[3.25]g00fy_goober's EleBuzzsaw Deadeye (Easily Clear All Content) *REVAMPED AGAIN*

hey goofy just to confirm you recommending tombfist or gripped gloves at the moment?
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Popeyez9110 escribió:
hey goofy just to confirm you recommending tombfist or gripped gloves at the moment?


Tombfists are the better option especially with 2 decently rolled abyss jewels in them.
perfect thanks
another question for you goofy, dont see it mentioned in the guide and couldnt find the answer in the replies, which hats off to you. you have definitely supported this build, i greatly appreciate the effort.

point blank- do you consider it that much of a benefit compared to the drawbacks? im used to the quick, distance type of play style with spectral throw hitting from a far in previous leagues. point blank seems counter intuitive to this. i get the incentive for boss fights along with slower proj. my guess is 90% of all monsters we are killing while mapping would be outside of the 35 radius as shown on the poe wiki for point blank unless its a more compact/tighter map like dungeon. (just a general assumption but i think 90% is a fair number) which leads to a negative multiplier being given rather than a positive

https://pathofexile.gamepedia.com/File:Point_Blank_distance.jpeg

ontop of this we lose the damage on the return of the projectile. i get the fact that we have plenty of damage but would rather not take the negatives and keep everything positive. just something i was thinking about and wanted to ask you

Also what about inputting vaal spectral throw/another good boss killer (ie vaal storm call) for boss fights as a supplement/panic button, not sure what would be removed just brainstorming at the moment for boss fights
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Popeyez9110 escribió:
another question for you goofy, dont see it mentioned in the guide and couldnt find the answer in the replies, which hats off to you. you have definitely supported this build, i greatly appreciate the effort.

point blank- do you consider it that much of a benefit compared to the drawbacks? im used to the quick, distance type of play style with spectral throw hitting from a far in previous leagues. point blank seems counter intuitive to this. i get the incentive for boss fights along with slower proj. my guess is 90% of all monsters we are killing while mapping would be outside of the 35 radius as shown on the poe wiki for point blank unless its a more compact/tighter map like dungeon. (just a general assumption but i think 90% is a fair number) which leads to a negative multiplier being given rather than a positive

https://pathofexile.gamepedia.com/File:Point_Blank_distance.jpeg

ontop of this we lose the damage on the return of the projectile. i get the fact that we have plenty of damage but would rather not take the negatives and keep everything positive. just something i was thinking about and wanted to ask you

Also what about inputting vaal spectral throw/another good boss killer (ie vaal storm call) for boss fights as a supplement/panic button, not sure what would be removed just brainstorming at the moment for boss fights


Point blank is godly and the reason why is clearspeed vs single target. It is true that clearing and hitting far away on the screen gives you a negative multiplier but everything still blows up anyway and its not an issue. However when you swap in slower projectiles for single target point blank adds an enormous amount of damage. It works out fine because we don't really care about having a bit less damage for clear, because it still all blows up. Now if you want to not use it I mean that's fine, everyone is different, but the benefit really does far far outweigh the negative.

As for vaal spectral throw, yes it is worth using. Vaal storm call is great, but would not really do much for this build.
about to start leveling, looking forward to playing! also g00fy, is this claw any good?
Spoiler
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yakuza_ escribió:
about to start leveling, looking forward to playing! also g00fy, is this claw any good?
Spoiler


Yes the claw is pretty good. The EDPS on it is only 284 but the attack speed/crit/crit multi are all solid and with the multi roll probably is better than a 300 something edps one.
Vessel of Vinktar still the go to even with not having flat lightning dps now?
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Wasted_Prodigy escribió:
Vessel of Vinktar still the go to even with not having flat lightning dps now?


Not sure what you mean. AFAIK nothing has changed with vessel. We also still do more lightning damage than anything else, so yes nothing has changed.
noted thanks goofy. ele weakness vs assassins mark thoughts?

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