[3.16][HC][ON BREAK] Caustic Arrow Raider, DoT Focused | Tanky | 6k+ Health | All Content | In-depth

Hey bro. Gonna need ya to update the build guide. Ahhhh who am I kidding your gonna delete this guide cause the build is dead now 😂🥲🤧😭😭😭. I just lost my 2nd build in standard and have nothing to play now. Probably gonna have to uninstall unless you come up with a miracle cause I'm not spending 2 more months making a 3rd build just so ggg can kill it. They really effed us over 🤔😓
So, after patch notes thoughts:
We lost a bit more evade chance on Raider asencdancy passive trees, but on the other hand, the increase in evasion of armor items maybe can fix it.
Anddddddddddddddd
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Awakened Void Manipulation now grants “+1 to Level of Supported Chaos Skill Gems” at gem level 5.
Awakened Swift Affliction now grants “Supported Skills deal 43% more Damage over Time” at gem level 4 (unchanged), up to 49% at gem level 5 (previously 44%).
Awakened Vicious Projectiles now grants “Supported Skills deal 53% more Chaos Damage over Time” at gem level 4 (unchanged), up to 59% at gem level 5 (previously 54%).

More damage!
Editado por útlima vez por MrShika13#1463 en 14 oct. 2021 21:15:39
poke for 3.16 (I am slowly and carefully giving this patch a try) thx in advance
(if you can't/won't update the build please do let me know I will find something else)
Editado por útlima vez por zhepartak#5756 en 18 oct. 2021 4:41:37
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MrShika13 escribió:
So, after patch notes thoughts:
We lost a bit more evade chance on Raider asencdancy passive trees, but on the other hand, the increase in evasion of armor items maybe can fix it.


I must be missing something but it feels like it is much worse than that. My understanding was that the evasion has a system of entropy that means that at some point we will get hit. It was synergiszing well with dodge because if we dodged a hit that went through the evasion it was reseting the entropy counter.

Now it may be easier to get capped evasion, but without dodge, won't we just get hit regularly?

Between that and the massive nerf to blind, wind dancer and vaal grace, I feel like the defence has been shattered.

Can anyone please give me hope and tell me i'm wrong?
Hey there, is there any plan to update this build for 3.16?
Thanks for your hard work also, much appreciated!

Also with all the Raider tree changes, is it still viable to go with Raider on SC trade league?
Editado por útlima vez por Détente#1984 en 18 oct. 2021 12:10:45
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Yougstroyer escribió:
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MrShika13 escribió:
So, after patch notes thoughts:
We lost a bit more evade chance on Raider asencdancy passive trees, but on the other hand, the increase in evasion of armor items maybe can fix it.


I must be missing something but it feels like it is much worse than that. My understanding was that the evasion has a system of entropy that means that at some point we will get hit. It was synergiszing well with dodge because if we dodged a hit that went through the evasion it was reseting the entropy counter.

Now it may be easier to get capped evasion, but without dodge, won't we just get hit regularly?

Between that and the massive nerf to blind, wind dancer and vaal grace, I feel like the defence has been shattered.

Can anyone please give me hope and tell me i'm wrong?


No, you were actually right about the evasion things. That is, indeed - one of our biggest problem next league.
First problem: Spell surpression or Spell dodge?
Idk about this one.
Second problem: can we survive without attack dodge?
Normally, with crab barrier, wind dancer, kintsugi and 3 endu charge (I optimized my build with an 'endu charge on kill' ring), I will have approximately 60% phys dmg reduction for the first hit, and after that with steel skin and vaal grace, I hardly die (unless it's a one-shot hit), but that's only when I go full zoom-zoom, which means storming into a pack of monster without brain and magically survive with my panicked life flask. When I try to go slow and steady, I rarely get hit since this skills is pretty easy to play like that, just use CA to kill mobs off screen while standing somewhere far away, that way you won't get hit
From this patch, I think either should you change your playstyle from zoom-zoom to slow and steady, or invest into hybrid eva/armour (or) eva/es (or) go full armour (I'm not sure about this option). Since we're gonna have a dmg boost, the 'slow and steady' playstyle is probably gonna be my choice.
thanks for the reply. I'm a zoomzoomer myself, and it was one of the key reasons i loved the build. I want to plan around league start, where i will not have neither of the defense layers you mentionned. But it's good to know that it will still be super viable from midgame onward.
the defenses actually got demolished far worse than I thought.

Even with all the buffs to evasion, because we now have to pick up spell suppression it seems harder to cap evasion than it was previously especially because of the removal of the accuracy debuff from "Avatar of the veil".

Guess the zoomer way is going to be getting the new belt that allows perma uptime on 4 utility flasks for a massive quicksilver flask.

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Détente escribió:
Hey there, is there any plan to update this build for 3.16?
Thanks for your hard work also, much appreciated!

Also with all the Raider tree changes, is it still viable to go with Raider on SC trade league?


I'm definitely not the author. Nor am I a real expert on this build. I've only played it for a couple months but it was a great and fun build and a super great build description by DankawSL. I too am interested in the answer to your question. Anyway, my fear is that DankawSL will not be updating the build description.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Editado por útlima vez por Turtledove#4014 en 19 oct. 2021 21:26:57
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Anyway, my fear is that DankawSL will not be updating the build description.

wdym?

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