[3.6] Zombiemancer - High Survivability - End Game Viable

Attempts to kill uber atяiri became losing =(
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kompaniet escribió:
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mjaaay escribió:
here's some level 94 gameplay i recorded for anyone interested in seeing T16 elder UGS sustain

https://www.twitch.tv/videos/353381143

edit: there's too much lag spikes. last patch update sort of bricked my fps


The video keeps freezing. Can you upload a new one?

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Blackbeautyy escribió:
Hey Guys,

What do you think about the craft with +1 Zombies on Shield.
We could drop 200 streng then or am i wrong so the itemization would be
much easier.
Another question if you had a socket free in cwdt setup what curse or some
else would it be

kind regards and merry x-mas


Extra zombie is always good. Can be considered a %x more multiplier i suppose.
For curse maybe enfeeble or vulnerability. But zombies don't deal pure phys so a defensive curse might be best.


i can't fix the lag, the last patch introduced this problem and i have tried DDU gpu, reinstall latest drivers, etc etc and i'm getting rather annoyed at this issue, seems a lot of people in tech forum is also experiencing this

needless to say, i just zapped around with shield charge in the video doing T16 elder ugs sustain, pretty standard, it just shows that this build can do t16 sustain, albeit slower


re: about the shield, if you lose 200 strength, then you lose 2% energy shield per 10 strength (glove unique mod), so losing strength = losing ES




edit:
https://www.youtube.com/watch?v=Jc4F2gVeoDo

no more freezes, but there's some ingame slow-motion delay now, still watchable to see this build in T16 elder map sustain
Editado por útlima vez por mjaaay#7640 en 25 dic. 2018 8:00:52
Hey have someone killed the mastermind with this build and can give some tips?
I'm playing a zombiemancer based on this guide. Actually I'm still unsure if I should add skeletons to the build (+ Victarios Charity / Neromantic Aegis) like another build on here does.

But asuuming I take your route, I modified the skilltree and gem setup a bit. This is largely based on what I read here and in other threads and what seemed useful to me. I am in no means an expert and this is largely theorycrafting for me at this point.

Here is the PoB Link: https://pastebin.com/bGMP8q9R

Could you (or someone else who knows his stuff) do me a favor and have a look if I missed anything (I probably have). I only had an eye on strength total and resistances, so the rare items are not complete.

This is a lvl 100 tree, which I will probably never reach. You can make it a lvl 94 build without losing anything major or any strength from the tree. Depending on the amount of strength from gear maybe even a lvl 90 setup is possible.

Some questions I have:

- It will probably take some time utill I can afford a 6L Geofris (if ever), so what would be the 5L setup? Drop the Empower?
- Maim or Multistrike for Zombies?
- I dropped blood magic in the spectre link for stone golem. Will that cause problems?
- Summon holy relic: Very unsure about this but I would like to give it a try. It should trigger on shield charge, right? Minion Life as support?
- Dread banner or war banner?
- I dropped the haste aura for the relic. Would you say it is needed?
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- It will probably take some time utill I can afford a 6L Geofris (if ever), so what would be the 5L setup? Drop the Empower?

Empower is there to make the Zombies survive end game content, so as long as they will survive for you, you can drop it in a 5-link. If you feel like you need it, you can drop Minion Speed or Maim/Multistrike/Ruthless.



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- Maim or Multistrike for Zombies?

I cant tell you outright whats better. Multistrike works for their slams, which is their big damage, but this will also animation lock them when mapping. They usually oneshot monsters with one slam, so the following two slams do nothing. Thats why i personally prefer Maim.



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- I dropped blood magic in the spectre link for stone golem. Will that cause problems?

Yes, the whole point of blodd magic is the very low mana pool of the spectres. This prevents them from casting Frenzy often enough.



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- Summon holy relic: Very unsure about this but I would like to give it a try. It should trigger on shield charge, right? Minion Life as support?

It does trigger on shield charge and it seems to be good on this build from what i read, because I have not played this build myself since they introduced this gem. The only reason I dont recommend it in the guide is that we are already pretty socket starved, and I dont wanna give up the stone golem for it.



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- Dread banner or war banner?

I also dont have any experience with banners. War Banner seems to be somewhere around 10-15% more damage if you can fit it in your mana reservation.



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- I dropped the haste aura for the relic. Would you say it is needed?

Haste is not needed at all, you can use something like Discipline, Banners, Purities or even Vitality instead.
I tried to go for the best balance between survivability, damage and clear speed with this guide. And Haste seems to be the best option for clear speed while having enough survivability and damage already.
Thank you for the reply.

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Clooney_is_best_Batman escribió:

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- I dropped blood magic in the spectre link for stone golem. Will that cause problems?

Yes, the whole point of blodd magic is the very low mana pool of the spectres. This prevents them from casting Frenzy often enough.


ok, makes sense. So there are 2 options:
- replace the banner with stone golem
- remove either desecrate, spirit offering or convocation from the cwdt setup and make it a manual cast (convocation already is)


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Clooney_is_best_Batman escribió:
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- I dropped the haste aura for the relic. Would you say it is needed?

Haste is not needed at all, you can use something like Discipline, Banners, Purities or even Vitality instead.
I tried to go for the best balance between survivability, damage and clear speed with this guide. And Haste seems to be the best option for clear speed while having enough survivability and damage already.


If i want to keep the relic and add haste i would have to drop the banner and make one of the above mentioned spells a manual cast. No room for enlighten, though.
i am so friggin sick of dying to syndi members, i got 2 shotted today while shield charging in a ping-pong style outside of fort in T16 modded map

i'm going to try out the cast when channeling + storm burst + lvl 20 desecrate + lvl 20 spirit offering as suggested by Dosarico in page /95. that way, i can spam SO from afar when dealing with syndi members, then go back to shield charging against regular mobs.

Hello, I just bought an Violent Dead cobalt jewel with the corrupt mod '1%reduced mana reserved' but its bugged the hatred + haste aura still take 100% of my mana
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zargor61 escribió:
Hello, I just bought an Violent Dead cobalt jewel with the corrupt mod '1%reduced mana reserved' but its bugged the hatred + haste aura still take 100% of my mana


Hey there. I'm fairly new to indepth mechanics like that, but I had the same problem until I used two of these jewels. My guess is that PoE applies the 1% as 0.5% per aura, BUT it rounds down to zero. After I use two jewels it works fine.

Please correct me if I'm wrong.
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AreZee666 escribió:
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zargor61 escribió:
Hello, I just bought an Violent Dead cobalt jewel with the corrupt mod '1%reduced mana reserved' but its bugged the hatred + haste aura still take 100% of my mana


Hey there. I'm fairly new to indepth mechanics like that, but I had the same problem until I used two of these jewels. My guess is that PoE applies the 1% as 0.5% per aura, BUT it rounds down to zero. After I use two jewels it works fine.

Please correct me if I'm wrong.


correct, if you google it, most threads say that you need 2x 1% reduced mana reserved gems to actually have an effect

update: just gave the cast while channeling + storm + spirit offering + desecrate setup against ONE single fort syndi member, i didn't die, felt much safer by standing in a distance triggering fortify, but 4 of my zombies died during the fight and i ran away to resummon.

and i have empower lvl 4 and lvl 21 zombie too, yikes. just goes to show how OP those syndi idiots are. will need to rethink on passive points on zombie health if i'm to continue this setup
Editado por útlima vez por mjaaay#7640 en 25 dic. 2018 18:37:15

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