[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri

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grimjack68 escribió:
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konigreich escribió:
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lostcoaster escribió:
As for the curse, I think vulnerability is best. We already have scorching ray (-24% resist) and EE (-50% resist).

So what? Resist can be lowered under 0%. Vulnerability can be better only if monster has much uncapped resistance, coz Equlibrium lowers capped resistance, but curses and scorching ray not.
Just pulled out a spreadsheet and did a bunch of math to figure this out... and the results are not what I expected.

TLDR: Use vulnerability and a double dyadus AG for everything except shaper. If you're not using AG, use flammability. Regardless, use flammability for Shaper.

Against normal mobs - where it probably doesn't matter much, they die so damn fast, usually long before Scorching Ray gets to stack up it's 24% resistance penalty, we get 6% more damage using vulnerability over flammability. If we're using a double dyadus AG, that widens out even more, to 16%. Again, not that useful, as the mobs are usually dead too fast to matter, cursed or not.

Against bosses, like for instance, Atziri, who has 30% elemental resistance and 60% curse reduction, flammability gives us 4% extra damage over vulnerability - unless you are using a double dyadus AG, in which case vulnerability gives us an extra 3% over flammability.

Shaper is a special case, as he has 40% resists, and an 80% curse reduction. Flammability gives us a 5% damage boost over vuln, and manages to squeak out a 1% damage increase over vuln even when using a dual dyadus AG. If you can keep the AG alive, that is. :)

PS: The damage boost using the double dyadus AG is tremendous - no wonder it burns down bosses so much faster. It's 55-60% more damage against bosses, and 65-68% more against shaper!

Disclaimer: My math may not agree with whoever coded the damage calculations at GGG. YMMV.

Edited for clarity.


Thanks for the math. I left out AG's debuff.
I was thinking, Vuln acts as another "more" multiplier when -resists curses is additive to our existing -resist methods. But consider AG's debuff is also "increased damage taken", Vuln is actually not that effective to bosses. I will consider swapping for Elemental Weakness in shaper/guardians.



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wiwigvn escribió:
I always regard AG as 5c investment disposable. He lives through most guardian fights and often rip to Shaper. He's less tanky than Stone Golem, what the hell.

Maybe I'll buy a lv3 empower and see if he can live through it (no, I refuse to use a +2 rare helm, I love my devoto's movement speed + bone offering boost :D)


I put AG in shield slots, whenever I see it drops below 60% life I press swapping weapon key to instantly desummon it.
The only trouble will be when I am dead or AG getting one-shot. The latter case is very very unlikely as long as its resists are capped and properly leveled (currently lv19, not getting one-shot by shaper or crazily damage modded guardians).

BTW, AG should not be less tanky than golem. I always use stone golem as my canary in mine. If stone golem is dead, I am warned that AG will next. Otherwise there should be no problem.
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grimjack68 escribió:
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konigreich escribió:
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lostcoaster escribió:
As for the curse, I think vulnerability is best. We already have scorching ray (-24% resist) and EE (-50% resist).

So what? Resist can be lowered under 0%. Vulnerability can be better only if monster has much uncapped resistance, coz Equlibrium lowers capped resistance, but curses and scorching ray not.
Just pulled out a spreadsheet and did a bunch of math to figure this out... and the results are not what I expected.

TLDR: Use vulnerability and a double dyadus AG for everything except shaper. If you're not using AG, use flammability. Regardless, use flammability for Shaper.

Against normal mobs - where it probably doesn't matter much, they die so damn fast, usually long before Scorching Ray gets to stack up it's 24% resistance penalty, we get 6% more damage using vulnerability over flammability. If we're using a double dyadus AG, that widens out even more, to 16%. Again, not that useful, as the mobs are usually dead too fast to matter, cursed or not.

Against bosses, like for instance, Atziri, who has 30% elemental resistance and 60% curse reduction, flammability gives us 4% extra damage over vulnerability - unless you are using a double dyadus AG, in which case vulnerability gives us an extra 3% over flammability.

Shaper is a special case, as he has 40% resists, and an 80% curse reduction. Flammability gives us a 5% damage boost over vuln, and manages to squeak out a 1% damage increase over vuln even when using a dual dyadus AG. If you can keep the AG alive, that is. :)

PS: The damage boost using the double dyadus AG is tremendous - no wonder it burns down bosses so much faster. It's 55-60% more damage against bosses, and 65-68% more against shaper!

Disclaimer: My math may not agree with whoever coded the damage calculations at GGG. YMMV.

Edited for clarity.



I'm not sure about the mechanics but I'm rather worried the burn debuff from dual dyadus and vulnerability would stack additively, another thing to keep in mind. Vulnerability however is the only curse that doesn't scale off of extra levels, meaning you'd get the full benefit of having a level 20 vulnerability for the purposes of your spectres, if you decided to, say, equip your guardian with a southbound that has vulnerability on hit corruption and a windscream for the extra curse.

Edit: Just another thing to keep in mind is the difference between practical dps and the theoretical one. Since it takes TVs time to stack up their damage, temporal chains often provide crucial extra time for them to stack up, it should also, haven't tested whether it works mind you, increase the time before the burn effects on any given target end, making you able to keep up and stack the burn much more reliably.

Also, to keep AG alive, use ullrs with +1 gem level corruption, this allows you to, between the boots, lvl 21 AG and lvl 4 empower, boost your AG level to 26. I keep mine equipped for pure damage increase and he hasn't been anywhere near death since I've made the arrangement.
Editado por útlima vez por hedonist#7995 en 16 oct. 2017 9:51:30
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grimjack68 escribió:
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LaplaceNoMa escribió:
Why do so many people use Whirling blades instead of Shield Charge? I was under the impression that WB becomes better than SC only at extremely high amounts of attack speed...

//edit: while we're at this topic, which is the best damage curse there is? Usually when talking about fire damage, elemental weakness outperforms flammability if you're not invested in burning damage, but in our case it's different. Or, perhaps, vulnerability outperforms both of those?
So, picked up a SC gem and ran Strand both ways, timing each run. With my setup at least, WB comes out faster by just a bit - 34.61s vs 33.12s. Not enough of a difference to worry about IMO.


I'm using shield charge and the main reason is the mana cost.
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I put AG in shield slots, whenever I see it drops below 60% life I press swapping weapon key to instantly desummon it.
The only trouble will be when I am dead or AG getting one-shot. The latter case is very very unlikely as long as its resists are capped and properly leveled (currently lv19, not getting one-shot by shaper or crazily damage modded guardians).

BTW, AG should not be less tanky than golem. I always use stone golem as my canary in mine. If stone golem is dead, I am warned that AG will next. Otherwise there should be no problem.


Great idea! However, my AG only dies to Guardian, Uber Atziri and Shaper. Even with 27k life, he dies occasionally, As such, when facing those bosses, I will unsummon him.
Ill be honest, my guardian does die to shaper if I've played it wrong but for the most part he lives through everything. As long ad I have bone offering up for him to get regen from block, and ofcourse I won't let him tank dot dmg from shaper.

My guardian is honestly linked in my boots with melee splash, min speed, and resistance and that's more then enough for anything in my setup.
Question, got a srs necro char as league starter (you can check the tree, character name is millennium_srs), can that char be converted to this build? Don't really wanna try to level another necro all over again.

ps. Can anyone help with the passive tree for tuko fortress version?
Editado por útlima vez por Millennium#2029 en 16 oct. 2017 17:26:54
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Millennium escribió:
Question, got a srs necro char as league starter (you can check the tree, character name is millennium_srs), can that char be converted to this build? Don't really wanna try to level another necro all over again.

ps. Can anyone help with the passive tree for tuko fortress version?
Actually, this is super easy to convert. Drop Versatility and the node directly above it. Put those towards the jewel node next to Shaper. And if you want to be picky, change to the top route to Gravepact. After you get that jewel node, start filling out the life wheel around Constitution. Oh, and you can also dump herd of the flock, you're likely going to have immortal spectres even without the resist buff.

If you want to go for Tuko Fortress / Necro Aegis, path from Elemental Equilibrium through Foresight down to Necro Aegis. Most of that path is a straight swap, life for ES, although you might be better off pulling from mana nodes depending on what your MoM ratio looks like.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
Shit, my spectres died to Shaper and I do not even noticed how, perhaps it's the beam or the slam. Definitely more squishy without skullhead life regen. Remind to self: always run shaper with skullhead.

That's it, I'll just leave my build there until desecrate fix!
which one is better build for endgame? the life based? or the energy shield aegis one?
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yissus escribió:
which one is better build for endgame? the life based? or the energy shield aegis one?


Personally, I think non-aegis version is better. I love to see boss melting with 8x totem when using aegis and Tukohama shield but honestly, survivability is much higher when you got a shield to buff block, life, ES whatever.

I'm not sure whether life-ES hybrid is as tanky as life based (never tried it myself) but I guess it will be okay since you rely on max block to survive 75% of time, and mainly use your eHP pool to soak big hit, and you must still avoid oneshot like Shaper slam (though I've sometimes blocked his slam too)

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