[3.6] Storm Brand MF (65%~85%) Quant 5K+ hp 1.2M dps [All map mod] [All content viable] (13Mil dps)
Is this build viable without all the expensive items? (items worth more than 2-5ex)
|
|
" yeah check out the budget version PoB I put in in the start of the guide. |
|
" Great man, thank you! |
|
" Damn i feel stupid, for some reason when i read that for the first time, and thought you are saying the shock from this build increases damage taken by 62%. Editado por útlima vez por DeGyrst en 17 ene. 2019 4:26:45
|
|
any pantheon suggestion?
|
|
| |
Hey, first off I just wanna thank you for this build, it plays really well!
Started it up 2 days ago so still working on fine tuning it to my liking, dumped some 30ex ish into it so far. I have made some minor tweaks that suits me such as getting aspect of the spider and also a low lvl clarity for a watcher's eye %mana recovery stat (alongside the wrath penetration). Saving up for a 2 stat wrath one probably but those are quite hefty in price. It forces me to pick up one 4% mana reduced mana reserve from tree, but im trying it out and testing what feels good. Also using 2s Bubonic's for some more abyss jewel advantages like 30% hinder, phasing on kill and flat life. And a pair of Insanity crafted gloves for 16% more attack speed for shield charge. I crafted a semi decent multipurpose dagger for some zoom zoom pew pew. I'm going quite sparsely on the item quant at 29% for now, might up it when i gain a few more levels. Just want a smooth and deathless experience overall for now. My biggest concern is the lightning golems which keeps on dying, even having them at lvl 22 (using a +2 lightning gem shield) doesn't keep them alive. Currently having them in the CWDT setup at lvl 3 but im not sure thats even worth it, honestly not a fan of golems cos of them baiting attacks and messing up your movement around projectiles and aoes. Any tips here? Anywho, here is my gear for anyone intrested, and thanks yet again for the build guide!
Spoiler
Just a clip of me clearing a non sextant T16 HM Editado por útlima vez por sl6092 en 17 ene. 2019 15:02:27
|
|
" For Golems, I just manually summon them every now and then, can't do much about that :(. it's only 6~10% cast speed bonus, so if you have enough damage, you probably don't need them. However, once you get HeadHunter, you have so many defensive auras that it will be enough to keep golems surviving. For your mana reserve node, if you can get enough resist from other gears, you can craft your helm with pristine, metalic, and bound fossil. Bound fossil can give you a suffix with 4~5% reduced mana reserve. Your damage looks pretty solid in the video. Since you have many key binds left, having vaal RF for the boss may give you a small QoL in the boos room. I hope this helps Editado por útlima vez por SisterHell en 17 ene. 2019 23:00:40
|
|
Considering giving this build a whirl, and was wondering if I can use these, from an arc miner character, or if I should craft new weapons instead?
cheers, looks like a nice playstyle and havent tried a MFer, so kinda interested in this |
|
" yeah those should be good enough for you. You just need 80%+ crit with diamond flask to get some reliable shocks |
|