[3.9] Discomancer - Skeleton Mages | SSF HC viable | All Content | Budget

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Foransus escribió:
Hallo, I like your build and want to ask you if you will update it to 3.5.
Would be geat !


Path of Building has not been updated yet, so I can not do anything.
BUT from the patch notes, nothing has changed for us at all.

Only some Veiled Mods and stuff could be interesting, so all that could happen is a BUFF. You can clearly play the build the way you are used to :)
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probably a stupid question but why is From Dust a mandatory item? summoning all 9 skeletons is pretty much instant even without it
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matesasd escribió:
probably a stupid question but why is From Dust a mandatory item? summoning all 9 skeletons is pretty much instant even without it


It's for the ease of use.
As said, my two builds are for really new players and players that want a super easy farm character. With from dust and with pledge we call the WHOLE ARMY with one single button press. Else you summon half.

It is clearly not mandatory, you can smash in another jewel or leave them nodes out of play and get something else if you want to.
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ok thanks, one more thing: how do dead reckonings interact with vaal summon skeletons? is it okay to put vaal summon in pledge or does it have to be non-vaal? if you use one skill and then another, does it overwrite summoned skeletons from the first or do they have a separate skeleton pool?
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matesasd escribió:
ok thanks, one more thing: how do dead reckonings interact with vaal summon skeletons? is it okay to put vaal summon in pledge or does it have to be non-vaal? if you use one skill and then another, does it overwrite summoned skeletons from the first or do they have a separate skeleton pool?


As they are two different pools both get overwritten, but only 10 of the vaal skelletons get morphed, you still have some melees.
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Kinda having trouble surviving.

Will it get better with higher ilvl items? Because having no armor and like no evasion hurts a lot.

Also you can socket Vaal Haste in Essence Worm and get one free gem slot for something.
Editado por útlima vez por WilliamCZE#1368 en 10 dic. 2018 8:03:21
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AkumaNoTsubasa escribió:
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matesasd escribió:
ok thanks, one more thing: how do dead reckonings interact with vaal summon skeletons? is it okay to put vaal summon in pledge or does it have to be non-vaal? if you use one skill and then another, does it overwrite summoned skeletons from the first or do they have a separate skeleton pool?


As they are two different pools both get overwritten, but only 10 of the vaal skelletons get morphed, you still have some melees.


ok some more questions lol
1)so its okay to have vaal skeleton in pledge instead?
2)if i cast vaal skeletons and then spam the shit out of summon skeleton, does it eventually despawn all vaal skellys or just 10?
3) if I summon 9 mages with regular summon skeleton and then use vaal, do the mages stay or get overwritten by the vaal army?
4) does dead reckoning make vaal summon skeleton summon more mages than the original 4?
5) whats the point of having a golem if it doesnt affect other minions?

Editado por útlima vez por matesasd#2264 en 10 dic. 2018 8:59:37
I did the binge thing over the weekend with this build. Did not much else all weekend and made it to level 80. I got some seriously lucky Chaos Orbs early on that allowed me to trade into the starting gear at level 28 and was fully loaded.

I couldn't get a 5L until level 58 and then I could only get my Vis Mortis to 4L so far but I'm doing well.

The Betrayal NPCs for missions are ROUGH. They look at me too hard and I fall over, so I probably need to find more gear with some HP. I may still be too squishy.

Very fun build. I don't know at this point if I work on Pledge of Hands or getting a better Vis Mortis.

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matesasd escribió:
ok some more questions lol
1)so its okay to have vaal skeleton in pledge instead?
2)if i cast vaal skeletons and then spam the shit out of summon skeleton, does it eventually despawn all vaal skellys or just 10?
3) if I summon 9 mages with regular summon skeleton and then use vaal, do the mages stay or get overwritten by the vaal army?
4) does dead reckoning make vaal summon skeleton summon more mages than the original 4?
5) whats the point of having a golem if it doesnt affect other minions?



1: Sure can do
2: I THINK they are different pools. Just spawn your army on one side of the screen then call your vaal army. Easiest way to check if normal skellies vanish
3: We work with 10. Rest see 2
4: Dead Reckoning switches normal melees to mages. It does not create more.
5: Stone Golem gives us lifereg. Flame Golem was an "option" because some asked for a damage increase for arc which doesn't make sense but some people won't listen.

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Kroonck escribió:
Very fun build. I don't know at this point if I work on Pledge of Hands or getting a better Vis Mortis.

Pledge 5L -> Vis 5L
I personally would then first upgrade the Pledge as this raises your clear speed and this build is just for clear. So 6L Vis only raises your boss damage and thus can be done at a much later point.
TwitchTV: http://www.twitch.tv/akumanotsubasa
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Please use http://pobb.in for your guides instead of pastebin!
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AkumaNoTsubasa escribió:
Stone Golem gives us lifereg. Flame Golem was an "option" because some asked for a damage increase for arc which doesn't make sense but some people won't listen.


ok, so the hp regen from the stone golem is still better than chaos golem or animate guardian?

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