[3.2] Elemental Crit Cyclone Raider - Fast, fun, deadly! - Ready for Bestiary league

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Euploid escribió:
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resipsa escribió:
I'll dive into the thread, in case it's already been answered, but I didn't see it in my first read-through of the guide.

Why not go for the Onslaught Ascendancy nodes rather than Frenzy charges? It looks like it's similar damage and movement, but with additional Dodge chance.


First off, there is no Dodge chance in the Onslaught branch. There is some increased evasion but no dodge.

The onslaught branch compares to the phasing branch as follows for my PoB:

1. More DPS (around 12%)
2. Slightly more movement speed (4%)
3. 6% less attack dodge and 10% less spell dodge
4. 16% more evasion
5. No elemental ailment immunity.

Either branch is fine really but imo the dodge and ailment immunity outweigh the increased DPS. The increased evasion and ms are completely negligible.


First, thanks for the clarification. Avatar of the Chase does say increased chance to "Evade", not dodge, so that's my bad. I think my brain saw "chance to evade" rather than "increased evasion", so mentally changed it to dodge for some odd reason.

Second, I was really meaning to compare Onslaught to Frenzy. I'm probably missing something, so I apologize in advance.

If we avoid the Frenzy path and go Onslaught/Phasing, it seems like you'd get relatively similar buffs and up-time, but wouldn't have to put the passive points into Frenzy nodes on the main tree.

Maybe I'm reading it wrong, but if Onslaught gives +20% movement/cast/attack speed, and the avatar level doubles its effect, plus the two +20% attack damage portions of those nodes you're getting:
+40% damage/movement speed/attack speed, all lasting ~14 seconds. (plus extra evade chance and the 4-6 passive points saved on the main tree)

Avatar of the Slaughter line, assuming 7 frenzy charges, gives:
+42% movement, +59% attack speed, +49% damage, all lasting ~18-20 seconds.

For the cost of the points you have to invest in gaining max frenzy charges, there's a part of me that thinks onslaught/phasing could be the better choice. Of course, that changes the moment I figure out what I'm overlooking, lol.
Editado por útlima vez por resipsa#4374 en 8 mar. 2018 22:00:04
Can't figure out why the SW of the cyclone I don't go ice spikes as shown in the video explain plz
Gloom herald MTX boi
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resipsa escribió:


First, thanks for the clarification. Avatar of the Chase does say increased chance to "Evade", not dodge, so that's my bad. I think my brain saw "chance to evade" rather than "increased evasion", so mentally changed it to dodge for some odd reason.

Second, I was really meaning to compare Onslaught to Frenzy. I'm probably missing something, so I apologize in advance.

If we avoid the Frenzy path and go Onslaught/Phasing, it seems like you'd get relatively similar buffs and up-time, but wouldn't have to put the passive points into Frenzy nodes on the main tree.

Maybe I'm reading it wrong, but if Onslaught gives +20% movement/cast/attack speed, and the avatar level doubles its effect, plus the two +20% attack damage portions of those nodes you're getting:
+40% damage/movement speed/attack speed, all lasting ~14 seconds. (plus extra evade chance and the 4-6 passive points saved on the main tree)

Avatar of the Slaughter line, assuming 7 frenzy charges, gives:
+42% movement, +59% attack speed, +49% damage, all lasting ~18-20 seconds.

For the cost of the points you have to invest in gaining max frenzy charges, there's a part of me that thinks onslaught/phasing could be the better choice. Of course, that changes the moment I figure out what I'm overlooking, lol.


Alright, I misunderstood. I just assumed you meant onslaught over phasing since that's what I keep getting asked.

I've never sat down and done this comparison actually, I considered this idea briefly when the changes were announced but I just dismissed it because losing Avatar of the Slaughter means losing frenzy charge generation in single target encounters. Since I don't like just assuming something to be bad without testing it I set up a comparison in PoB with the following parameters:

Slaughter+Veil:
- Character level 90, Alira bandit, my standard recommended 90 tree.
- Uncorrupted Darkray Vectors, so total 8 frenzy charges
- Standard recommended cyclone links with Ice bite

Veil+Chase:
- Lvl 90, Alira, specced out of frenzy nodes and used the 6 spare points for another socket, some STR and a bit of %life.
- Atziri's Step instead of Darkray Vectors (rare boots might be better but whatever, I just wanted any pair with at least 30% ms)
- Ice bite removed from cyclone links, replaced with Added Lightning

Buffs and enemy setup
- Both have frenzy and power charges enabled
- Slaughter+Veil does not have onslaught enabled
- Boss is Shaper/Guardian, intimidated


So this is what the comparison ends up looking like. Left side is Slaughter+Veil, right is Veil+Chase


- DPS drops considerably from Slaughter+Veil to Chase+Veil but APS is not that much worse
- Life is markedly improved for Veil+Chase since you have more points to spend on %life and you can get +life on boots.
- Movement speed is a bit higher for Chase+veil
- The lack of Darkray Vectors for veil+chase ends up losing 16% attack dodge but since I chose Aziri's Step there is 15% more spell dodge.



So in the end I think Veil+chase is definitely an option. The DPS is the biggest downside but it is somewhat redeemed by the increase in EHP and lower investment threshold for >200% ms. If you want to do endgame bosses I think Slaughter+Veil is still the best choice but if you're just mapping I think Veil+Chase might be a little better.

Thanks for the suggestion, I wouldn't have made a proper comparison if someone hadn't asked. I'll probably add this to the FAQ section for future reference.
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Scarraner escribió:


found this weapon today, could roll attack speed on it, it would have then 1.84 aps, but low crit chance. Good or bad?


You really do need both attack speed and crit on your foil. If you're dirt poor and have no better alternative then you can use that with crafted attack speed, but you could probably get a better foil for like 10c if you just prioritize suffixes.

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MrGDR escribió:
Can't figure out why the SW of the cyclone I don't go ice spikes as shown in the video explain plz


What GOLIYPIDR73 said. It's Gloom herald MTX.
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Euploid escribió:
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MrGDR escribió:
Can't figure out why the SW of the cyclone I don't go ice spikes as shown in the video explain plz


What GOLIYPIDR73 said. It's Gloom herald MTX.


what that MTX
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MrGDR escribió:
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Euploid escribió:
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MrGDR escribió:
Can't figure out why the SW of the cyclone I don't go ice spikes as shown in the video explain plz


What GOLIYPIDR73 said. It's Gloom herald MTX.


what that MTX


Microtransaction, cosmetic item from the in-game shop. It's called gloom herald, you can find it in the skill effects section.
what that MTX[/quote]

Microtransaction, cosmetic item from the in-game shop. It's called gloom herald, you can find it in the skill effects section.[/quote]

thank you for such a stupid question
What do you think about using deadeye? Haven't seen any mention of it in this thread.
My hovercraft is full of eels!

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