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[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri

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Natt escribió:


Patch 3.1 gave some balance to our Wicker men, and greatly improved the mobility of our Tukohama Totems. Abyss HC boss kills: Shaper, Uber Atziri, Red Elder, all Shaper/Elder guardians, Vaal Temple, T15 Kitava and all other bosses short of HoGM. Videos below! I'm run a variation of the build that uses 2 six-links; One for TVs and one for Solar Guards. The Solar Guards make the clear speed superior to what it was in 3.0 with Wicker Men, and the TV's and the AG melt the bosses.





Nice to see that you have the same idea with me although I am using 2x SG due to 5L mortis only (poor guy). How do you think 1x SG do in clearspeed? I wonder how you apply curse without a curse link? Manually? Is AG that much important?
Editado por útlima vez por wiwigvn#7566 en 22 dic. 2017 6:44:54
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wiwigvn escribió:

Nice to see that you have the same idea with me although I am using 2x SG due to 5L mortis only (poor guy). How do you think 1x SG do in clearspeed? I wonder how you apply curse without a curse link? Manually? Is AG that much important?


Yes, AG that much important. Did you even read the guide? It basically triple damage of our burning spectres on bosses.
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Med1umentor escribió:
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H2OBenta escribió:


I just looked at this helm, and suddenly i thought about something.

RF build with scourge, and actual pseudo 8-link.
Essence crafted (30% more elemental damage) elder helm with concentrated effect, minion damage and burning damage from elder mods. And then link it with RF+elemental focus+swift affliction+efficacy.

I wonder what damage it would be, considering that it's basically 8-link, when 5 link was quite damaging already.

P.S. Of course, it would be quite costly, and i can't afford those experiment. But damn, i want to see it.


the Minion damage gems are more damage and only increased damage is effected by the scourge.Concentrated effect is also something you want to be able to remove when not on a boss.
currently using this: 3/4 flame golem run on +2lv with minion dmg helmet;4 TV run on 6l vis, it's just so smooth on both running maps and melting bosses. recommend to use clayshaper to shield charge with 4 golems on mapping, only use scourge to deal with shaper and guardians, even on T16 maps 4 golems have no problem with mobs.
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Med1umentor escribió:
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wiwigvn escribió:

Nice to see that you have the same idea with me although I am using 2x SG due to 5L mortis only (poor guy). How do you think 1x SG do in clearspeed? I wonder how you apply curse without a curse link? Manually? Is AG that much important?


Yes, AG that much important. Did you even read the guide? It basically triple damage of our burning spectres on bosses.


Sure I know. Been playing this build since last league. Perhaps I did not notice much difference when running it with Tukohama shield last league. And keeping AG alive in Shaper/Uber iss difficult where he matters most.
I killed Shaper last league and I never used AG. Used 3 Tukohama's Vanguard and 1 Wicker Man. I can never seem to keep an AG alive and I feel socket poor as it is playing summoner.

This league I have been using Solar Guards more. Just using a cheap 5L (3 blue, 1 green, 1 red) and I just switch out elemental focus, burning damage, and swift affliction for Spell echo, fire pen and greater multi like the OP suggested.

Solar Guards make mapping so much more enjoyable.

But I did switch to 3 Tukohama's Vanguard spectres for Uber Lab which I did at lvl 76.

Thanks for the great guide!

all my crap gear:

Spoiler


Spoiler
Ripped at lvl 89 due to bleed and didnt pay attention... :( Did maps up to tier 15corrupted with 5l vis mortis and 4solar guards+stone golem+AG. All content melted and was very easy!!!

When i got to standard i did all Guardians and shaper with solar guards deathless.
1death on shaper because it was my first shaper ever and did not know there sometimes spawns a second shaper that rapidly casts balls...

Thanks for the guide was an amazing build that clears all content easy
I got this helmet recently:




And was wondering if it's good enough to link Spectres to it? I am currently using Solar Guards and it seems fine, but maybe there's a better link setup or spectres I can use in my case?

Thanks.
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Natt escribió:


Patch 3.1 gave some balance to our Wicker men, and greatly improved the mobility of our Tukohama Totems. Abyss HC boss kills: Shaper, Uber Atziri, Red Elder, all Shaper/Elder guardians, Vaal Temple, T15 Kitava and all other bosses short of HoGM. Videos below! I'm run a variation of the build that uses 2 six-links; One for TVs and one for Solar Guards. The Solar Guards make the clear speed superior to what it was in 3.0 with Wicker Men, and the TV's and the AG melt the bosses.





Not applying curses, having no zombies, no stone golem and no add block on helmet really better in terms of survavability (since HC) and effectivenes of the build?

If you could give a more detailed insight on why you changed to this setup i would appreciate it.
Having an issue with my Tukohama Vanguard, I have Tukohama's Fortress and the Necromatic Aegis passive, but still not getting more totems then the number of spectre's I have. Anyone else have this issue?

Looking into this more, seems there was a ninja nerf in the patch to make only 1 totem per spectre just to nerf this build. Super depressing as I just saved and invested to get the shield. Please add a disclaimer to this build for this, as it is still titled "burning spectres" torch the atlas, leading people to think that tukohama's is thew way to go.
Editado por útlima vez por Calgus#0411 en 22 dic. 2017 14:14:38

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