[3.9] Discomancer - Skeleton Mages | SSF HC viable | All Content | Budget

Ok thank you for your tips. It realy was my movement(as i said i am still a noob). Now i am running tear 15 maps with great success.
Vielen Dank für den Guide ;-)
Three of spells link dont working ...)
Hi, I can’t open a text document on postebin.com, it is not displayed correctly, all the letters are in a bunch, what could be the problem not in the know?)
"
bumerskij escribió:
Hi, I can’t open a text document on postebin.com, it is not displayed correctly, all the letters are in a bunch, what could be the problem not in the know?)


Hi,

the letters are a special code for Path of Building. It's nothing you just watch in the browser.
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thanks understood
What gear do I get for my Animate Guardian? Also what pantheon is best?
Editado por útlima vez por BlissfulHope#6978 en 16 feb. 2020 5:43:01
There is totally no best pantheon and always depends on what you are doing.
But in this league going poison immune is definitely a good thing.

Animate Guardian is a pure taste thing. But most you want to give him any items that buff his surroundings like leercast, kingmaker.
TwitchTV: http://www.twitch.tv/akumanotsubasa
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Please use http://pobb.in for your guides instead of pastebin!
The patch notes for 3.10 say:

"
Summon Skeletons

Damage dealt by minions at all gem levels has been lowered by approximately 40%. This change isn't visible on the gem as it is a property of the minion itself, and does not affect Skeleton Mages or any other non-basic Skeleton minions summoned by Vaal Summon Skeletons.
The number of maximum summoned skeletons you can have at gem level 20 is now 7 (from 8).


So nothing should change right?
"
Nefarias_Bredd escribió:
The patch notes for 3.10 say:

"
Summon Skeletons

Damage dealt by minions at all gem levels has been lowered by approximately 40%. This change isn't visible on the gem as it is a property of the minion itself, and does not affect Skeleton Mages or any other non-basic Skeleton minions summoned by Vaal Summon Skeletons.
The number of maximum summoned skeletons you can have at gem level 20 is now 7 (from 8).


So nothing should change right?


We don't lose damage per se BUT!
We lose one Skellie (RIP Boney McBoneface †)

That is 5 projectiles missing in clear speed and missing damage in boss fights which got huge HP buffs last league and this leagues buffs more bosses. So we will probably change a bit of the setup and probably the switch from GMP to slower projectiles might get mandatory. Also we might need to make the animated guardian mandatory. Also we're going to switch our spectres around but that part might take a while as there are over 200 new possible spectres and all useless spectres are now doing their skills. So there is some stuff to do.

I hope OpenARL or the Fork will update the tree and gems very soon to the new values so I can update all my guides hopefully before the league starts.

And a small TLDR:
This build should still be VERY fine for clearing maps of all tiers BUT will suffer bossdamage without knowing how well we can use the new cluster jewels etc. which might give us the damage, we lose from our skellie, back.

Clear = Full viable
Bosses = With investments
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Really hoping this is viable. Haven't played in a few leagues and am super excited to try this build if its viable. Didn't even know about skeletal mages until last night.

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