3.1 Updated - Pathfinder Crit BV - Dedicated Uber Lab Farmer - 375%+ Movement Speed

"
tp12 escribió:
is the passive tree updated for 3.1?


Yes, the only thing that changed is that we no longer take Vaal Pact.
man how the hell do you level with that strategy, it feels so bad. Got to Avarius and having a really hard time
I practiced my leveling strategy on a few characters and got good with it. It's maybe not as good as some other people's ideas. But for me it was no problem leveling with it up until I got 2x Obliteration wands. Then I just went pure BV and destroyed everything.
Hey im still leveling but i like your build so far, what do you think i should replace to get myself capped with fire resistance, im at 50% atm.. got around 100c budget for that.

Character is Xpd_Lab

EDIT: Fixed my resist with glove enchant, question of what i should improve next is still valid
Editado por útlima vez por Ezevade#3221 en 28 dic. 2017 20:17:03
"
Ezevade escribió:
Hey im still leveling but i like your build so far, what do you think i should replace to get myself capped with fire resistance, im at 50% atm.. got around 100c budget for that.

Character is Xpd_Lab

EDIT: Fixed my resist with glove enchant, question of what i should improve next is still valid


Personnaly, I think you can upgrade many slot with a very low amount of chaos on those slots.

For example :
- 10c gloves : more eva, more res
- 1c belt : more life, and imo the most usefull flask affixe
- 8c Atziri's Step : more life (need to redo color socks)
- 2c rare dagger (+4c Catarina %spell dmg) : +10% dps on your character on PoB (this should show how divinarius is low in many ways).
- a 3c amulet : more dps, slot for craft life or crit chance
- 5c ring : almost same life, no lose in res, and space for %eva craft (4c more).

And it's a simple example. Do not forget you have 2 jewels sock free in your tree.
Assassin haste isn't, imo a wise choice. You only benefit from move speed.

Do not forgot this build does not need anymore the Alchemist prefixe on flask (+flask effect & -% duration). Since the nerf of Qotf capped move speed from evasion, it's preferable to aim %duration on flasks.
And drop some life node on your tree (at least 3, the lowest ones) in order to get the Potency of Will nods wheel (+45% inc duration of skills), it's mandatory for BV and phase run.
"
Tetlis escribió:
"
Ezevade escribió:
Hey im still leveling but i like your build so far, what do you think i should replace to get myself capped with fire resistance, im at 50% atm.. got around 100c budget for that.

Character is Xpd_Lab

EDIT: Fixed my resist with glove enchant, question of what i should improve next is still valid


Personnaly, I think you can upgrade many slot with a very low amount of chaos on those slots.

For example :
- 10c gloves : more eva, more res
- 1c belt : more life, and imo the most usefull flask affixe
- 8c Atziri's Step : more life (need to redo color socks)
- 2c rare dagger (+4c Catarina %spell dmg) : +10% dps on your character on PoB (this should show how divinarius is low in many ways).
- a 3c amulet : more dps, slot for craft life or crit chance
- 5c ring : almost same life, no lose in res, and space for %eva craft (4c more).

And it's a simple example. Do not forget you have 2 jewels sock free in your tree.
Assassin haste isn't, imo a wise choice. You only benefit from move speed.

Do not forgot this build does not need anymore the Alchemist prefixe on flask (+flask effect & -% duration). Since the nerf of Qotf capped move speed from evasion, it's preferable to aim %duration on flasks.
And drop some life node on your tree (at least 3, the lowest ones) in order to get the Potency of Will nods wheel (+45% inc duration of skills), it's mandatory for BV and phase run.


Thank you very much, i'll get right to fixing stuff
I also would like to do a little review on a gem setup.
I found Flame Dash was not relevant in dps dagger. I was not using at all in fight. And at the same time I observed it was difficult for the golem to survive the whole fight against Argus or Izaro. Which means I lose the crit buff and the decoy effect of the golem way to offent in my eyes.

So I did this minor change :
Spoiler
DPS Dagger slots :

Like this the Ice Golem is way more tanky. He survive each phase of Izaro or Argus fight. So I do not lose the agro of the Golem, and the natural crit buff of Ice golem. At the same time, I don't have to think about culling Izaro or Argus. It's now the golem job.

Helmet slot :

I had a free slot in the CWDT. I was having a hard time for full key run when Izaro roll Conduit or Disruptor. Phase run seems to be a way more usefull choice in this situation. I just perma phase run (thanks to Inc Dura), and run like a retard all around the room, waiting Izaro is fully buffed. It's obviously safer than only rely on totem. And at the same time, it's funny to see Izaro derping for the duration of phase run, and only attack us when we recast phase run.
It's also possible to keep Phase Run at level 1. In this way, Phase run will be managed by CWDT setup.
"
Tetlis escribió:
I also would like to do a little review on a gem setup.
I found Flame Dash was not relevant in dps dagger. I was not using at all in fight. And at the same time I observed it was difficult for the golem to survive the whole fight against Argus or Izaro. Which means I lose the crit buff and the decoy effect of the golem way to offent in my eyes.

So I did this minor change :
Spoiler
DPS Dagger slots :

Like this the Ice Golem is way more tanky. He survive each phase of Izaro or Argus fight. So I do not lose the agro of the Golem, and the natural crit buff of Ice golem. At the same time, I don't have to think about culling Izaro or Argus. It's now the golem job.

Helmet slot :

I had a free slot in the CWDT. I was having a hard time for full key run when Izaro roll Conduit or Disruptor. Phase run seems to be a way more usefull choice in this situation. I just perma phase run (thanks to Inc Dura), and run like a retard all around the room, waiting Izaro is fully buffed. It's obviously safer than only rely on totem. And at the same time, it's funny to see Izaro derping for the duration of phase run, and only attack us when we recast phase run.
It's also possible to keep Phase Run at level 1. In this way, Phase run will be managed by CWDT setup.


Seems like an interesting idea never thought about that, I might have a look in to that.

On a side note; I actually started league with this build compared to last league in which I did it a month or so in with a lot of currency so I've been able to build this one from the ground up and got to say pretty happy with it overall. I've spent way more than I would've thought and got some especially nice items for the build itself
[3.12] Lab runner build - https://www.pathofexile.com/forum/view-thread/2972868
Ulab guide for noobs (Old but Gold) - https://www.pathofexile.com/forum/view-thread/2055995
No idea how you get those 90%, I'm 78lvl now and sitting at 60-64% no matter what I do.
Have all uniques, have decent rares.
That's 30% difference..
"
naranyra2 escribió:
No idea how you get those 90%, I'm 78lvl now and sitting at 60-64% no matter what I do.
Have all uniques, have decent rares.
That's 30% difference..


I'm lvl 71 and when I pop my potions I'm at 81% chance to evade attacks.

I guess you looked at the stats while standing still or? I looked at your profile and tree and you should have a lot more evasion.

Reportar publicación del foro

Reportar cuenta:

Tipo de reporte

Información adicional