Lot's of people liked the AH (lot's hated it too). Blizzard only removed it because they were gaining money with the RMAH.
Here in PoE we already have an AH environment; there's lots of rich people that pass their days flipping items, like people was doing in the AH. If the community is praising poe.trade for its utility, there's nothing wrong in having it inside the game client like the AH.
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鬼殺し escribió:
What you should be asking for is an official replacement for PoE.Trade.
But until then, feel free to vent your frustrations impotently here.
The thing is, even with an official replacement. People often just don't respond. People put in cheap items for 1 Alc or 1 Chaos, and when you ask them they might just not feel like trading and they are not losing much, because the item is so cheap.
PoE.trade works quite well at least for me, if I actually buy expensive items, but exspecially if you want a leveling item like Screaming Eagle you might have a hard time getting one.
That is more an issue with player behavior, you are not stopping whatever you are doing to trade, because you might not want or feel like it is worth it.
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Well they promised trade improvements, now you get whispers for an item you sold like 2 hours ago.
After i mispriced an item because it was not selling for 2 hours, after it got indexed and sniped i started to receive spam for the rest of the night. I went dnd after the 100th whisper to buy the f*** item i already sold.
nice job!
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Siochan escribió:
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鬼殺し escribió:
What you should be asking for is an official replacement for PoE.Trade.
This, but inside the game, not a web browser. It's pretty scummy for a company to have one of the main, core parts of the game just lazily be tossed out to a 3rd party.

I dont see any any key!
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Yes, the current trading system has TONS of problems... I do wish people would remember that Chris has promised us upgrades, which is WOG that, well, the current system DOES need to be upgraded.
In short, there's a well-known laundry list of problems, in short:
- Player is listed online, but...
- "This Player is not online." (faking online using third-party tools)
- "This player is AFK." (why can't the API indicate AFK-ness?)
- "This player had DND mode enabled." (see above)
- "I'm in lab." (Chris promised a fix for this one explicitly...)
- ...They're busy in a Shaped Strand rotation and can't leave.
- ...They're too busy on another league to bother, sometimes even for a multi-exalt item.
- Shopping for all of a player's items is difficult. Poe.Trade's search function, if going by seller, requires the ACCOUNT NAME, which isn't easily accessible. This wasn't much an issue with shop threads, but a shrinking number use Acquisition/Procurement when Premium Tabs are just plain easier to use. (and let you double-check your own prices in-game!)
- Lots of bait-and-switch pricing. See it priced reasonably, and when you contact them, they reply "yeah, it's actually twice that much." Saw this a lot when I was trying to shop for ES gear; getting a whisper over an item that hadn't sold for WEEKS apparently made them suddenly confident they could demand twice as much. (Pretty much all of them got what they deserved, given ES prices have crashed, as a meta switch is more important than being legacy)
- Worse/more common than bait-and-switch is the infamous price manipulation scamming, where someone (often set DND or fake online) will list a commonly-bought item impossibly low. This causes wasted time for buyers, and also misleads would-be sellers, who will try to compete with the (seemingly legit) prices, only to have an alt of the scammer immediately swoop up and buy that item on the cheap.
- Lastly, the API doesn't seem to update very well; a lot of gear on poe.trade shows the OLD (unadjusted) values, rather than new basetype values.
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Ryaryu escribió:
Lot's of people liked the AH (lot's hated it too). Blizzard only removed it because they were gaining money with the RMAH.
Overall, the consensus of those who actually PLAYED D3 in those early days (myself, admittedly, included) is that the AH/RMAH was well-liked, at least at face value.
Later, the excuse for its removal was given was to claim that "it was disliked," as that made most of the masses question less than the real reasons, which were... More complicated:
- For one, it made some rather open questions on the difference between the PC and Console; much harder to use such a service on a console, and moreover, if it's on Xbox, that means any money handling gets Microsoft involved. VERY likely Blizzard wanted to avoid dealing with them on that, and/or tried and couldn't come to an agreement. (Microsoft has been NOTORIOUSLY nasty to work with unless they're directly pursuing you, like they are for GGG)
- The bigger issue is that when you consider the legal implications. For the past 2-odd decades, game companies have maintained that virtual goods inherently hold no value/aren't real/belong exclusively to the developer; what sparse court cases have been present to date do not currently contradict them, and moreover, this precedent protects the operator of an online game from a lot of liabilities.
However, with the way D3's RMAH worked, it was REALLY hard to maintain such an argument, as they were directly condoning the sale of virtual goods, which contradicted all three possible arguments. Combined with the then-new revelation that the Netherlands Supreme Court set the first national precedent that virtual goods WERE real, and it could be cause for Blizzard to be spooked.
And, of course, a ruling in D3 would reach further than just that game, but also affect virtual goods in bigger moneymakers, like WoW, (now) Overwatch, and potentially even the (no-trading) Hearthstone. So pulling the plug may have been a better option than a risk of endangering the billions of dollars they make.
Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
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Siochan escribió:
This, but inside the game, not a web browser. It's pretty scummy for a company to have one of the main, core parts of the game just lazily be tossed out to a 3rd party.
The funny thing about that... Is that GGG seems distraught at how much of a life of its own their community has taken, often not responding to changes, content, proposals as they wanted... But they STILL want their community to provide a lot for the game. It's like they want to have their cake and eat it too.
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Emphasy escribió:
The thing is, even with an official replacement. People often just don't respond. People put in cheap items for 1 Alc or 1 Chaos, and when you ask them they might just not feel like trading and they are not losing much, because the item is so cheap.
The solution to that is actually really, really, REALLY simple: remove the need for the seller to be present for a trade.
That's kinda already in the works in SOME form, (Chris has specifically named trading when the seller is in the labyrinth or another league as an example) but could be done to any varying degrees that would eliminate some/all of the problems here:
- Allowing for trade interactions to cease requiring both parties be in the same zone/league is the minimum of what has been promised. This would eliminate the issue of needing to leave labyrinth/relog on Standard (when you're busy in Harbinger, etc.) for a lot of folk.
- Better yet would be to simply allow in-game shops. A player could visit your hideout, talk to your "Master of Trade," and be able to pull up all your trading tabs, and buy any priced item then and there as if it was an NPC. The world's first MMO has worked akin to this for over 20 years, and Chris had looked at it a couple years ago, noting he and others were "impressed" by it, and would not rule it out.
If it still had to be more restricted, perhaps it might call for the seller to be still online, perhaps to even give "permission" for a player to go to one's shop. If this was a setting that was added to one's AFK/DND mode, (And could be picked up by poe.trade) this would still work well. This would still eliminate most inconvenience-related obstructions, as well as MOST price-manipulation scamming. (fake onlines could still work if that barrier was left)
Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
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Ryaryu escribió:
Lot's of people liked the AH (lot's hated it too). Blizzard only removed it because they were gaining money with the RMAH.
just to be clear, you were saying that the only reason blizzard removed AH was because they were gaining money thanks to it?
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almostdead escribió:
just to be clear, you were saying that the only reason blizzard removed AH was because they were gaining money thanks to it?
I understood it as 'players were earning money and it seemed like it's becoming an issue in near future'.
Wish the armchair developers would go back to developing armchairs.
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Publicado porraics#7540en 7 ago. 2017 19:31:17
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Yeah, like ACGIFT said, they were afraid of legal issues because of the real money involved in the RMAH.
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