[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
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we just need 20-30 more skill points :)
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" " Hey :) Yep, new league looks very nice! It seems to be more about clearing fast and fighting rare monster rather than one extra boss monster per level. Golems should be able to clear packs very fast while Tukohamas take care of rare monsters. I think the build will be at least 90% the same as last league. There might be buffs to other than physical minions now that boss HP is increased which includes Flame Golems. I would assume that physical minions will get at least slight nerf and bosses will have armor now. New extra points are very juicy and I wait to see what kind of setups can be cooked using them! The number of point is actually quite hard to free even for Elegant Hubris, much less for brand new skill-tree path. I hope we get nice hybrid smaller nodes with both ES/HP and minion damage, so that we don't have to lower defenses to take new interesting stuff far from the main tree. My wish for this league is that we get 1-2% HP leech from minions damage like "The Baron" has for zombies. This would increase survival with currect Necromancer nodes to whole new level ^^ [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Editado por útlima vez por mika2salo#7776 en 26 feb. 2020 16:40:39
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I wonder if TV's are still going to be the best for the build. Probably, but 350 is a lot of new possibilities.
" Edit: We also got a look at some minion nodes. ![]() Vicious Bite looks great for most minion builds, but not sure if it will be that great for ours. Since I use Victario's Charity I don't think the power charge is that amazing for mapping(though actually kinda big on extended boss fights) and while that crit multiplier is really nice, it does not affect golems, and correct me if I'm wrong, I don't really think TV's crit, so for our main specs right now, it does nothing, correct? Editado por útlima vez por sumfight#2609 en 6 mar. 2020 13:13:22
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" Hi :) The Spectre update looks very promising! I will have lot of stuff to do when the league starts trying out all of the new spectres ^^ I hope we really do get new fire-based monsters that work great with Flame Golems. Not necessarily replacing Tukohamas, but rather to give alternatives. Tukohamas are great at boss killing but some players prefer faster mapping, so having more area clearing Spectres would be nice. Not sure how good the new minion nodes are for the build. Tukohamas can't crit and Golems don't really get much from it. I hope we get more generic minion based nodes that buff Golems as well. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
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last baeclast https://dd.reddit.com/r/pathofexile/comments/ffb5ql/baeclast_54_delirium_dev_talk_with_rory_neon/
Nerfs to common "OP" builds like Summoner, Mana Guardian, Hoag |
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" I feel like this might affect our bossing more than mapping. I assume the nerfs are going to hit zombies, specs, and skellys hardest of all. It's not like golems are a hidden build by any means, but as far as summoners go, they are on the low end of use, so I don't assume much will change golem wise. Just hope specs don't get hit too hard. Or I could be completely wrong and it's a blanket nerf to all minion nodes. We'll find out soon, but today we get all the new nodes, which is exciting. Pretty happy to see Abyss Zana mod back for 2C, and Blight Zana mod as well. Also those challenge wings are ugly, wish thy would have just made the mirror portal the 36 challenge reward. |
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3.10 Cluster-Notables on 1 png (25MB), grouped by icons
https://dd.reddit.com/r/pathofexile/comments/fg8k5l/310_clusternotables_on_1_png_25mb_grouped_by_icons/ https://drive.google.com/file/d/1GJFUcUKxWElKcWmctkChw0HMFWcBhnum/view ![]() ![]() Editado por útlima vez por Besovskii#1866 en 10 mar. 2020 7:02:33
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" Primordial Bond looks useless :O +10% dmg is not for golems, but for your char, so if you got 10 golems, you'll get +100% dmg, but from zero, it's still zero :'DDD |
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" only for you =) |
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" " Hello :) I assume that the minion nerfs are meant for the physical summoner builds. They were like 20-30% of builds played few last leagues. I can't think of any elemental based summoner build that would need enything else than buff after the boss HP increase. They could in some scenario nerf generic minion damage nodes, but we can just take more Harmonies to compensate for them. " " " Hi :) New nodes are kinda generic, but more choice is always nice option. I guess the Primordial Bond is useful for Elementalist since the buffs that Golems give are already crazy strong, so 40% on top of that seems very nice for defenses. I wonder if there is a way to use : Secrets of Suffering Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped (Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds) someway to boost Elemental Equilibrium, but it could be impossible. Master of Fire Nearby Enemies have Fire Exposure (Fire Exposure applies -10% to Fire Resistance for 4 seconds) Looks also interesting if it's easy to get. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Editado por útlima vez por mika2salo#7776 en 10 mar. 2020 15:43:43
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