case, which is why I asked specifically about TS. TS initial projectile always pierce, and the secondary projectiles do not unless you have chain/pierce/whatever. So what I think should happen would look more like this.... You ---->TS Initial shot--->mob#1>---->still TS Initial shot--->3-4 secondary projectiles fire--->some secondary projectiles connect to mob#n>----->secondary projectiles return to where they were created, probably hitting mob#1 again n times |
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