[3.1] [Budget-Friendly] Arcane's Name of The Fire - Molten Strike Slayer [Shaper Down!]
" In my original build, I had both, multistrike in MS and GMP in Ngamahu's, I changed Multistrike for Added Fire, because I can't stand the fact that I can not move while the 3 attacks are ongoing and it often caused me to screw up at some point - also, with Multistrike, our balls lose 110k of DMG. I removed GMP from Ngamahu's, because I find having less balls and more ball DMG better for bosses, since we don't need Ngamahu's so much for clearing in general - Cyclone builds often use GMP, because they use Molten Strike for clearing. But I didn't test the difference between those 2, I just think that having 3 balls with high dmg from which all 3 hit the boss is better than having 7 with lower dmg balls from which also 3 hit the boss. Anyways, I'll test both versions and see how they do. ~Tested Multistrike, it seems to work much more better, since we generate insane amount of molten strike projectiles and both, clearspeed and boss dmg, are very good. Will change it back. ~I am strill not sure about molten Burst GMP " No, it wouldn't. even 5l Belly with Molten Strike would probably have more all-around DMG - With 6l Ngamahu's, you can't use skills that affect purely Molten Strike (Multistrike for example), therefore, you lose some portion of DMG not to mention that you will not have 7l Molten Burst. But it's doable and would probably work, but you would have lower damage. Editado por útlima vez por Arcane225#7133 en 13 dic. 2017 10:10:27
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On your guide you talk about getting Avatar of Fire, but I'm not sure what the point of that is for this build. Molten Strike + Ngamahu already converts 100% of your phys damage to fire; all I can tell that you're doing by getting AoF is disabling your ability to get boosts from alternative sources such as Hatred, Atziri's Promise, and Taste of Hate.
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" We don't really need Atziri's Promise, Hatred is a no since we already have 75% reservation of our mana. The build is purely Fire DMG, hence the name of it. We will have the Avatar of Fire anyway, since essential part of the build IS xoph's blood and we are actually trying to use items that scale Fire Damage. That is why. I also am not sure about Molten Burst. |
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no vac pack is good or not
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So I've gone ahead and created a quick run through a Tier 12 Racecourse map with my current setup so people can have a good idea of what to expect in the end game. The build performs just as well in Tier 15 maps, but I've yet to test it on guardians.
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" Thank you for this, will stick it to the main thread. |
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Alright so I went ahead and gave the Hydra fight a shot and it went pretty well. I died once because I was handling my life flasks poorly while also face-tanking a lot of damage just to see what my limits were. I'd say the fight went very quick when you consider the map had 42% more monster life on it!
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Hey! I'm currently trying out this build and I was curious what pantheons would be optimal for this setup?
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Hi guys,
running almost the same build. As I don't have Ubrlab jet i was wondering if Headsman is really worth it. 50% reduced physical reflect is worthless 20% more damage when killed recently is nice but we don't really need the damage for mapping 15% increased AE won't really help us either |
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" Depends on the playstyle, if you want to try and facetank bosses you would probably want to take Soul of Solaris and Soul of Tukohama. It really depends, pantheons are a lot about your playstyle. |
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