[3.4] Vaal Double Strike Champion
"
Spoiler
A decent dual extra phys to elemental offhands have an avg price of 2-3ex, but I could be wrong as I have been playing a different build of late. You can check for yourself on poetrade. Usually it won't be normal to die in T11-T15 maps quickly to bosses but keep in mind double strike doesn't have much range and this is not a face tank build. So depending upon your defenses and DPS you might have to dodge some hits. Besides with most bosses upto T15 you can just let the vaal clones finish them off. I did guardians at less than 5k hp life, so my suggestion for you is first level up your gems, then lvl up more so you can use your jewel slots(even 4 jewel's make a huge difference in DPS). Once you done these then go for the 6th link & weapon's upgrade. "
Spoiler
Same advice as above, level up gems, use all 4 & get better damage jewels. Then go for the 6th link and weapon's upgrade if you have the currency for it. Also use a Lion's Roar in-case you are not, it gives significant boost to your damage. Editado por útlima vez por vvamic#7761 en 25 jun. 2018 12:30:55
|
|
Thanks for reply,
What do you mean by weapon upgrade ? what stats i need exactly ? Oh and my ring is okay or i need to change them too ? Editado por útlima vez por Migjack#5527 en 25 jun. 2018 12:34:37
|
|
" I have mentioned this in gear section already, but i am gonna copy that here Main Hand needs to be a One handed Sword with high PDPS Other Stat's to look for: 1. Attack Speed 2. Crit Chance 3. Crit Multi The higher the pDPS, the higher the price, so look for one that suits ur budget and has the above stats to compensate or complement accordingly. Offhand preferably a scepter(can use an Axe or Sword too) with gain phys as extra elemental damage. (This is a Shaper mod) 1. Gain #% of Phys Damage as exta fire damage 2. Gain #% of Phys Damage as exta light/cold or random element damage 3. Crit Multi A dual extra phy-ele with higher #% will cost you more, crit multi/chance are added bonus's. Editado por útlima vez por vvamic#7761 en 25 jun. 2018 12:49:51
|
|
Oh yeah sorry, thanks man !
|
|
I am finding this quite risky on HC, worthwhile to swap to a jug version or still persist to end game?
|
|
" This build is SSF friendly but I wouldn't use it in HC unless I have some really good gear lined up. |
|
I'm lvl 84 and mobs one shot in T13+ maps.
What is wrong with my items ? For the tree I would take only nodes of life until lvl 90. 4k9 life currently. Have 63k damage tooltip with HoA + Hatred Editado por útlima vez por Ifit#7310 en 26 jun. 2018 12:30:23
|
|
" The life rolls on your gear are so low - you prioritized higher damage rolls over survivability. Your jewels have 0 hp. Your cast when damage taken is at a level that's requiring you to lose over half your life before it procs. Using multistrike over increased melee damage for aoe? Multistrike is for single target only. You're mixing your gems. I have close to 1000 hp on you, around the same level, and I don't have a belly of the beast. |
|
I feel like Im overlooking something in this build. How are we supposed to get our HP back? When I do Guardians or Shaper I can survive a hit or two with 7k life and a ton of reduction. But getting my HP back after those hits is a pain in the ass, and often I die because I cant get back to full hp before getting hit again. The regen isnt superb and the leech is pretty meh. What am I doing wrong? The rest is going fine, just bosses that take longer are a pain in the ass.
On another note: running 3 auras is pretty much impossible so idk why that is in the guide. I bought a lvl 4 corrupted enlighten and even that wasnt enough to run 2 Heralds and Anger together without having constant mana issues and not being able to Double Strike Editado por útlima vez por TheOriginalCynn#2509 en 26 jun. 2018 14:50:06
|
|
Based off a close enough build, I spec'd into vitality void (the three leech nodes) and my lifeleech is pretty solid. Also have a flask with restore full when low that helps in a pinch.
|
|