[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
" Isn't this about Necromantic Aegis option or the ability to revert to the more tanky option of proper shield and then getting the bonus of 50% Bone offering? If you are committed to glass canon then Mistress of sacrifice makes no sense with Flesh offering. Would you take Puppet master instead for the minor buff to minions? I'm an xbox player by the way so my profile doesn't indicate my build. |
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" Sorry forgot Spirit offering which would boost your resistances and energy shield - and how significant or important the movement speed increase is with flesh offering. |
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Hello there,
At first I would like to say: "Thank you" to the author for all the explications about that build. It's really fun (and a bit no brain <3) to play. I'm here because I don't really know what's the most important thing to change in my stuff in order to be more efficient in maps and boss fights (My character is available in my profile and is called "Padidée"). I can run almost every map of the atlas (except t16 I never tried) without dying (except with some bosses with invulnerability phases). I keep levelling my gems for more dps but I think my rings are my most crappy items. So can I significantly improve my character with some currency investment (max3/4 ex)? And will a +1 lvl to gem corrupted Skin of the loyal could be a good "next step" in a more far future? Many thanks in advance for your assistance and sorry for my terrible English level ^^'. |
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" " " " " " Hello :) First Ascendancy node should be "Commander of Darkness" to get extra elemental resistances. Second node is usually "Mistress of Sacrifice" to get extra block chance from Bone Offering. Here's the reasoning for this : When I stated the guide, it was more optimized to seasoned players that knew the mechanics and I had lot more focus on DPS early on. However lot of new players and players with laptops and bad FPS also started to play it and I had lot of questions about survival as kiting was harder when game still had terrible netcode and players didn't know what boss moves to kite. So I started to increase defenses and made default setup running high ES / block chance shield with Bone Offering. I also defaulted taking Aliras reward and Commander Of Darkness early on. This lowered asking about survival by huge margin and DPS was still excellent to deal with all game content. Experienced or DPS focused players might want to go straight for Soul Weaver after taking "Commander of Darkness" and take "Puppet Master" as their 4th Ascendancy. Usually experienced players start tinkering with the tree / gear / gems / Ascendancies right away, so the default guide is mostly recommendation rather than only good option. "Mistress of Sacrifice" + Rathpith = gives about 60/40 block chance when Rumi's flask is up. This is very nice defense against dangerous physical bosses and might save once or twice if bad kite happens. Excellent setup when learning game or playing with bad net / FPS. "Mistress of Sacrifice" + Necromantic Aegis + Victarios Charity = Gives about 1,5x damage multiplier and Offering still gives you about 15% movement speed boost. This can be nice when clearing fast and was even better when using Shield Charge instead of Phase Run "Puppet Master" + Necromantic Aegis + Victarios Charity = Gives most damage and QOL upgrade as minions have more movement speed. My pure guess is that most players go for this setup in the end once they start heavily tinkering with the tree. " Hi :) Tukohamas can't be supported by Immolate as their totems don't "hit". They just "set" enemies on fire. " Thanks for support ^^ Your amulet, helmet, armor and shield are looking good. You might want to upgrade rest as some point though. Good values are : - Rings (40+ ES, 40+ HP, Resistances, [Minion Speed]) - [Crystal] Belt (110+ ES, 40+ HP, Resistances) - Rare boots (90+ ES, 40+ HP, Resistances, +1 Spectre, [movement speed]) - Gloves (150+ ES, 40+ HP, Resistances) Skin of the loyal gives 100% ES per item, but not for HP so try to maximize ES per item. Other than that : - Enhance lvl 3 corrupted is very cheap boost to curses. - You can try to craft your own +1 spec rare boots. How to do this is : -> Dense + Pristine + Bound fossils = High movement chance with around 90 ES, resistances and +1 Spec. -> Dense + Perfect Fossil + Bound fossils = low chance to get movement but 200+ ES, one resistance and +1 Spec. - Anti freeze flask can be very useful Overall your setup looks very nice. If you max EHP (HP + ES) you should have pretty smooth sailing for higher levels ;) [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Editado por útlima vez por mika2salo#7776 en 31 dic. 2018 8:42:51
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Are you supposed to summon Flame Golems for the buff at end game?
With all the reserved mana from the 3 auras, I do not have enough mana to summon golems. Do I need to continue to find mana gear? Also, the 'notes' say to take Soul Weaver for the 4th Ascendancy but I feel like Puppet Master would be better since you're constantly using Bone Offering and you will always have the bonus damage. I notice you mentioned that above^ Editado por útlima vez por UnagiRolls#4307 en 1 ene. 2019 6:09:50
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Hi =) Thanks for this interesting build
Is there any way to avoid using animate guardian gem and keep this build viable ? I really don't like this gem ... =( Thank you Kalynna |
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does someone know how much "% golem cooldownrecovery" is needed to let them chaincast their fireballs?? have 4 40%+ jewels right now, and i think there is just a small amount missing. do you think its possible to get this done with 4 perfect 45% jewels?? would be really nice to save those 4 passive points for another jewelsocket and get something else instead.
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Thinking of going Occultist for deep delves since it's pretty dangerous currently(depth 250ish). Wondering how good the boss damage is with Occultist, because right now bosses get destroyed, but me being less likely to die also sounds really nice, and the carpet bombing from the Occultist also looks nice.
As for gear, just pretty much looking for as high of ES gear as I can get? |
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I've had a look into Path of Building and noticed that this guide isn't recommending the best dps gems for the flamegolem chest slot.
THe following changes result in higher DPS: Greater Projectiles => Elemental Focus Combustion => Controlled Destruction (or even better Concentrated Effect) It seems that Greater Projectiles is not a great gem. Did I miss anything?? |
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" Hello :) The resummoning buff is pretty small for Golems. It takes Golem away from combat and it need some time to start targeting enemy after it's summoned. This makes the buff almost non-existent and it's better to focus on keeping Golems alive in all fights. With Necromantic Aegis Puppet Master is better than Mistress Of Sacrifice. I will add this to guide soon when I get some free time. Basically with Bone Offering and not using Necro Aegis, "Mistress Of Sacrifice" is best for defense. If using Charity and Flesh Offering, "Puppet Master" is best for offense. " Thanks for support ^^ Animate Guardian is alternative skill to use and not required for the build. It gives nice buffs / debuffs and draws aggro, but is not doing anything huge that would ruin the build if you don't have it. " Hi :) usually 5-6 Harmonies with 40% cooldown rolls are enough to keep cooldown low enough to let Golems cast in any situation. If you want to be more specific, you can use PoB to check that Golems cast time and cooldown have about same value. If Golems have more cooldown than cast speed, they cant cast fast enough. If Golems have more cast speed than cooldown, the cooldown will block casting. This happens only in theory and Golems will happily do all content if you have even 5-6x decent Harmonies, but it's good to calc when adding rare Abyssal jewels with blind / taunt. " Hey :) Boss damage is very good with Occultist also. It takes few moments longer to kill the boss, but on the other hand you have better defenses so stay alive. For Occultist gear, there has been many interesting variants on the forums. Some stack only EHP until they reach 10-11k to tank most boss moves. Some stack EHP + regen with Zealots Oath, so they can reach 10k EHP with 1-2k ES regen per sec. Some go for CI and stack only ES but reach only 8-9k EHP. I recommend going for EHP stacking as hybrid as is easiest, but huge passive ES regen looks quite good also. " Hello :) Greater Multiple Projectiles is used to make sure than Golems can clear trash mobs fast. With single Orb they may deal more DPS, but clearing maps will be terrible. Combustion is used to boost Tukohama Vanguards damage. It applies -20% global fire res debuff, which raises TVs damage by quite a bit. TVs are main boss damage dealers so raising their damage is very important. Elemental Focus block Golems chance to ignite enemies. This remove Combustion debuff from TV Specs. Igniting mobs can be quite useful when clearing trash mobs as mobs can die to damage over time and not require new shot from Golems while being at 1/1000th of HP but not taking any DOT. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Editado por útlima vez por mika2salo#7776 en 2 ene. 2019 7:32:44
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