Pure Physical vs Elemental vs Conversion
In 3.0 GGG tried to make pure physical builds a thing and moved towards the right direction since elemental damage has dominated the meta since forever. As of now, especially with the ability to stack flat ele damage across the board, pure physical is very subpar again in 3.1.
As it stands now it is Ele conversion > Elemental > Physical. To have a good pure elemental build is far far easier. You basically need a weapon with high attack speed and crit and that's it. Then you can have a ton of easy and cheap ways to scale your damage through the roof. When you build a pure physical build, your main source of damage will be the weapon, and having a high Physical DPS weapon, especially with crit is far harder and WAY more expensive and then your ability to scale it further is much harder. You cannot have as many sources of flat physical damage, you cannot roll increased physical damage on rings/amulets or stack penetration. And of course there is not a dedicated aura to take advantage of, not even with the new watcher's eye Jewel. You cannot really use a stat stick. Also elemental builds have more options with DPS potions. Brutality is pathetic considering that it is THE gem that makes you pure physical. On the other hand Ele conversion is potentially the strongest in the game, but in that instance i agree that it should be, because you need the best of both worlds. You need a monstrous physical weapon (the most expensive thing in the game) AND to stack every other thing that elemental damage needs. So it is fair to have the potential to be the strongest (as it is) IF you invest alot (high physical weapon, flat physical and ele damage, % increased elemental damage, penetration, expensive eleder/shaped stat sticks etc.) However when it comes to pure physical vs pure elemental the scaling is off. Pure physical is supbar and needs very expensive weapon with no real dedicated ways to scale the damage beyond the weapon while elemental has a million of advantages, thus pure physical should be buffed. Something that has been proposed a million times is a pure physical aura that gives around 40% more physical damage that prevents elemental damage, because if it doesn't it will hep ele conversion more than pure physical. More than that i beleive Brutality should be buffed considerably. Yeah the bonus is big but it is not THAT big considering what you lose. Editado por útlima vez por astraph#3219 en 24 ene. 2018 2:03:21 Reflotado por última vez en 15 may. 2018 16:15:59
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You use brutality for 59% more phys damage but weapon elemental damage support has 54% so it's only a marginal 5% damage. GGG just won't listen. The best thing you can do right now is adapt to the meta and play what'ss strong and not weak otherwise you are just wasting your time and progress slower.
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
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I think we should post something like this 3 times a day every day untill GGG hears us.
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" good idea |
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Physical is hard to scale compared to ele because elemental damage has more affixes.
If I do fire ele I can scale it with increased elemental damage, increased fire damage, and increased elemental attacks with attacks. Physical doesn't have equivalents (on gear) Editado por útlima vez por RagnarokChu#4426 en 24 ene. 2018 10:14:23
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" It goes way beyond that. For starters decent ele weapons are far easier to roll, but there are also more support gems, auras, potions and now a crazy amount of potential stat sticks that essentially give MORE damage. Also any kind of penetration works as a straight more multiplier. There is a reason why Mathil always builds elemental, either pure or conversion. His latest build had close to 3 million realistic Shaper DPS WITHOUT abyssus. This kind of damage with pure physical would require a near mirror tier weapon. |
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Glad to see some threads focusing on this issue recently. A herald that gives flat xx-xx phys damage to attacks (and spells?) while penalizing elemental damage would go a looong way. Plus, as mentioned by many posters before, an aura that adds % more phys damage while penalizing elemental damage. Not sure if penalty to chaos damage would be necessary - in fact, encouraging new chaos conversion builds that benefit from different buffs than ele conversion might be cool.
Consider it, GGG. Players would celebrate the introduction of these skill gems, and they wouldn’t even break current builds! We're all in this leaky boat together, people.
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" Pro Life Hack: annoying people until you get what you want might work on your parents, but it isn't a great plan for getting results in the real world, when dealing with strangers. |
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" Pro? Sounds more like edgy teen |
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As an ARPG vet, I know the balancing is bogus from day one I play this game.
Its almost the dev want most people to play elemental build either via conversion or direct. So many ways to buff elemntal damage, & barely any for phy. Whats phy equalivance to Anger, hatred? So many flat phy/elemental it doesn't make sense to play 2-hander for most builds. |
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