[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri

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TeaAddict escribió:


Gotta find 2 clayshapers then. Thus the only minions I'd have are skele totems, and the golem?

I'd just be like, spamming BL for EE?
You should have 3 flame sentinel spectres too...
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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grimjack68 escribió:
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TeaAddict escribió:


Gotta find 2 clayshapers then. Thus the only minions I'd have are skele totems, and the golem?

I'd just be like, spamming BL for EE?
You should have 3 flame sentinel spectres too...


Oh yeha I know. I just thought that was presumed already.

I just did normal lab so I'm trying to fix my gear since I just rushed it all.
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BenMelhad escribió:
Well, where do I go from here guys? Solar guards have felt excellent up till this point and have ceased 99% of their effectiveness it seems. Bosses are hell. I'm squishy. Sure, my clearspeed is ridiculous but it doesn't feel like I'll ever kill Shaper with this build, or even Red Elder to be honest.

Any help would be much appreciated.

Squishy? Seriously? Which char are you comparing this too? This one is very close to immortal. You have a Berserker with Abyssus, doesn't he die much faster?

Your Necro has a f**ton of HP, MoM, Enfeeble, Fortify, multiple minions to distribute incoming damage over multiple targets and Bone Offering. Maybe you should monitor the Bone Offering buff. It has a white icon in your buff bar. Don't overwrite it with another offering when things get rough. Also make sure to cast your Desecrate because you need corpses for Bone Offering.

You're not supposed to die with Bone Offering up unless you fail some mechanic. There are two lethal mechanics:
1) telegraphed hits: get out of the way before it hits (like Shaper slam, Phoenix Discharge, Minotaur burrow)
2) channeled dots: break the channel by going behind something (like Doedre's wail in certain maps or "Shock and Horror")

Oh and your flasks stink. Thinking about it, that may be your main issue and this is a classic beginner mistake. Bleed and freeze are quite lethal on their own, yet no one ever mentions it for one flask with "of Staunching" and one with "of Heat" are taken for granted. Then you want at least one of your life flasks to have instant recovery ("panicked", "bubbling" or "seething") as an "oh-shit"-button. 20% quality is taken for granted as well, this either increases the heal amount or the duration.

I am actually running my flask setup on purpose with those 4 reactive flasks. They provide me with 6 charges of instant heal and a 15sec duration curse immunity. I'd change the second mana flask to one like the first one with a different suffix though.

You can craft your flasks quite easily btw. Just pick up a white base, quality to 20% and then spam alteration orbs. There arent that many possible outcomes.
Editado por útlima vez por Solmyr77#1930 en 25 ene. 2018 7:48:26
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BrainRadio escribió:
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grimjack68 escribió:
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willo77 escribió:
Good question. I can pretty much face tank all guardians and survive all shaper attacks at least once - especially the Armor from Lioneyes plus a flask is really making a difference here. The life gain on block is enough from Bone offering for me. Even without Rumi up I can stand in the middle of every Abbys stream without noticing my life or mana draining.
The only thing that Anvil offers is 3% more block. But you lose a lot of EHP for that...
Well, this specific Anvil also offers 20% increased minion damage. And the extra 500 armour isn't totally ineffectual.

Your point remains, however. It's decent, but Best in Slot? I don't think so either. I'd argue Bisco's for mapping - I can't afford one yet this league - or a good rare with lots of life. Perhaps a corrupt Sidhebreath or Shaper's Seed. I do like to have a collection to choose from...


Well, on this one, I'd like to agree with willo77, with all the gear combinations I have tried so far, the lioneye's remorse with spell block Amulet and linked with CWDT+IM+bone offering+ enfeeble and temporal chain curse is by far the tankiest build in end game boss fights. Also, I was using 3FGs, but later replaced with life/mana jewels, because that is 40x4 base life&mana (~500 life&mana) difference and FGs don't do anything in end boss fights.


Hey there, mind turning your profile off private so that I can see your setup? Also when you say IM do you mean immortal call? Is that 5L in your chest?
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Solmyr77 escribió:

Then you want at least one of your life flasks to have instant recovery ("panicked", "bubbling" or "seething") as an "oh-shit"-button. 20% quality is taken for granted as well, this either increases the heal amount or the duration.



Forbidden Taste is an excellent choice here. Running with one life flask should be more than enough if you have remove bleeding elsewhere. I would recommend having a strong mana flask to make sure if MOM has burned your mana you can still use whirling blades - Lavianga's spirit is best in class here.
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willo77 escribió:
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Solmyr77 escribió:

Then you want at least one of your life flasks to have instant recovery ("panicked", "bubbling" or "seething") as an "oh-shit"-button. 20% quality is taken for granted as well, this either increases the heal amount or the duration.



Forbidden Taste is an excellent choice here. Running with one life flask should be more than enough if you have remove bleeding elsewhere. I would recommend having a strong mana flask to make sure if MOM has burned your mana you can still use whirling blades - Lavianga's spirit is best in class here.

I have tried different flasks, but ultimately I went back to these flasks.

Lavianga's seems to be the easier case here: How can you not have 15 mana (or 8 for Shield Charge) at any given point? I can't remember that ever being an issue. Yes, the mana pool gets empty very fast and it doesn't get back up like the life pool for it has a slower regeneration and no +600 from every block. However an Eternal Mana Flask provides 115 mana per second. That should cover Whirling Blades needs. And then there's curse immunity for the entire duration. (plus another suffix if I can manage to run both mana flasks without accidently topping off the pool). Yes, I want both mana flasks running.

Forbidden Taste seems nice, a very large instant heal + some bonus defenses, only two charges though. I could see that over one of my life flasks, but I'm not sure it's actually stronger. It does cost a suffix.
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Solmyr77 escribió:
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willo77 escribió:


Lavianga's seems to be the easier case here: How can you not have 15 mana (or 8 for Shield Charge) at any given point? I can't remember that ever being an issue. Yes, the mana pool gets empty very fast and it doesn't get back up like the life pool for it has a slower regeneration and no +600 from every block. However an Eternal Mana Flask provides 115 mana per second. That should cover Whirling Blades needs. And then there's curse immunity for the entire duration. (plus another suffix if I can manage to run both mana flasks without accidently topping off the pool). Yes, I want both mana flasks running.

Forbidden Taste seems nice, a very large instant heal + some bonus defenses, only two charges though. I could see that over one of my life flasks, but I'm not sure it's actually stronger. It does cost a suffix.


I am really often OOM when hit with big DOT strikes. Lavianga's is faster and fills up your empty pool extremely quick - ways faster than any other flask. So you are not killed by the following hits. Saved my ass quite often in Guardian, Shaper or uber Atzir fights.

Forbidden taste is a game changer quite often. If you're hit by high single target damage it fills up your whole life pool instantly and you're ready for the next big one instead of waiting to become save again. I have died only 2 or three times since starting maps and I give my flaks a lot of credit for that.
What do you think guys is the best option vs end-game bosses ( with their less curse effectiveness ) either dual curse or 20% extra minion damage?
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JumberPresen escribió:
What do you think guys is the best option vs end-game bosses ( with their less curse effectiveness ) either dual curse or 20% extra minion damage?


+1 To Gems. 20% Minion Damage is hardly noticeable. Since you are in reality already at more than 400% so its less than 5% gain...
Tried to add bisco's + ventor's package to the build, also using haste/vaal haste in addition to anger, which requires a little more dex than usual. Using brightbeak for clear and scourge for boss killing.

Had an INSANE vaal on Vis Mortis today, still can't believe it lol

Would you suggest any immediate improvements over the passive tree and/or gear? The char's name is MillenSG

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