[3.6] Zombiemancer - High Survivability - End Game Viable
" Best item upgrade for the specific build is a +2 gems ure ending up with 28level zombies . ( insane dps + life boost for minions ) 3r + 3b color IGN = Tominsideeeee |
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" Sweet I'll keep an eye out, none of that colour on trade atm but I have a 3* vorici in research, trying to get him up to leader, I could get a 4r 2b / 4b 2r and hope the white socket hits the right colour. Anything need to be changed in gear to compensate for loss of ES & zealot's oath or does it handle it pretty well? |
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I would suggest getting Kingmaker for your AG and swapping into an 4l Curse on Hit setup with your shield charge. Curses are much better now so having it on lvl 20 or 21 helps.
P.S. IMO the ES version should have its own thread. |
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Hello! I love this build its very tanky and I've been easily beating t15 maps with it. Switched from a more fragile necro build.
I have a question about the carnage chieftans, how are u summoning 2 of them? Its only letting me have 1. If I find another corpse I cant even select it! |
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trying to do uber lab in this build is hard work :(
any tips would be greatly appreciated or is it just luck and patience Those spike traps smash me :( |
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" Mine is fitted on pure life build . ( i got another one zombiener that is low life mfer with zealot oaths and shavv , obviously there cant fit . ) IGN = Tominsideeeee |
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" Patience, though you can bring in additional life flask over dps/defense/speed flask. |
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Wen the lab Layout real Bad you can sich one gem from your zombie with a teleportation skill.
The Best is Not to Rush into this things xP |
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" got it tonight " FINALLY " lol swapped a dagger in for the runs between the boss which gave me whirling blades + Rumis + these 2 gave me 8 k ES ,, was able to get me over the line ,, only took me about 8 attempts ,, those spike traps are brutal lol |
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Spike trap kill my spectre sometime... grrrrrr
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