[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri
Slightly desperate here :)
Is there anyone playing on Xbox HC Abyss that can take down Kitava act10 for me? I have tried and almost died a few times, minions just run away as I scurry around the map. I do not want to lose this fun build before mapping. MariasMinions is the name of char, warrior X is the handle and thank you |
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" Thanks for informing me of the other options, helps a lot! I don't want to waste 5c, because I can be careless. Especially with things like Abysses and 1-hit attacks from bosses. Editado por útlima vez por Weioo#1515 en 22 ene. 2018 23:22:27
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Lost my AG to piety today which was annoying... I've got a 4L setup for him, which is AG, Fortify, Minion Life, and Melee Splash. He's set up for TV's hear wise. Anything I should switch up to prevent further AG Deaths?
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"Originally this build was Tukohamas Vanguards and Wikermen, with the TV's taking care of single target duties, and Wikermen doing mob clears. However, in 3.1, Wickermen were nerfed hard. So, everyone has been messing about with replacement options. Solar Guards, Fire Eaters, Flame Golems... there's been quite the variety. Flame Sentinels were always a leveling spectre at best, solar guards are better in nearly every way. Given that the Spectre Necronomicon doesn't mention burning damage, I'd say it going to be below average at best: Flame Sentinels: Clear: Minion Damage + Spell Echo + GMP + Faster Projectile + Elemental Focus Boss: Minion Damage + Spell Echo + Elemental Focus + Controlled Destruction + Slower Projectiles The reason we all go for Scourge and some other amulet - I'm personally using a corrupt The Anvil - is precisely because with a shaped shield and Rumi's we can still max out our block. Current league IGN: Teldra_Anc_LAD
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"There's a few things you can do here. First, you can manually curse, which despite sounding like a chore, really only needs to be done on bosses, nothing else lives through the first hit whether they are cursed or not. That removes the need for Curse on Hit. You can drop Flesh Offering for high end maps, because you'll probably want Bone offering up all the time anyway. Same deal with GMP in the curse on hit setup - we normally use that to trigger Elemental Equilibrium, however, single target EE isn't that big of a challenge, because most everything dies instantly, only really tough monsters need the EE hit. That frees up 3 gem slots right there. Best all around curse is still Elemental Weakness, it interacts with EE very nicely and works well in parties doing other damage types. With that said, don't feel required to use it, try the other curses and go with the one you like the most. Personally I'm running Solar Guards with Projectile Weakness, even though number wise EW is superior. Current league IGN: Teldra_Anc_LAD
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"The Ball Lightning is safe from the extra fire damage. Whirling Blades, however, is not, and that's how you get your fortify buff. So any monster you WB through immediately gains +25% resistance to your minions damage. This is probably not noticeable on regular mobs, but on bosses, after you have run out of fortify from the adds, you can't WB through the boss to keep your damage mitigation up. Current league IGN: Teldra_Anc_LAD
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"Purdurabo12 already covered part of this, so I'll just touch on the remaining questions. You just have to keep track of your spectre level, there's no way to look it up in game. Trust me, we all wish it was different. The ES leech method you linked to is an extremely interesting option. It would require some re-work of the tree and picking up more ES related gear, but it should be very viable. OTOH, this setup is perfectly capable of getting you through all the content in the game pretty easily. Well, minus Hall of the Grandmasters, that's rough. ;) Honestly, my suggestion for clearing the atlas would be a mixture, as mentioned by Purdurabo12. I'd use Solar Guards for nearly everything, but I'd switch to 4 Tukohama's Vanguards for Guardians, Shaper, and Uber Atziri. Luckily, with this build you can do this rather easily - level both gem sets, swap them when needed. Current league IGN: Teldra_Anc_LAD
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"Comparing level 20 quality 20 gems: Flammability: -44% fire resist and 10% increased ignite duration EW: -44% fire and lightning and cold resist The increased ignite duration really doesn't apply, nothing lives long enough to be ignited. EW plays nicer with other party members if you're in a group, most of them probably won't be doing fire damage. However. I've said this a few times, but try the various curses, use the one you like. They are all valuable. Current league IGN: Teldra_Anc_LAD
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" " Both you guys are running into basically the same challenges with the AG. The only way I've managed to reliably keep AG up was by running it in a +2 minion gems helm, with Fortify, Minion Life, and Empower level 3 or higher. I don't use Zombies past low level maps. I find them useful while leveling, but at high levels they just die too fast. norlonlyafk: - I'd really suggest picking up a shaped amulet with % of block chance applied to spells. This and a Rumi's flask should boost your block / spell block to 75 / 75, which will be a massive increase. - Your left ring could use an upgrade. It has decent life, but no mana and mediocre resists. - I'd drop the minion life flask. Minions will get more from a single block than that flask. Looks like a good spot to put a Rumi's to me. What's you life / unreserved mana numbers? It looks like you should be high on life, considering Mind over Matter, you should have 300 unreserved mana for every 700 life. Current league IGN: Teldra_Anc_LAD
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"I'd take the second one. Minion damage is a bigger damage boost. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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